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2007-12-09(svn r11607) -Codechange: Enumify the industry widgetsskidd13
-Feature: Enable doubleclick in the found new industries window to build an industries
2007-12-09(svn r11606) -Revert (r11584): since FS#1482 is solved, we do not need the ↵rubidium
extra checking and such anymore.
2007-12-09(svn r11605) -Fix [FS#1482, FS#1523]: wrong count of Kirby trains when a ↵rubidium
ship was build.
2007-12-08(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile ↵smatz
got flooded, causing glitches
2007-12-08(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realisticsmatz
2007-12-08(svn r11602) -Change: [OSX] changed default PPC SDK to 10.4 (from 10.3) when ↵bjarni
building universal binaries 10.5 support needs this and it will not break 10.3 support
2007-12-08(svn r11601) -Codechange: more strict break conditions for _userstring, ↵smatz
assert when it overflows anyway (eg. code change without proper check change)
2007-12-08(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now ↵glx
done in *allocT functions.
2007-12-08(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵bjarni
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw.
2007-12-08(svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not ↵rubidium
'enumerate' all options in a drop down menu.
2007-12-08(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with ↵rubidium
(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
2007-12-08(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵belugas
its now useless counterpart function
2007-12-08(svn r11595) -Codechange: add a new member to Window struct, based on its ↵belugas
function counterpart HandleButtonClick.
2007-12-08(svn r11594) -Fix: don't allow changing network only patches settings from ↵glx
console when not in network game
2007-12-08(svn r11593) -Cleanup: remove some forgotten pieces of evidence of a mischiefbelugas
2007-12-08(svn r11592) -Codechange: Use the Window member RaiseButtons and remove the ↵belugas
now useless RaiseWindowButtons function
2007-12-08(svn r11591) -Codechange: remove now unused widget accessors.belugas
2007-12-07(svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrongglx
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.
2007-12-07(svn r11588) -Codechange: use the new member introduced in r11551glx
2007-12-07(svn r11587) -Fix (r11457): The one way road button wasn't reset on abortskidd13
2007-12-07(svn r11586) -Fix: make another widget 'accessor' function const when it ↵glx
should be const.
2007-12-07(svn r11585) -Codechange: Enumify the widgets of the newGRF gui and a slight ↵skidd13
cleanup there
2007-12-06(svn r11584) -Change: add some extra checking in the hope to find the cause ↵rubidium
of FS#1482.
2007-12-06(svn r11583) -Fix [FS#1484]: windows could get completely missing when one ↵rubidium
resized the window to something very small.
2007-12-06(svn r11582) -Fix: tiles were not marked dirty in some cases when removing a ↵smatz
lock
2007-12-06(svn r11581) -Codechange: add some missing cargo classes and some documentation.rubidium
2007-12-06(svn r11580) -Feature: Memorise the resizing of the build bridge selection ↵skidd13
window during runtime
2007-12-06(svn r11579) -Revert(r11578): some cases of key propagation are not handled ↵belugas
correctly. A better solution will be deviced, but not now. Let's not cause a ton of bug reports
2007-12-06(svn r11578) -Codechange: Introduce the window default flag WDF_TEXTENTRY ↵belugas
which specifies that the window holding it is actually one that enables an edit box. Use this flag when dispatching a key event instead of using some hard coded window IDs. This should ease a little bit the creation of new edit aware windows.
2007-12-05(svn r11577) -Fix: invalidate 'list trains/roadvehs/ships/planes' widgets ↵smatz
when station part is added/removed
2007-12-05(svn r11576) -Codechange: enumerize and comment station GUIsmatz
2007-12-05(svn r11575) -Fix [FS#1502]: widget numbers of StationViewWindow were ↵smatz
incorrect at some places
2007-12-05(svn r11574) -Fix: flood train stations when there are no trains on border ↵smatz
tiles too (when non-uniform stations are OFF)
2007-12-04(svn r11573) -Codechange: pause games that miss GRFs by default and throw ↵rubidium
some warnings and disclaimers when you want to unpause it.
2007-12-04(svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a ↵glx
savegame
2007-12-04(svn r11571) -Fix [FS#1493]: road vehicle getting to the wrong side of a ↵rubidium
station when trying to overtake in there.
2007-12-04(svn r11570) -Fix: do not flood rail station tiles when there is a vehicle ↵smatz
on it (when non-uniform stations are ON)
2007-12-04(svn r11569) -Fix [FS#1480]: full paths sometimes did not work correctly.rubidium
2007-12-04(svn r11568) -Codechange: Use bit shifts instead of values for flags. It ↵belugas
helps readability a little bit.
2007-12-04(svn r11567) -Fix [FS#1512] (r11011): break the chain before moving a ↵glx
vehicle after another in the same chain
2007-12-03(svn r11565) -Revert: part of r11564smatz
2007-12-03(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and ↵skidd13
rename it fitting to the naming style
2007-12-02(svn r11563) -Codechange: Align the preprocessor code in stdafx.h with tabsskidd13
2007-12-02(svn r11562) -Fix [FS#1503] (r11546): aircraft sometimes stopped mid-air ↵rubidium
when the airport got destroyed.
2007-12-02(svn r11561) -Fix [FS#1504] (r11463): group list was not updated when ↵glx
removing the last group
2007-12-02(svn r11560) -Codechange: replace 'custom' version of FindLastBit with the ↵rubidium
generic.
2007-12-02(svn r11559) -Fix [FS#1505]: overflow when drawing graphics with high ↵rubidium
company values.
2007-12-02(svn r11557) -Codechange: send and store the passwords a little more secure ↵rubidium
to/in the servers. Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers. NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
2007-12-02(svn r11556) -Feature: allow setting a default password for new companies in ↵rubidium
network games.