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2006-09-08(svn r6423) -Codechange: Replace two magic numbers by appropriate ↵belugas
enum/define value
2006-09-07(svn r6421) -Revert r6420: The dedicated server's console actually needs to ↵Darkvater
work. It misses half the input at the moment. Sorry, too hasty commit.
2006-09-07(svn r6420) -Feature [Win32]: Use an existing console if openttd was started ↵Darkvater
from one. Unfortunately this only works for WindowsXP or higher, all older MS-OS's are stuck with the old behaviour.
2006-09-07(svn r6419) WebTranslator2 update to 2006-09-07 20:36:09miham
american - 8 fixed by WhiteRabbit (8) french - 7 changed by glx (7) spanish - 11 fixed by eusebio (11) turkish - 2 fixed by edokan (2)
2006-09-07(svn r6418) -Fix: [autoreplace] now multiheaded engines and other ↵bjarni
locomotives consisting of more than one unit will only be counted once This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
2006-09-07(svn r6417) WebTranslator2 update to 2006-09-07 08:38:16miham
french - 8 fixed by glx (8)
2006-09-07(svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings ↵bjarni
in the translations in lang/unfinished
2006-09-06(svn r6415) -Fix r6414: switched orange and light blue colours in last ↵bjarni
commit, so they now fit what we agreed upon (oops) stopping is now orange and service is now light blue
2006-09-06(svn r6414) -GUI change: heading for depot is now shown as either "Service ↵bjarni
at depot" (service) in orange or "Heading for depot" (stopping) in light blue
2006-09-06(svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx ↵glx
michi_cc)
2006-09-06(svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and ↵glx
michi_cc :) ) -Cleanup: Removed UNITTEST preprocessor checks
2006-09-06(svn r6410) -remove unittestglx
2006-09-06(svn r6408) -Fix(r6406): compilation was brokenglx
-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections
2006-09-05(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that ↵Darkvater
of DoCommandP with a boolean type.
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵Darkvater
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir().
2006-09-05(svn r6405) -Codechange: When showing tooltips, properly position the ↵Darkvater
tooltip, considering cursor size and cursor offset (hotspot). The maximum and minimum y-values for the tooltip are just below the mainbar and statusbar. Also, if the tooltip would be too low, flip it above the cursor.
2006-09-05(svn r6404) -Fix: GetStringWidth failed to calculate correct string width if ↵Darkvater
the string contained newlines.
2006-09-05(svn r6395) -Fix: when converting a depot from/to elrail, update the power ↵glx
of trains that are in it
2006-09-05(svn r6394) -Fix r6393: removed a warning originally removed in r6376 ↵bjarni
accidentally readded in r6393
2006-09-05(svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated ↵bjarni
costs (could spend more than allowed when estimate and actual cost were not the same) -Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at -Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
2006-09-05(svn r6392) WebTranslator2 update to 2006-09-05 08:11:55miham
slovak - 12 fixed, 5 changed by lengyel (17)
2006-09-04(svn r6387) Fix: removed OSX specific warningglx
2006-09-04(svn r6386) -Fix(r6376): removed a warningglx
2006-09-04(svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the ↵rubidium
conversion to HandleExitGameRequest.
2006-09-04(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵rubidium
more uniform. -Cleanup: whitespace alignment of a few tables.
2006-09-04(svn r6380) -Codechange: unify all ways to quit OTTD.rubidium
This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it ↵Darkvater
to 'data'.
2006-09-04(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a maskDarkvater
2006-09-04(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on ↵Darkvater
every WE_PAINT -Codechange: Initialize sorting-type on WE_CREATE instead of checking every time. -Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations ↵bjarni
into GetRefitCost() Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04(svn r6375) WebTranslator2 update to 2006-09-04 08:35:58miham
german - 1 changed by Neonox (1) spanish - 87 fixed by eusebio (87) turkish - 4 fixed by jnmbk (4)
2006-09-03(svn r6372) -Codechange: static, unneeded decleration in headers, ↵Darkvater
superfluous header includes -Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03(svn r6370) -Codechange: moved all the remaining setup for ↵bjarni
PlayerVehWndProc() into WE_CREATE
2006-09-03(svn r6369) -Fix (r5886): On loading of game in scenario editor the player ↵Darkvater
was given the maximum amount of money so everything can be removed for sure. However if first rails are removed (or property in general that *gives* money when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-09-03(svn r6368) -Fix [FS#136]: Station catchment area persists after switching ↵Darkvater
tools. The correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03(svn r6367) -Codechange: Speed up the animated cursors a bit so they move ↵Darkvater
once in a while at least.
2006-09-03(svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 ↵rubidium
years into the future.
2006-09-03(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not ↵rubidium
called or have no effect.
2006-09-03(svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc ↵Darkvater
in r6358. Doh
2006-09-03(svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint ↵tron
do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected
2006-09-03(svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles()tron
2006-09-03(svn r6359) -Fix: Do not reset the current cursor action when centering on a ↵tron
depot/hangar (noticed by Neonox)
2006-09-03(svn r6358) -Codechange: update resource file to reflect development tree ↵Darkvater
(0.5.0.0) as file version, and added revision number. Also remove SWEDISH resources.
2006-09-03(svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window ↵bjarni
in finder)
2006-09-03(svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangarbjarni
Now all vehicles are serviced when it's time for service and they are in a depot This will avoid the goto depot order from ever showing up when in a depot
2006-09-03(svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously ↵tron
removed when a road or rail depot got deleted (Darkvater and me) This bug is probably ages old
2006-09-03(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as ↵tron
large as any type of destinataion (StationID, DepotID, WaypointID) it can hold DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-02(svn r6352) -Fix: FS#322 Send to depot bugbjarni
now vehicles can't be sent to a depot when they are already inside a depot before they would remember the order and try to turn around when leaving the depot
2006-09-02(svn r6351) -Fix: Due to some off-by-one errors the width or height of a ↵tron
clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect()
2006-09-02(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in ↵bjarni
PlayerVehWndProc() This is possible now that the window number is known when running WE_CREATE and it's a nicer solution