Age | Commit message (Collapse) | Author |
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512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool.
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Reorder the elements
a bit so it fits (alignment issues).
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Somehow SVN hang when I tried to commit lithuanian changes, let me try it again
lithuanian - 170 fixed, 26 changed by Domas (196)
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danish - 58 changed by MiR (58)
esperanto - 127 fixed, 16 changed by LaPingvino (143)
estonian - 4 changed by kristjans (4)
lithuanian - 170 fixed, 26 changed by Domas (196)
slovenian - 603 fixed, 578 changed by ThePianoGuy (1181)
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whole sprite
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move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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croatian - 128 fixed by knovak (128)
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finnish - 24 fixed, 42 changed by habazi (66)
japanese - 1153 fixed by PouncingAnt (498), ickoonite (655)
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danish - 13 changed by ThomasA (13)
estonian - 242 changed by kristjans (242)
german - 1 changed by Neonox (1)
lithuanian - 1 fixed, 1 deleted, 399 changed by Domas (401)
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the same window.
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danish - 26 fixed by MiR (26)
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for first 4 years of a century that was not divisable by 400.
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all airplanes'.
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german - 1 changed by moewe2 (1)
greek - 63 changed by gonik (63)
slovak - 3 fixed, 4 changed by lengyel (7)
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previous tile (but not warping from the opposite end) check the
enter direction. This fixes signal setting if a rail ends on the top of
a tunnel end.
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back to the
previous tile, as for tunnels & bridge ends the entering direction is wrong.
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(and a goto?)
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estonian - 1 deleted, 5 changed by kristjans (6)
turkish - 1 changed by jnmbk (1)
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estonian - 2 changed by kristjans (2)
turkish - 10 changed by jnmbk (10)
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ignore unknown GRF IDs. Also separate GRF ID conditions
from parameter conditions to remove code duplication in GRF checking code.
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estonian - 1 fixed, 27 deleted, 2 changed by kristjans (30)
portuguese - 1 changed by nars (1)
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catalan - 3 fixed by arnaullv (3)
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estonian - 9 fixed, 10 deleted, 1 changed by kristjans (20)
swedish - 5 changed by ChrillDeVille (5)
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esperanto - 96 fixed by LaPingvino (96)
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getting a new randomised seed in the Generation World GUI.
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galician - 36 fixed by Condex (36)
german - 4 fixed by chu (4)
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bulgarian - 5 fixed by groupsky (5)
dutch - 3 fixed by habell (3)
estonian - 31 fixed, 28 deleted, 26 changed by kristjans (85)
french - 9 changed by glx (9)
polish - 1 fixed by meush (1)
romanian - 6 fixed by kneekoo (6)
swedish - 4 fixed by daishan (4)
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trunk. This ensures an updated changelog, readme, et.
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sync code)
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translation to have proper accents
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french - 1 fixed by glx (1)
hungarian - 3 fixed by miham (3)
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an airport without depot (mart3p).
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american - 1 fixed by WhiteRabbit (1)
bulgarian - 5 fixed by kokobongo (5)
estonian - 3 fixed, 2 deleted, 95 changed by kristjans (100)
italian - 1 fixed by sidew (1)
norwegian - 3 fixed by oletk (3)
polish - 2 fixed, 2 changed by meush (4)
portuguese - 1 fixed by izhirahider (1)
russian - 1 fixed by HMage (1)
spanish - 3 fixed by eusebio (3)
turkish - 3 fixed by jnmbk (3)
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animation state is stored into a single location.
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-Codechange: add a reference to the industry GFX enum and some comments to the tables
-Codechange: remove some magic numbers
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deprecated by Apple (pvz)
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and shuffle around
some code for SetupColorsAndInitialWindow. Because we know that after a successful
load all windows are removed we can setup default windows in this function, and
show ShowJoinStatusWindow in PACKET_SERVER_MAP.
-Setup the global _network_join_status for ShowJoinStatusWindow in the only two
places where the function is called, instead of inside it.
-Turn the join status window into a modal window of the network window so it
stays on top.
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parent. If the
query has no parent (eg give money, rename waypoint), the global function
HandleOnEditText is used.
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sizeof(array) instead
of X * sizeof(array[0])
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possible that when a
parent window is deleted it deletes its child (always) and in turn, through some
code the child initiates the deletion of the parent which, if not guarded
against, deletes the child and so on...
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magic values and defines to an enum and fix coding/documentation style.
-Codechange: make DeleteAnimatedTile a little clearer (pv2b).
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instead of the number of bytes to move when removing the animated state from a tile. This caused desyncs between Little and Big Endian machines. Thanks to pv2b for helping me in locating the bug and to Darkvater for figuring out that the arithmetic returned the number of entries instead of bytes.
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shifted up, and
the current economy numbers were moved to economy[0]. This was done in one
memmove which worked because old_economy was behind cur_economy in the struct.
Do not rely on this functionality...
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ip:port#player", not "-n ip#player:port" as the help text suggests.
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