Age | Commit message (Collapse) | Author |
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to be declared in advance
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roads. This allows one wayness to be removed if there are vehicles on a tile; it does not allow you to add one wayness to roads that have vehicles on them as it makes turning vehicles jump
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"Go to nearest depot"
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basque - 10 changes by Thadah
dutch - 9 changes by habell
finnish - 5 changes by jpx_
french - 5 changes by glx
german - 3 changes by planetmaker
italian - 9 changes by lorenzodv
portuguese - 8 changes by SupSuper
spanish - 9 changes by Terkhen
ukrainian - 9 changes by Fixer
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portuguese - 11 changes by SupSuper
romanian - 16 changes by tonny
russian - 37 changes by
slovak - 11 changes by keso53
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GetScrolledRowFromWidget().
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it in an edit box, so when renaming a vehicle type you won't get the "SETX stuff" that some NewGRFs use
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traditional_chinese - 9 changes by josesun
hungarian - 9 changes by IPG
irish - 4 changes by tem
korean - 38 changes by junho2813
russian - 46 changes by Lone_Wolf
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enlarge height slightly so small chains fit by default.
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the first ownership error (Krille).
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croatian - 9 changes by VoyagerOne
finnish - 9 changes by jpx_
french - 9 changes by glx
german - 9 changes by planetmaker
indonesian - 9 changes by prof
serbian - 9 changes by etran
spanish - 9 changes by Terkhen
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certain zlib versions
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industry window.
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industry view window.
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czech - 15 changes by ReisRyos
polish - 7 changes by xine
ukrainian - 1 changes by Fixer
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czech - 1 changes by ReisRyos
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@file so they wouldn't be picked up by doxygen.
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chuvash - 93 changes by mefisteron
irish - 5 changes by tem
norwegian_nynorsk - 1 changes by 2rB
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hotkey list and to the order windows. None of them has a default keybinding.
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work in the scenario editor (jawsper)
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loaded or loading groups could crash OpenTTD
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chuvash - 39 changes by mefisteron
portuguese - 31 changes by ABCRic, SupSuper
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terrain type of a MP_VOID tile.
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window.
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town window (Zuu).
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chuvash - 15 changes by mefisteron
indonesian - 9 changes by prof
korean - 6 changes by junho2813
norwegian_bokmal - 15 changes by CyberKenny
portuguese - 58 changes by SupSuper
brazilian_portuguese - 15 changes by Tucalipe
russian - 1 changes by Lone_Wolf
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missed :)
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logical location
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logical location
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variables and move them to a more logical location
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logical place and with a more descriptive name
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_rightclick_emulate
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VARDEF and put them in a more logical location
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VARDEF and put them in a more logical location
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