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2006-05-02(svn r4696) - NewGRF: add support for vehicle variable 0x60, count vehicle ↵peter1138
type occurance.
2006-05-02(svn r4693) - NewGRF: invalidate aircraft in viewports during loading stages ↵peter1138
so that graphic changes are visible. (mart3p)
2006-05-02(svn r4692) - Use DEBUG() instead of direct fprintf in extmidi music driver, ↵peter1138
and silence 'set volume not implemented' warning at the default debug level.
2006-05-02(svn r4691) - Codechange: don't use unnamed unions as GCC 2.95.ancient won't ↵peter1138
compile it. Needed for our MorphOS user ;)
2006-05-02(svn r4690) [Fix] Fixed ShowQueryString() to close FS#151miham
2006-05-02(svn r4689) - Codechange: correct parameter order or calloc, and use the ↵peter1138
sizeof the variable rather than a struct
2006-05-02(svn r4688) - Ensure the map memory is cleared after it is allocated. This ↵peter1138
fixes random deserts that sometimes occurred.
2006-05-02(svn r4674) - Codechange: use correct parameter order for allocating sound ↵peter1138
file memory
2006-05-02(svn r4658) - NewGRF: add Action 0xNN comments before each action handler. ↵peter1138
This mainly aids code navigation...
2006-05-02(svn r4657) - NewGRF: use grf_load_byte() in favour of array accessespeter1138
2006-05-02(svn r4656) MSV project : Little correction of forgotten filesbelugas
2006-05-01(svn r4655) - Fix [NewGRF r4654]: /me bangs head against the wall....gaahDarkvater
2006-05-01(svn r4654) - Fix [NewGRF]: Properly read in the GRFID. This fixes GRFID ↵Darkvater
checking and activation/deactivation. Do swap the GRFID for displaying purposes.
2006-05-01(svn r4653) - NewGRF: enable use of custom helicopter rotors in game (but ↵peter1138
not GUI windows yet) (mart3p)
2006-05-01(svn r4652) - NewGRF: support loading of foundation and canal graphics from ↵peter1138
NewGRF files via action 5
2006-05-01(svn r4651) - NewGRF: support loading of catenary sprites from NewGRF files. ↵peter1138
This actually works by replacing our hardcoded sprites.
2006-05-01(svn r4650) - NewGRF: use the correct type for _cur_spriteidpeter1138
2006-05-01(svn r4649) - NewGRF: limit helicopter rotor animation frames to the number ↵peter1138
of sprites in the set.
2006-05-01(svn r4648) - Fix (r4196): Company HQ's were not upgraded during the monthly ↵Darkvater
loops.
2006-05-01(svn r4645) - NewGRF: pretend to be the last alpha version of TTDPatch in ↵peter1138
our version value.
2006-05-01(svn r4644) - NewGRF: support for variable 0x44, aircraft information. (mart3p)peter1138
2006-05-01(svn r4643) - NewGRF: Add support for ttdp aircraft states. This involves ↵peter1138
mapping from our own state. (heavily based on mart3p's code)
2006-05-01(svn r4642) - Codechange: reorganise airport.h and airport_movement.h to ↵peter1138
avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere.
2006-05-01(svn r4641) * Remove svk property added with the last commit. Bad svk, bad ↵matthijs
svk! Sorry for that.
2006-05-01(svn r4640) - Add: IsValidDiagDirection, IsValidDirection and IsValidAxis ↵matthijs
functions. - Codechange: Use IsValidDiagDirection() in CmdBuildRoadStop().
2006-05-01(svn r4639) -Feature: Turkish town names (jnmbk)celestar
2006-05-01(svn r4638) - Codestyle: replacing aligning tabs with spacespeter1138
2006-05-01(svn r4636) - NewGRF: when dealing with vehicle types other than trains, set ↵peter1138
the parent scope vehicle to be the same as self scope. (Thanks mart3p)
2006-04-30(svn r4632) - NewGRF: support loading of helicopter rotor sprites (mart3p)peter1138
2006-04-30(svn r4631) - NewGRF: fix incorrect length checkpeter1138
2006-04-30(svn r4629) - NewGRF: constify more code that deals with sprite groups, now ↵peter1138
that ref counting is gone.
2006-04-29(svn r4623) - Codechange: s/byte/PlayerID/Darkvater
2006-04-29(svn r4619) -Codechange: Rename FindRoadStationSpot into FindRoadStopSpot ↵celestar
and try to document it a little. if anyone comes up with an idea on how to simplify this thing a bit, I'd be grateful
2006-04-29(svn r4616) - NewGRF: when evaluating a variable adjustment, give our value ↵peter1138
the correct type after rather than before it has been adjusted.
2006-04-28(svn r4614) CodeChange : Cleanup of industry_cmd (Step-4).belugas
Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier; In order to let industry_gui use the GetIndustrySpec accessor, some structs had to be moved in industry.h
2006-04-28(svn r4613) - NewGRF: fix two struct declarationspeter1138
2006-04-28(svn r4612) - NewStations: add random bits (for graphic variation) to stationspeter1138
2006-04-28(svn r4611) - NewGRF: introduce new vehicle sprite group resolver code. This ↵peter1138
also fixes some known bugs (e.g. the 'Standard Five' in UKRS is now the correct colour)
2006-04-28(svn r4610) - If a wagon has a capacity of 0 (zero), display it in the ↵peter1138
purchase list as N/A.
2006-04-28(svn r4609) - NewGRF: give GetCustomEngineSprite the correct return typepeter1138
2006-04-28(svn r4604) - Set correct svn propertiespeter1138
2006-04-28(svn r4602) - Fix: an assertion triggered when building a station near the ↵glx
south corner of the map (appeared in r4367)
2006-04-27(svn r4601) - NewGRF: after evalutaing a 'real' group, return the chosen ↵peter1138
group directly instead of resolving it as only callback and spriteid groups are returned.
2006-04-27(svn r4600) - NewGRF: minor code style tidy uppeter1138
2006-04-27(svn r4599) -Fix: [Cloning, autoreplace] FS#141 clone service-intervalbjarni
now cloned vehicles get the same service interval as the original vehicle I applied this to autoreplace as well even though it's not mentioned in the bug report (autorenew should not alter service interval)
2006-04-27(svn r4595) - Fix (FS#63) Music volume is now restored to the value saved ↵glx
in openttd.cfg
2006-04-27(svn r4594) - NewGRF: introduce the basic sprite group resolver. This code ↵peter1138
isn't used yet.
2006-04-27(svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec.belugas
This is following the same scheme as for IndustrySpec
2006-04-27(svn r4592) [Language fixup] Fixing up the fixed up language which fixed up ↵miham
my fixup for the screwup.. er.. You know. Thanks Tron for spotting it
2006-04-27(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" ↵celestar
is selected in the scenario editor. -Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function