Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-19 | Codechange: Use std::vector for industry tile layouts | Niels Martin Hansen | |
2019-10-19 | Doc: split compiling instructions from README, as they aren't required for ↵ | Andy | |
casual GitHub visitors | |||
2019-10-17 | Doc: drop Readme_OS2, it has aged, let it go gracefully | Andy | |
2019-10-17 | Update: Translations from eints | translators | |
french: 1 change by glx | |||
2019-10-12 | Fix #7703: Prevent sounds being produced by inactive industries (#7752) | abmyii | |
2019-10-08 | Update: Translations from eints | translators | |
chinese (traditional): 1 change by firetimer chinese (simplified): 66 changes by firetimer | |||
2019-10-08 | Fix #6407: Show snowy ground sprites for depots (#7671) | stormcone | |
This is a quick fix by @KeldorKatarn: https://github.com/KeldorKatarn/OpenTTD_PatchPack/commit/65e656b9d6b24476d074ec6b41830a8f197d535b It has the drawback that snow is draw to the inside the depots as well, as the removed comment suggests. | |||
2019-10-08 | Codechange: Performance improvement in k-d tree FindNearest() | Gabda | |
2019-10-08 | Fix #7635: Game crash on exit scenario editor. | stormcone | |
2019-10-07 | Fix: [MINGW32] Fix launch on Windows 7 x64 | Joe Stringer | |
Prior to this commit, the following is observed when running openttd.exe that was compiled using mingw32 on x86_64: > The procedure entry point ScriptBreak could not be located in the dynamic link library GDI32.dll The MSDN docs at the below link state that modules using Uniscribe must first link against usp10 before gdi32 to avoid this issue: https://msdn.microsoft.com/en-us/library/windows/desktop/dd319118(v=vs.85).aspx Signed-off-by: Joe Stringer <joe@wand.net.nz> | |||
2019-10-07 | Fix: [Cygwin] Fix missing AI_ADDRCONFIG declaration | Joe Stringer | |
Fixes the following complaints: src/network/core/address.cpp: In member function 'const sockaddr_storage* NetworkAddress::GetAddress()': src/network/core/address.cpp:134:55: error: 'AI_ADDRCONFIG' was not declared in this scope this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc); Signed-off-by: Joe Stringer <joe@wand.net.nz> | |||
2019-10-07 | Fix: [Cygwin] Fix missing declaration of strdup() | Joe Stringer | |
src/depend/depend.cpp: In constructor 'File::File(const char*)': src/depend/depend.cpp:170:19: error: 'strdup' was not declared in this scope this->dirname = strdup(filename); ^~~~~~ Signed-off-by: Joe Stringer <joe@wand.net.nz> | |||
2019-10-07 | Fix: [Cygwin] Fix missing definitions in stdafx | Joe Stringer | |
Fix the following compile errors: In file included from openttd/src/debug.h:15:0, from openttd/src/string.cpp:13: openttd/src/cpu.h:35:19: error: 'uint' was not declared in this scope bool HasCPUIDFlag(uint type, uint index, uint bit); openttd/src/string.cpp: In function 'char* strcasestr(const char*, const char*)': openttd/src/string.cpp:548:7: error: 'strncasecmp' was not declared in this scope if (strncasecmp(haystack, needle, needle_len) == 0) return const_cast<char *>(haystack); openttd/src/strgen/strgen_base.cpp: In function 'void EmitPlural(Buffer*, char*, int)': openttd/src/core/alloc_func.hpp:136:6: error: 'alloca' was not declared in this scope (T*)alloca((num_elements) * sizeof(T))) Signed-off-by: Joe Stringer <joe@wand.net.nz> | |||
2019-10-06 | Fix 71a3e8346: strings need to be copied too. | Michael Lutz | |
If it's not, iterating on it in a loop is quite pointless. | |||
2019-10-04 | Fix 71a3e8346: decode_params need to be copied too (#7760) | glx22 | |
2019-10-04 | Update: Translations from eints | translators | |
estonian: 12 changes by henrikp | |||
2019-10-02 | Update: Translations from eints | translators | |
indonesian: 2 changes by fanioz french: 3 changes by arikover hungarian: 4 changes by Brumi | |||
