Age | Commit message (Collapse) | Author |
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wrong zoom level when loading an old savegame.
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a (later) newgrf does not have 2cc.
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MSVC project files.
-Fix: Pig Latin wasn't in the MSVC project files.
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the file during the initialisation stage.
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clicking on an empty part of the orders window.
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english...
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"pre-translated", only needs checking. Idea of Piglatin language was from Adam M-W
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industry tile.
The industry's xy (northernmost tile) should be checked against the relative tile, not the other way around.
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0.5.0(.0), so now we use a "bogus" version number to tell it's not a real release. The version number that will be shown in-game will not change, only the version number in the file properties.
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over it.
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from a bitset to a bool evaluation.
Like easier to read and faster to evaluate :)
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FreeType. This is configurable for each font size in the configuration settings and requires using the 32bpp blitter and suitable fonts.
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state of an aircraft going to a just deleted airport.
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catalan - 2 fixed by arnaullv (2)
dutch - 2 fixed by habell (2)
esperanto - 1 fixed by LaPingvino (1)
norwegian_bokmal - 24 fixed by oletk (24)
turkish - 16 fixed by jnmbk (16)
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test was removed and is now reintroduced in another way.
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loan commands a little better readable.
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was in the grf, not the internal SpriteID
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images
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the airport.
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resolution and a high zoom-out level. Patch by B. N. SmatZ!.
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Fix by B. N. SmatZ!.
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and no libpng available
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shouldn't be cleared in some cases.
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-Codechange: Comment style beautifying
-Codechange: define (tentatively) var 0x44 and 0x61 for industry tiles
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access to the name
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
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of ignoring it
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speeds (bulb)
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at least 1 by 1, so force the resolution to be always at least 1 by 1.
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possibility for a division by zero when a sound is played.
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to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
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reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
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ids for most languages.
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== INVALID_TILE to determine if a vehicle should be removed from the has.
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(unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
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the position hash were
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didn't get loaded properly.
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some less efficient loops.
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