index
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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2019-07-07
Fix #5685: Check for free wagons in ScriptVehicleList
unknown
2019-07-06
Fix #7633: Allow zero-cost track conversion to succeed
Niels Martin Hansen
2019-07-06
Change: Limit in-editor warnings in VS 2019
Niels Martin Hansen
2019-07-06
Fix f53817987: unsafe mix of type 'TileIndex' and type 'bool'
glx
2019-07-04
Fix: Correctly reset playback between songs in win32_m driver
Niels Martin Hansen
2019-07-04
Fix: Correctly reset playback between songs in DMusic driver
Niels Martin Hansen
2019-07-04
Fix: Don't keep mutex locked while parsing MIDI data
Niels Martin Hansen
2019-07-04
Fix: Time values should be DWORD everywhere in win32_m
Niels Martin Hansen
2019-07-04
Codechange: Fix comment indentation
Niels Martin Hansen
2019-07-04
Codechange: Use common source for well-known SysEx messages in Windows music ...
Niels Martin Hansen
2019-07-04
Codechange: Add some const in preparation
Niels Martin Hansen
2019-07-04
Codechange: Use std::mutex instead of CRITICAL_SECTION in win32_m
Niels Martin Hansen
2019-07-02
Update: Translations from eints
translators
2019-06-30
Change: Avoid caching end of ship path, to allow penalties to apply.
peter1138
2019-06-30
Add: Penalty for occupied docking points.
peter1138
2019-06-30
Codechange: Restrict docking points of docks.
peter1138
2019-06-30
Feature: Multi-tile docks and docking points.
peter1138
2019-06-25
Update: Translations from eints
translators
2019-06-23
Update: Translations from eints
translators
2019-06-17
Update: Translations from eints
translators
2019-06-15
Update: Translations from eints
translators
2019-06-14
Update: Translations from eints
translators
2019-06-12
Update: Translations from eints
translators
2019-06-11
Update: Translations from eints
translators
2019-06-10
Update: Translations from eints
translators
2019-06-09
Add: Currency: NTD, CNY, HKD
iigmir
2019-06-06
Fix #7609: In the sprite aligner window the 'Reset relative' button crashes t...
stormcone
2019-06-03
Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds (...
glx22
2019-05-25
Update: Translations from eints
translators
2019-05-23
Update: Translations from eints
translators
2019-05-23
Fix #7600: Don't read uninitialised memory when parsing GS language files.
Michael Lutz
2019-05-19
Update: Translations from eints
translators
2019-05-18
Fix #7594: Max speed rendered incorrectly in road vehicle purchase window whe...
Jonathan G Rennison
2019-05-16
Update: Translations from eints
translators
2019-05-15
Codechange: catch script exceptions by reference
glx
2019-05-15
Fix #7590: handle script exceptions during scanning
glx
2019-05-15
Fix #7590: decrement allocated_size in ScriptAllocator::Free()
glx
2019-05-14
Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using...
Michael Lutz
2019-05-14
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
Michael Lutz
2019-05-14
Codechange: [Win32] Pass a native GDI font description around when we have on...
Michael Lutz
2019-05-14
Add: [Win32] GDI engine for font glyph rendering as a replacement for includi...
Michael Lutz
2019-05-14
Codechange: Refactor the Freetype font cache into a generic part that does no...
Michael Lutz
2019-05-13
Update: Translations from eints
translators
2019-05-13
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)
PeterN
2019-05-11
Update: Translations from eints
translators
2019-05-11
Add: Show memory allocations by GS and AI in framerate window
Niels Martin Hansen
2019-05-11
Change: Limit memory allocations for each Squirrel instance
Niels Martin Hansen
2019-05-11
Fix #7371: Avoid dependency on foundations of town tile during saveload
Niels Martin Hansen
2019-05-11
Fix #7463: Promote scroll mode setting to basic category.
Michael Lutz
2019-05-10
Codechange: [AzurePipelines] Speed up non-published CI-builds by doing Debug ...
Michael Lutz
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