2019-09-30 | Update: Translations from eints | translators | |
czech: 91 changes by djst, 6 changes by belaseoci spanish (mexican): 2 changes by Absay | |||
2019-09-30 | Fix: Signedness issue in midi driver | Charles Pigott | |
2019-09-30 | Fix: clang and MSVC warnings (glx) | Charles Pigott | |
2019-09-30 | Codechange: Fix warning about discarding qualifiers by *really* casting the ↵ | Charles Pigott | |
variable | |||
2019-09-30 | Fix: Compilation error on MinGW due to usage of C++17 template deduction | Charles Pigott | |
2019-09-30 | Codechange: Explicitly move a few variables to avoid a copy constructor ↵ | Charles Pigott | |
(fixes warning from clang) | |||
2019-09-30 | Doc: Update list of supported compilers | Charles Pigott | |
2019-09-30 | Fix: Remove workaround for clang-3.8, now that GCC9 warns about it | Charles Pigott | |
2019-09-30 | Fix: Quiet a bogus -Wmaybe-unitialized warning from GCC9 | Charles Pigott | |
2019-09-30 | Fix: GCC9's warnings about deprecated implicit assignment operators | Charles Pigott | |
2019-09-30 | Change: [AzurePipelines] Use clang 3.9 instead of 3.8 | Charles Pigott | |
2019-09-29 | Fix fbbbc6e1931: Crash when creating orders to stations with relocated ↵ | frosch | |
station sign. (#7755) Station::xy is the position of the station sign, and not necessarily a tile of the station. | |||
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-09-29 | Fix: [OSX] Macro name conflict when trying to compile the QuickTime music ↵ | Michael Lutz | |
driver. | |||
2019-09-29 | Fix: [OSX] Wrong allocator usage for creating a CFString. | Michael Lutz | |
2019-09-20 | Update: Translations from eints | translators | |
chinese (simplified): 12 changes by ww9980 | |||
2019-09-19 | Update: Translations from eints | translators | |
chinese (simplified): 6 changes by ww9980 | |||
2019-09-19 | Add #6173: New SDL 2 based video and sound drivers (#7086) | nikolas | |
2019-09-18 | Update: Translations from eints | translators | |
spanish (mexican): 9 changes by Absay | |||
2019-09-17 | Fix #7742, 66dd7c3: widget position can be negative | glx | |
2019-09-16 | Change: [OSX] Recreate backing store if the colour profile of the screen (or ↵ | Michael Lutz | |
the screen) the game window is one changes. This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved. | |||
2019-09-16 | Fix #7644: [OSX] Try to use system colour space to avoid video output ↵ | Michael Lutz | |
performance degradation. | |||
2019-09-14 | Fix #7479: Don't close construction windows when changing client name | Niels Martin Hansen | |
2019-09-14 | Fix #7737, afbf6a5: missing return | Johannes E. Krause | |
2019-09-14 | Fix: inconsistent description for 32bpp-sse4-anim blitter (#7740) | glx22 | |
2019-09-13 | Fix: Avoid using stat to retrieve file modification times on Windows (#7731) | Owen Rudge | |
2019-09-11 | Update: Translations from eints | translators | |
korean: 1 change by telk5093 | |||
2019-09-10 | Update: Translations from eints | translators | |
korean: 34 changes by telk5093 | |||
2019-09-08 | Fix: Use natural sort when sorting the file list. | Juriy Petrochenkov | |
2019-09-08 | Add: Allow GameScript to demolish without a company | Max Maton | |
This allows GameScripts to shrink towns as well as grow them. | |||
2019-09-07 | Fix: change Quartz driver colorSpace handling to address certain macOS ↵ | Andy | |
performance issues (#7644) | |||
2019-09-07 | Fix b3fd7879: Ignore command flags when verifying script commands | Niels Martin Hansen | |
Multiplayer games has the server add some flags to the cmd value during the handling. These flags should not be included in the verification, mask them out. Without this masking out, scripts tend to die when executing their first command in multiplayer. | |||
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |