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2006-08-31(svn r6268) Remove now pointless assignment (followup of r6267)tron
2006-08-31(svn r6267) Simplify the control flow in the rail tile loop by eliminating a ↵tron
bool flag and replacing it by a simple goto
2006-08-31(svn r6266) Replace four shifts by a single multiplication and let the ↵tron
compiler handle what to do with it - it does a better job
2006-08-31(svn r6265) Check whether to draw catenary at all once before the drawing ↵tron
loop instead of on every iteration
2006-08-31(svn r6264) Get rid of a casttron
2006-08-31(svn r6263) WebTranslator2 update to 2006-08-31 12:34:27miham
dutch - 4 fixed by habell (4) french - 4 fixed, 4 changed by glx (8) german - 4 fixed by Neonox (4) polish - 4 fixed by meush (4) portuguese - 11 fixed, 17 changed by izhirahider (19), nars (9) turkish - 9 fixed, 10 changed by jnmbk (19)
2006-08-31(svn r6262) Remove unused #define and function declarationtron
2006-08-31(svn r6261) -Fix r6246: fixed sprite related crash related to other player's ↵bjarni
vehicle list windows (spotted by Darkvater)
2006-08-31(svn r6260) Improve readabilitytron
2006-08-31(svn r6259) Extract the axis directly, don't use a trinary operatortron
2006-08-31(svn r6258) Reduce the number of induction variables and inner scopes for ↵tron
clarity
2006-08-31(svn r6257) Use memcmp() to check the MD5 sum instead of using a home brewed ↵tron
loop
2006-08-31(svn r6256) if () cascades -> switch ()tron
2006-08-31(svn r6255) Simplify drawing of catenary in depotstron
2006-08-31(svn r6254) if () cascade -> switch ()tron
2006-08-31(svn r6253) Comment out code with #if 0, not //. Join statements which ↵tron
needlessly span many lines into fewer lines
2006-08-31(svn r6252) Replace a comglomerate of ifs for animated station tiles by a ↵tron
small table and a loop iterating over it
2006-08-31(svn r6251) Replace 2 bool variables by a simple switchtron
2006-08-30(svn r6249) -Fix: fixed assert when pressing goto depot in an empty list ↵bjarni
(forgot to disable the button in this condition) -Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
2006-08-30(svn r6247) -Fix(r6244): invalid arguments caused infinite loopglx
2006-08-30(svn r6246) -Feature: added the many times requested "send all vehicle to ↵bjarni
depot" button it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot) it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
2006-08-30(svn r6245) -Add: added comments for all YAPF C interface functions (yapf.h) ↵KUDr
used by other modules, added FollowTrackInit() into YAPF track followers.
2006-08-30(svn r6244) -Fix: allow any order for strgen parametersglx
2006-08-30(svn r6243) -Codechange: made SortVehicleList() static as well since that ↵bjarni
one is not used in any other files either (Thanks Tron for pointing this out)
2006-08-30(svn r6242) -Codechange: made BuildVehicleList static as it is not used in ↵bjarni
any other files anymore added window_type to arguments and used it to replace an if cascade with a switch case
2006-08-30(svn r6241) -Fix r6240: missed altering one line in last commitbjarni
2006-08-30(svn r6240) -Code cleanup: in PlayerVehWndProc: replaced size_of_row with ↵bjarni
w->resize.step_height it was only used twice, so there was no reason to calculate it for each event
2006-08-30(svn r6239) -Code cleanup: cleaned up PlayerVehWndProcbjarni
code to delete an empty shared orders list is now much simpler cleaned up the code to handle button clicks fixed an assert if widget 9 was pressed on a list with vehicles for another company
2006-08-30(svn r6238) Use the colour stored in _colour_gradient[] instead of ↵tron
explicitly retrieving it with GetNonSprite()
2006-08-30(svn r6237) -Fix r6165: fixed wrong hangar name in heading for hangar stringsbjarni
also fixed inconsistent Danish translation and a typo in Dutch in the same strings
2006-08-30(svn r6236) -Fix (FS#313): TGP generation seed edit box only accepted seeds ↵rubidium
up to 2^31-1, instead of up to 2^32-2.
2006-08-30(svn r6235) -Cleanup: Make SVN ignore everything not under version control ↵Darkvater
in the data/ folder
2006-08-29(svn r6229) -Feature: Shared order lists now got a "goto depot" buttonbjarni
this will try to send all vehicles in the list to depots/hangars currently if one fails to find a depot, it will not tell the player
2006-08-29(svn r6228) -Fix: redrawing an empty list of shared vehicles will now close ↵bjarni
the window Since the order is no more, the player will not need that particular window anymore this could happen if the player opened the window and then sold all the vehicles (or crashed them) A crash could happen if a new order gets the same (now freed) OrderID and the vehicle using it is not of the same type as the window expect
2006-08-29(svn r6227) -Codechange: added window type flags to use with PlayerVehWndProcbjarni
this makes the list type detection much easier and allowed an if cascade to be turned into a switch case this also makes it easier to add more list types
2006-08-29(svn r6226) -Fix(r5864): an assertion was triggered when drawing catenary on ↵glx
steep slopes (TrueLight)
2006-08-29(svn r6225) -Codechange: change the warning/error format of strgen to show upDarkvater
in MSVC 'Task List' as well.
2006-08-29(svn r6224) WebTranslator2 update to 2006-08-29 22:34:42miham
dutch - 10 fixed, 14 changed by habell (24) estonian - 1 fixed, 3 changed by t2t2 (4) portuguese - 6 fixed, 4 changed by izhirahider (10)
2006-08-29(svn r6223) -Fix: RVs with empty order list were able to enter the depot or ↵KUDr
road stop from the back. I introduced this bug when I "improved" GetTileTrackStatus(). (thanks glx for the report and fix).
2006-08-29(svn r6222) Remove struct ColorList, because the names of its attributes are ↵tron
plain confusing All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear Also add the names of colour the gradients as enum
2006-08-29(svn r6220) -Fix: added missing space in a string for Catalan town names (Arnau)bjarni
2006-08-29(svn r6215) -Codechange: [vehicle list windows] unified ↵bjarni
Player(vehicle)WndProc into PlayerVehWndProc Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
2006-08-29(svn r6213) -Fix: Calatan town names was only prefix OR the rest of the ↵bjarni
string, never both (nars)
2006-08-29(svn r6212) Remove dependency on window.h from station.htron
2006-08-29(svn r6211) Commit file forgotten in r6210tron
2006-08-29(svn r6210) Remove FR_NOBORDER, because it is exclusivly used in conjunction ↵tron
with FR_TRANSPARENT
2006-08-29(svn r6209) Move DrawFrameRect() out of gfx.[ch], because it uses data ↵tron
(_color_list) which the renderer shouldn't have know about
2006-08-29(svn r6208) Reduce the number of induction variables for claritytron
2006-08-29(svn r6205) -CodeChange : use a switch case instead of a cascade of ifbelugas
-CodeChange : rename var Engine *e to Engine *eng, since we have WindowEvent *e in same fnct -CodeChange : fix a broken tabulation on a switch case. SOme breathing spaces too
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.