Age | Commit message (Collapse) | Author |
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version in the SkipIf action. Pretend to be version 2.0.1 alpha 49 for now.
Also change the type of the variables, which get compared, to uint32, because the values are at most 32bits wide and always seem to be unsigned.
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of r2819
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-Fix: Sort the directories when making a scenario list
-Fix: Sort the directories when making a savegame list on Windows
-Fix: On OS/2 show the trailing \ if the current directory is a root directory
-Regression: On OS/2 the savegame list showed the scenario directory or crashed (probably introduced in r2609)
The rest is diff reduction between the 3 variants
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Partly reverted r2290
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english.txt)
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end of a grf file instead of its callers - this simplifies the code a bit
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make the info target more informative
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2817 in scenario editor. This was introduced in 2817
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the sprite loading was altered this is no longer necessary.
While here remove another write-only variable (_spritecache_size) and fix a comment (sprite replaces a lowercase letter instead of uppercase)
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spelling of "brûlé", fully translate partly untranslated strings and remove gratuitous whitespace (i hope i got it right)
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This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too
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it's the only ObjectiveC consumer
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separate step.
This should fix the dependency related problems and reduce the number of recompiled files when table/strings.h changes
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alignment of the musick track display
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arrays and simplify GetSpriteDimension() a bit
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new SVN-handler in WebTranslator
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is in
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the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
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about the custom currency behind a #define
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it static. Tell me if there's a problem, because i removed it from network_server.c, but afaict it should be ok
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autoreplace failed if new engine is cheaper than the old one (peter1138)
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save/load code, static in saveload.c
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serverside
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
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scattering it in several unrelated files
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to multiple simultaneous saves and therefore severe corruption
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