Age | Commit message (Collapse) | Author |
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transferred file are the same file and not different ones
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catalan - 39 changes by arnau
czech - 15 changes by marek995
french - 5 changes by glx
italian - 17 changes by lorenzodv
polish - 2 changes by xaxa
portuguese - 84 changes by Samu
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OnPaint().
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there is an implicit default case with index 0
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lists to fail completely
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croatian - 19 changes by VoyagerOne
english_US - 212 changes by Rubidium
finnish - 19 changes by jpx_
french - 16 changes by glx
german - 15 changes by planetmaker
portuguese - 89 changes by JayCity, Samu
spanish - 19 changes by Terkhen
swedish - 1 changes by Zuu
vietnamese - 4 changes by nglekhoi
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missing glyphs
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system failed
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content download failed
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more like TTDPatch does, i.e. fall back to the default check when the callback is not yielding a result for a tile instead of disallowing building the object
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traditional_chinese - 1 changes by josesun
dutch - 4 changes by Yexo
portuguese - 43 changes by Samu
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also getting settings and such from info.nut, would not be interrupted after a while causing OpenTTD to seem to not respond
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so use a bool when calling the function
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connections when it fails in the beginning
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chuvash - 21 changes by mefisteron
polish - 3 changes by voythas
vietnamese - 1 changes by nglekhoi
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into an incorrect state upon savegame conversion causing it to break up later in the game
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checked for missing glyphs on language change
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belarusian - 2 changes by KorneySan
croatian - 1 changes by VoyagerOne
dutch - 11 changes by habell
french - 7 changes by glx
irish - 7 changes by tem
korean - 4 changes by junho2813
romanian - 5 changes by tonny
slovak - 4 changes by marek995
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before asking for deletion confirmation
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croatian - 2 changes by VoyagerOne
esperanto - 7 changes by Christopher
hungarian - 3 changes by IPG
portuguese - 4 changes by JayCity
ukrainian - 10 changes by Fixer
vietnamese - 2 changes by nglekhoi
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DC_AUTO-clearable multitile objects.
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_cleared_object_areas.
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IsSavegameVersionBefore().
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be optional.
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