Age | Commit message (Collapse) | Author |
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mail capacity. Now mail capacity is used if passenger capacity is the same
The sort will still resort to EngineID if both mail and passenger capacities are the same
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now be sorted by cargo capacity (planes already had this option)
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between multiheaded
engines the rear part could be checked despite having already been deleted,
triggering an assert.
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subtype.
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to load newgrfs.
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isn't a train.
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built roadtype (in a normal game).
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american - 7 fixed by WhiteRabbit (7)
catalan - 1 fixed by arnaullv (1)
danish - 37 fixed, 7 changed by ThomasA (44)
french - 7 fixed, 1 changed by glx (8)
italian - 7 fixed, 1 changed by lorenzodv (8)
korean - 7 fixed by darkttd (7)
swedish - 8 fixed by giddorah (8)
turkish - 23 fixed by jnmbk (23)
ukrainian - 1 fixed by mad (1)
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articulated_vehicles.h and correct a file comment.
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individual checks depending on the vehicle type.
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vehicles to a file of their own.
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ensure that only trains use them.
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some newgrf features have been loaded, and introduce the newindustry one.
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roads (because they only work for busses and lorries).
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road depot...
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newgrf data
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a specific way on straight pieces of road.
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american - 30 fixed by WhiteRabbit (30)
french - 1 changed by glx (1)
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stops.
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grf file.
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A few more to go
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and vice versa.
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means the same as "/../" in means in Unix.
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stop regardless whether they could actually "drive" on there.
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ones needed for the savegame saving/loading mechanisms.
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on the bridge.
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(boekabart).
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dutch - 1 fixed by habell (1)
italian - 16 fixed, 22 changed by lorenzodv (38)
korean - 1 fixed by darkttd (1)
norwegian_bokmal - 8 fixed by jankmi (8)
ukrainian - 30 fixed by mad (30)
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enum, in favor of the "real thing"
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sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group
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of money and generate an error (spotted by elmex and UndernotBuilder)
This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear
It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only)
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industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
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enabled member out of GRFFileProps (end of previous commit).
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it'snot really grf related
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engine in the same train (when moving wagons in a depot)
NormaliseTrainConsist() is called later in the same command and it will take care of this issue
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messed with the railtype of bridges.
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