Age | Commit message (Collapse) | Author |
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awk on the user system which allows gsub(). If not found, you can define one yourself, or it tells you versions you might want to install
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;) Switched to egrep, which should work just fine.
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always available. Reverted back to a bit more ugly way of writing greps, but at least they are not bound to the laws of GNU.
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instead. (Celestar)
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are empty they return lovely errors (tnx to Celester for finding thisone ;))
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chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
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when loading the game and hide the intrinsics of adding elements to the GRFConfig list by using an AppendToGRFConfigList function.
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-Fix: When inserting an order for a ship while checking the distance between the new order and the order it is inserted after adhere the order types to determine the correct type of destination (i.e. station or depot)
Also do a better job in determining the preceding order
NOTE: 0.5 candidate
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Simplify MoveGoodsToSation() under the assumption that 0 is less or equal than 0
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Reduce variable scope
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drive through stations.
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road' bit was not set.
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Remove the unused function AllocateStation() which was left over from r8125
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Remove the explicit check for buoys when inserting goto station orders.
This is already covered by the preceding OWNER_NONE test.
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Remove the possiblity to take over stations with OWNER_NONE by building a station next to it
-Fix: It was possible to take over buoys by building a station next to them
Also remove the now unnecessary special case which prevented taking over oilrigs
NOTE: 0.5 candidate
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a duplicate
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already know it isn't.
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thing, sorry for it)
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a few more
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it is handled in WebTranslator2 from now on
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We should keep the list in sync with the build command as hacked clients can avoid a block in the GUI only
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for a certain vehicle type. We have a function to do that
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games because the static buffer used for name conversion is overwritten in the callback function.
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aren't the same (even though they both tell if it's a plane or helicopter)
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Adapt GetClosestStationFromTile() more to the way it is used:
- All but deleted stations get filtered later, so do not include non-deleted station in the first place
- Remove the two parameters, which are the same for all callers
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A spectator cannot build stations, so do not include a special case for him
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-Codechange: Use a more generic test, which tests the allowed aircraft instead of hardcoding the airport type numbers, to generate station names
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-Codechange: Allow goto station orders to public stations in general, not just oilrigs (though this is the same till now)
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Cloning were unaware that articulated locomotives could refit without refitting the front unit
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'configure' in the last 3 changes in 'configure'
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that can't use the airport in question
Now it's even better than ever because unless the no jetcrash cheat is enabled, the small airports will not show fast aircraft
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the depot window
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operator applied to unsigned type, result still unsigned'
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-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
-Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
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into the cmd code.
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afrikaans - 1 changed by TrueTenacity (1)
brazilian_portuguese - 1 fixed, 1 changed by fukumori (2)
bulgarian - 4 fixed by groupsky (4)
dutch - 3 fixed by habell (3)
esperanto - 3 fixed by LaPingvino (3)
finnish - 5 fixed by kerba (5)
icelandic - 15 fixed, 30 changed by scrooge (45)
italian - 3 fixed by sidew (3)
norwegian_bokmal - 13 fixed by oletk (13)
turkish - 3 fixed by jnmbk (3)
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Don't do bogus initialisations and prefer simpler code
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on approach direction. Note: they're not yet used, but will be soon
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found or not
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simular to timidity via extmidi)
[PSP] -Add: added PSP specific code for libtimidity. libtimidity code is based on the work of Turulo. Tnx a bunch!
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almost UNIX, just it needs more includes ;)
(or more, it compiles, if it works is a whole other story ;))
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