Age | Commit message (Collapse) | Author |
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french - 2 fixed by glx (2)
polish - 2 fixed by meush (2)
ukrainian - 36 fixed, 10 changed by mad (46)
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downloading the map from a game server when connecting from the command prompt and internal console.
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in appeantly random order
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NetworkSocketHandler, so it can also be used the TCP socket handler.
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american - 4 fixed by WhiteRabbit (4)
brazilian_portuguese - 4 fixed by fukumori (4)
danish - 16 changed by MiR (16)
esperanto - 4 fixed by LaPingvino (4)
french - 32 changed by glx (32)
italian - 4 fixed by sidew (4)
japanese - 4 fixed, 2 changed by ickoonite (4), PouncingAnt (2)
korean - 1 changed by darkttd (1)
norwegian_nynorsk - 4 fixed by pollux (4)
portuguese - 6 changed by izhirahider (6)
romanian - 4 fixed by kneekoo (4)
slovak - 4 fixed by lengyel (4)
slovenian - 43 fixed, 38 changed by Necrolyte (81)
spanish - 4 fixed by jfrank (4)
swedish - 4 fixed by daishan (4)
ukrainian - 45 fixed, 7 deleted, 18 changed by mad (14), znikoz (56)
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flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
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-Codechange: Remove the superfluous attribute RoadStop::prev
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loading the game. This can solve crashes when a game is loaded with missing GRF's
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abstract abstract.
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did not exist anymore and add comments to several variables/functions.
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czech - 4 fixed by Hadez (4)
danish - 1 changed by MiR (1)
korean - 3 changed by darkttd (3)
turkish - 4 fixed by jnmbk (4)
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header.
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-Feature: When linking the terraform toolbar to the build toolbars place them side by side instead of on top of each other
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which were added in r6644 but miracuously disappeared sometime afterwards
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(most?) compilers...
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catalan - 4 fixed by arnaullv (4)
danish - 4 fixed, 2 changed by MiR (6)
dutch - 4 fixed by habell (4)
french - 4 fixed by glx (4)
german - 4 fixed by Neonox (4)
hungarian - 4 fixed by miham (4)
korean - 4 fixed, 4 changed by Nios (4), leejaeuk5 (4)
lithuanian - 2 changed by Domas (2)
polish - 4 fixed by meush (4)
portuguese - 4 fixed by izhirahider (4)
simplified_chinese - 4 fixed by Fishingsnow (4)
slovenian - 4 fixed, 410 changed by Necrolyte (414)
ukrainian - 34 fixed, 49 changed by mad (79), znikoz (4)
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Replace the rather obscure control flow for handling aircraft/ship/train orders by something remotly comprehensible (see r3584)
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helicopter and remove some magic numbers related to the subtype.
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magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
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s/m?/m³/
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Slightly simplify the code which determines whether to build a rail or a road bridge
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Do not try to invalidate a window which just got deleted. It is pointless
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Do not call ClearSlot() just before calling DeleteVehicle(), which does it too
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Do not explicitly pass the station specification and the station to ResolveStation(). They are already contained in the ResolverObject
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-Regression (r8314): Reevaluate the disabled elrail setting after loading because the railtype doesn't get saved anymore
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STR_AVAILABLE_ROAD_VEHICLES for clarificaton (Tron)
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global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
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brazilian_portuguese - 1 changed by fukumori (1)
korean - 1 changed by Nios (1)
ukrainian - 1 fixed, 23 changed by mad (24)
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-Simplifies assignment from raw pointers
-Should be harder to crash the program by incorrect assignment into it.
-Should help with MorphOS compilation errors
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(seems that g++ 2.95 defines it anyway)
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assert_compile(!(x == y)) does.. don't ask me why!
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because MorphOS wants UBYTE arrays and we use char arrays. Solution is a bit hackish.
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-Fix: Fix an out of bounds array access when assigning the engine type in the _engine array
This usually hits the _engine_name_strings array and causes an invalid StringID, though it depends on the compiler which data structure gets placed after the _engines array.
Most probably this was exposed by removing railtype from Engine, which changed the size of this struct.
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queue wrapped back to the oldest item, showing all news again.
-Regression [FS#573] (r8049): ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
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korean - 2 changed by leejaeuk5 (2)
slovak - 1 changed by lengyel (1)
slovenian - 290 changed by Necrolyte (290)
ukrainian - 1 fixed, 55 changed by mad (7), znikoz (49)
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and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
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rename it to 'IsValid'
-Codechange: While I'm at it, put 'RoadStop::AllocateRaw' into the protected section
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Simplify r8399
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CmdBuildRoadStop(), but it was not deleted if DC_EXEC flag was not set or if the station creation failed
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macros.h as it is no longer needed.
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same location as the unload button
instead assert if the widget array place them at different locations
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estonian - 1 fixed by vermon (1)
finnish - 1 fixed by kerba (1)
greek - 13 fixed by Kesnar (13)
norwegian_bokmal - 1 fixed by oletk (1)
romanian - 1 fixed by kneekoo (1)
spanish - 1 fixed by eusebio (1)
ukrainian - 31 fixed, 24 changed by znikoz (4), mad (51)
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so the order of the widget array fits the placement on the screen
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-Codechange: CheckCompatibleRail() is only called for tiles which are known to contain a piece of rail. Simplify the function accordingly by eliminating unnecessary checks.
-Fix (?): Also fix an inconsistency in deciding what a compatible rail type is between level crossings and other rail tiles. It is unknown if this caused any problems.
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Use HASBIT() instead of implementing it manually
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stations work
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Now it only works on first and last widget to resize
It now works with offsets correctly (no longer assumes the left is 0)
It's no longer needed to have a widget right of the ones you resize
Can handle any number of widgets
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