Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-09-06 | (svn r6415) -Fix r6414: switched orange and light blue colours in last ↵ | bjarni | |
commit, so they now fit what we agreed upon (oops) stopping is now orange and service is now light blue | |||
2006-09-06 | (svn r6414) -GUI change: heading for depot is now shown as either "Service ↵ | bjarni | |
at depot" (service) in orange or "Heading for depot" (stopping) in light blue | |||
2006-09-06 | (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx ↵ | glx | |
michi_cc) | |||
2006-09-06 | (svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and ↵ | glx | |
michi_cc :) ) -Cleanup: Removed UNITTEST preprocessor checks | |||
2006-09-06 | (svn r6410) -remove unittest | glx | |
2006-09-06 | (svn r6408) -Fix(r6406): compilation was broken | glx | |
-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections | |||
2006-09-05 | (svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that ↵ | Darkvater | |
of DoCommandP with a boolean type. | |||
2006-09-05 | (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵ | Darkvater | |
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir(). | |||
2006-09-05 | (svn r6405) -Codechange: When showing tooltips, properly position the ↵ | Darkvater | |
tooltip, considering cursor size and cursor offset (hotspot). The maximum and minimum y-values for the tooltip are just below the mainbar and statusbar. Also, if the tooltip would be too low, flip it above the cursor. | |||
2006-09-05 | (svn r6404) -Fix: GetStringWidth failed to calculate correct string width if ↵ | Darkvater | |
the string contained newlines. | |||
2006-09-05 | (svn r6395) -Fix: when converting a depot from/to elrail, update the power ↵ | glx | |
of trains that are in it | |||
2006-09-05 | (svn r6394) -Fix r6393: removed a warning originally removed in r6376 ↵ | bjarni | |
accidentally readded in r6393 | |||
2006-09-05 | (svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated ↵ | bjarni | |
costs (could spend more than allowed when estimate and actual cost were not the same) -Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at -Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs | |||
2006-09-05 | (svn r6392) WebTranslator2 update to 2006-09-05 08:11:55 | miham | |
slovak - 12 fixed, 5 changed by lengyel (17) | |||
2006-09-04 | (svn r6387) Fix: removed OSX specific warning | glx | |
2006-09-04 | (svn r6386) -Fix(r6376): removed a warning | glx | |
2006-09-04 | (svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the ↵ | rubidium | |
conversion to HandleExitGameRequest. | |||
2006-09-04 | (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵ | rubidium | |
more uniform. -Cleanup: whitespace alignment of a few tables. | |||
2006-09-04 | (svn r6380) -Codechange: unify all ways to quit OTTD. | rubidium | |
This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD. | |||
2006-09-04 | (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it ↵ | Darkvater | |
to 'data'. | |||
2006-09-04 | (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask | Darkvater | |
2006-09-04 | (svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on ↵ | Darkvater | |
every WE_PAINT -Codechange: Initialize sorting-type on WE_CREATE instead of checking every time. -Codechange: Update custom vehiclelist_d with standard list_d struct, more static | |||
2006-09-04 | (svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations ↵ | bjarni | |
into GetRefitCost() Now it's possible to tell refit costs for an EngineID without actually having build a vehicle | |||
2006-09-04 | (svn r6375) WebTranslator2 update to 2006-09-04 08:35:58 | miham | |
german - 1 changed by Neonox (1) spanish - 87 fixed by eusebio (87) turkish - 4 fixed by jnmbk (4) | |||
2006-09-03 | (svn r6372) -Codechange: static, unneeded decleration in headers, ↵ | Darkvater | |
superfluous header includes -Codechange: Unify the Sorting struct both for vehicle-lists and network-lists. | |||
2006-09-03 | (svn r6370) -Codechange: moved all the remaining setup for ↵ | bjarni | |
PlayerVehWndProc() into WE_CREATE | |||
2006-09-03 | (svn r6369) -Fix (r5886): On loading of game in scenario editor the player ↵ | Darkvater | |
was given the maximum amount of money so everything can be removed for sure. However if first rails are removed (or property in general that *gives* money when demolished, the player's money would overflow. Thanks for noticing Rubidium. | |||
2006-09-03 | (svn r6368) -Fix [FS#136]: Station catchment area persists after switching ↵ | Darkvater | |
tools. The correct fix was to reset the highlight box if any size changes (grimrc) | |||
2006-09-03 | (svn r6367) -Codechange: Speed up the animated cursors a bit so they move ↵ | Darkvater | |
once in a while at least. | |||
2006-09-03 | (svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 ↵ | rubidium | |
years into the future. | |||
2006-09-03 | (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not ↵ | rubidium | |
called or have no effect. | |||
2006-09-03 | (svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc ↵ | Darkvater | |
in r6358. Doh | |||
2006-09-03 | (svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint ↵ | tron | |
do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected | |||
2006-09-03 | (svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles() | tron | |
2006-09-03 | (svn r6359) -Fix: Do not reset the current cursor action when centering on a ↵ | tron | |
depot/hangar (noticed by Neonox) | |||
2006-09-03 | (svn r6358) -Codechange: update resource file to reflect development tree ↵ | Darkvater | |
(0.5.0.0) as file version, and added revision number. Also remove SWEDISH resources. | |||
2006-09-03 | (svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window ↵ | bjarni | |
in finder) | |||
2006-09-03 | (svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar | bjarni | |
Now all vehicles are serviced when it's time for service and they are in a depot This will avoid the goto depot order from ever showing up when in a depot | |||
2006-09-03 | (svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously ↵ | tron | |
removed when a road or rail depot got deleted (Darkvater and me) This bug is probably ages old | |||
2006-09-03 | (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as ↵ | tron | |
large as any type of destinataion (StationID, DepotID, WaypointID) it can hold DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information | |||
2006-09-02 | (svn r6352) -Fix: FS#322 Send to depot bug | bjarni | |
now vehicles can't be sent to a depot when they are already inside a depot before they would remember the order and try to turn around when leaving the depot | |||
2006-09-02 | (svn r6351) -Fix: Due to some off-by-one errors the width or height of a ↵ | tron | |
clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() | |||
2006-09-02 | (svn r6350) -Codechange: moved some setup stuff into WE_CREATE in ↵ | bjarni | |
PlayerVehWndProc() This is possible now that the window number is known when running WE_CREATE and it's a nicer solution | |||
2006-09-02 | (svn r6348) -Codechange: Remove redundant assignment | tron | |
2006-09-02 | (svn r6347) Undo | tron | |
2006-09-02 | (svn r6346) -Codechange: Remove redundant assignment | tron | |
2006-09-02 | (svn r6345) -Codechange: AllocateWindowDescFront() now ensures that ↵ | bjarni | |
window_number is set before calling the WE_CREATE event this allows using the window_number in WE_CREATE window event handlers | |||
2006-09-02 | (svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send ↵ | bjarni | |
vehicles to depots | |||
2006-09-02 | (svn r6303) -Codechange: Remove dead code | tron | |
2006-09-02 | (svn r6302) -Codechange: Remove dead code paths, because the lowest bit of ↵ | tron | |
Sprite::info is never unset |