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2006-02-13(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵tron
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-12(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD ↵bjarni
macros for endian conversion This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
2006-02-12(svn r3595) Several small cleanups, the only notable are some additional ↵tron
symbolic names for a few ISO8859 characters
2006-02-12(svn r3594) - NewGRF: Add support for some vehicle specific properties and a ↵peter1138
give a debug message for unknown variables.
2006-02-11(svn r3593) Fix typo in r3591peter1138
2006-02-11(svn r3592) Miscellaneous smaller changes, most notably replacing ↵tron
sizeof(type) by sizeof(*variable)
2006-02-11(svn r3591) - Fix: validate the setting of max_companies/spectators through ↵Darkvater
the console.
2006-02-11(svn r3590) Fix a bug where sizeof(struct) was allocated instead of ↵tron
sizeof(pointer to struct). This was non-fatal, because more memory than necessary got allocated
2006-02-11(svn r3589) - Rename u.road.unk2 to u.road.blocked_ctrpeter1138
2006-02-11(svn r3588) - Refit: Use only one global to return the refit capacity rather ↵peter1138
than one per vehicle type.
2006-02-11(svn r3587) - NewGRF: Rename Callback IDs to include their "class"peter1138
2006-02-11(svn r3586) - NewGRF: Load callback masks for all vehicle types.peter1138
2006-02-10(svn r3585) Similar changes to the order handlers of the other vehicle types ↵tron
like r3584
2006-02-10(svn r3584) Replace the rather obscure control flow for handling road ↵tron
vehicle orders by something remotly comprehensible
2006-02-09(svn r3583) Fix 2 glitches in r3556tron
2006-02-09(svn r3582) Restructure MoveGoodsToStation() to avoid double bookkeeping of ↵tron
StationIDs and station pointers
2006-02-09(svn r3581) Just noticed the indentation was totally off, fix ittron
2006-02-09(svn r3580) Some small cleanups before the real change, especially reduce ↵tron
the indentation by one by using continue
2006-02-08(svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle ↵peter1138
index, so use INVALID_ENGINE.
2006-02-08(svn r3576) - Allow unused wagons have their ->first set. This fixes the ↵peter1138
faulty cache warning message, and noticably speeds up depot operations in large games.
2006-02-07(svn r3574) - [Merge] [GPMI] -Fix: finally OTTD doesn't compile if you do a ↵Darkvater
'make mrproper' (TrueLight)
2006-02-07(svn r3573) - Replace assert(0) with NOT_REACHED(). This commit sponsored by ↵peter1138
"giving Darkvater credit for the last three".
2006-02-07(svn r3572) - Rewrite GetFreeUnitNumber() so that only one loop of vehicles ↵peter1138
is required. Instead a list of used/unused numbers is created and the first unused number is chosen. This significantly improves performance in large games.
2006-02-07(svn r3571) - When loading a game, call TrainConsistChanged() for each train ↵peter1138
head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.
2006-02-07(svn r3570) - Explicitly update v->first in TrainConsistChanged() if ↵peter1138
necessary, as this is far faster than brute forcing it later.
2006-02-06(svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. ↵Darkvater
Makes MSVC happy? Yes.
2006-02-06(svn r3567) -Fix: for once and for all, use 'unsigned long' if you want to ↵truelight
cast something from int-like to void *... we fixed that not too long ago, and the code below this changed line clearly tells you do to that :p
2006-02-06(svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account ↵peter1138
for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs.
2006-02-06(svn r3564) Several smaller changes:tron
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
2006-02-06(svn r3563) Simplify the code for calculating the highscore table in network ↵tron
games and saving of old ecenomy data
2006-02-06(svn r3562) Remove pointless buffer copiestron
2006-02-06(svn r3561) Don't use FindLandscapeHeightByTile() when it's overkill. Also ↵tron
use a sprite enum instead of a magic number.
2006-02-06(svn r3560) Restore plural forms of cargo types for several languages.tron
I extracted the info from 2614:2615. If you speak one of the languages, please check if the changes are correct.
2006-02-05(svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by ↵Darkvater
adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.
2006-02-05(svn r3558) Add newgrf_callbacks.h to VS project filespeter1138
2006-02-05(svn r3557) - NewGRF: move callback enums to a new file as more than just ↵peter1138
engines will use them
2006-02-05(svn r3556) Add accessors for handling tree tilestron
See tree.h for details
2006-02-05(svn r3555) -Codechange: [Big Endian] removed defining OTTD_ALIGNMENT by ↵bjarni
default on Big Endian CPUs this increased speed when reading unaligned data (like strings) test showed this to increase speed by 5,6% when drawing the mini map on PPC OSX the tradeoff is that now it will crash if a Big Endian computer don't support unaligned reading but it should easily fixable in stdafx.h if it turns out to be a problem
2006-02-05(svn r3554) Add accessors for the field type and fences of clear tilestron
2006-02-05(svn r3553) - Revert r3549 "Change the behaviour of OTTD_ALIGNMENT". Some ↵Darkvater
tests showed that forcing aligned reads slowed down the code (drawing smallmap) by 14%. Change back to the old behaviour.
2006-02-05(svn r3552) Remove the global variable _mixertron
2006-02-05(svn r3551) Add directives to allow Visual Studio 2005 compilation.peter1138
2006-02-04(svn r3550) - [Patches]: fix GCC warning, sorryDarkvater
2006-02-04(svn r3549) - Change the behaviour of OTTD_ALIGNMENT. Force aligned reading ↵Darkvater
as default, undefine it if unwanted/unneeded for some reason. I undeffed windows and watcom for now as they were like this.
2006-02-04(svn r3548) - [Patches]: rework two loops in make_oneofmany() and ↵Darkvater
make_manyofmany()
2006-02-04(svn r3547) - [Patches]: do some general cleanup, commentarization before ↵Darkvater
starting actual work. This patch contains no functional changes (I hope). It might break GPMI-builds though when trying to join a trunk/ network game or vice versa. To solve, you can change the order of the first 8 enums in SettingDescType. I think that'll work.
2006-02-04(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows ↵peter1138
shuffling order of rail vehicle purchase list (and replace vehicle list)
2006-02-04(svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagonsbjarni
currently ALL available wagons are displayed in the right menu in the replace window however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
2006-02-04(svn r3534) - Codechange: remove unused savedump patch-settings.Darkvater
2006-02-04(svn r3532) Revert r3467, was total nonesense, my faulttron