Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-03 | (svn r1333) Fix: No crash when creating a game with American town names any more | dominik | |
2005-01-03 | (svn r1332) -Fix: Desert-landscape does no longer crash (protected ↵ | truelight | |
GetMapExtraBits from overflowing) | |||
2005-01-03 | (svn r1331) Update map size before sending game info | tron | |
2005-01-03 | (svn r1330) Increase size of some vars from int16 to int32 to guard against ↵ | tron | |
future overflows | |||
2005-01-03 | (svn r1329) Remove unused function declaration | tron | |
2005-01-03 | (svn r1328) Turn loop with explicit terminator element into loop using endof() | tron | |
2005-01-03 | (svn r1327) -Fix: made resource file version independent for windows | darkvater | |
-Fix: language file inconsistencies...please update all other language files as well when you rename a string name and do nothing else. | |||
2005-01-02 | (svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c | bjarni | |
2005-01-02 | (svn r1325) -Fixed eol-style properties on new files. Please before adding a ↵ | darkvater | |
new file to svn use: "svn propset svn:eol-style native <filename's>"!! -Fix: the level land icon no longer flashes (was palette colour) | |||
2005-01-02 | (svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz) | bjarni | |
2005-01-02 | (svn r1323) Adding autoreplace feature | bjarni | |
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame() | |||
2005-01-02 | (svn r1322) -Add: banning system (mostly tnx to guru3) | truelight | |
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'. | |||
2005-01-01 | (svn r1321) -Fix: Revision 1302 partly solved the problem and created an other. | truelight | |
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER | |||
2005-01-01 | (svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could ↵ | truelight | |
talk).. 1 variable was still byte instead of uint16 (with a very big tnx to guru3!) | |||
2005-01-01 | (svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;) | truelight | |
2004-12-31 | (svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns | truelight | |
2004-12-31 | (svn r1313) -Fix: fixed MSVC problem | truelight | |
2004-12-31 | (svn r1312) -Add: Patch which is on by default: population in label of the town | truelight | |
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm | |||
2004-12-31 | (svn r1308) -Update: updated MSVC project files | truelight | |
2004-12-31 | (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much ↵ | truelight | |
more readable now. 'American' is replaces by 'Additional English' (Jango) | |||
2004-12-31 | (svn r1303) Daily langfile update (automatic) | miham | |
2004-12-30 | (svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by | truelight | |
OWNER_NONE instead of OWNER_WATER. -Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE. When ConvertGroundTilesIntoWaterTiles() is not called, this gives big problems (see above). Now the owner is set to OWNER_WATER by default. | |||
2004-12-30 | (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too | truelight | |
2004-12-30 | (svn r1300) -Fix: The cost for an autorenew was not always send to the right ↵ | truelight | |
player ;) | |||
2004-12-30 | (svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they ↵ | truelight | |
are no longer placed on farmland | |||
2004-12-29 | (svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list ↵ | truelight | |
was not updated | |||
2004-12-29 | (svn r1297) Language fixes in the source.. (ln-) | miham | |
2004-12-29 | (svn r1296) Cleanup for MSVC files (bociusz) | celestar | |
2004-12-29 | (svn r1295) -Fix: [ 1092499 ] Copy order was fucked up, because memcpy said: | truelight | |
sizeof(uint16), instead of sizeof(Order). | |||
2004-12-28 | (svn r1294) Daily langfile updates (automatic) | miham | |
2004-12-28 | (svn r1293) Fixed the bug in translator | miham | |
2004-12-28 | (svn r1292) -Codechange: also updated the town/industry sort-list to be ↵ | truelight | |
uint16 compatible | |||
2004-12-28 | (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 ↵ | truelight | |
(happens after savegame bump) | |||
2004-12-28 | (svn r1290) Added type to typedef struct Engine and filled in the same data ↵ | bjarni | |
as in type in vehicle it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is | |||
2004-12-28 | (svn r1289) -Fix: Minor fix for OS/2 message boxes (orudge) | truelight | |
2004-12-28 | (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and ↵ | truelight | |
loaded as an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!! | |||
2004-12-28 | (svn r1287) -Fix: reversed 1285, because it is not the solution. This also ↵ | truelight | |
means that getting a lot of money with shares is back... :( | |||
2004-12-28 | (svn r1286) -Fix: oeps, I clamp'd some numbers wrong :$ | truelight | |
2004-12-28 | (svn r1285) -Fix: your loan is now substracted from your company value | truelight | |
2004-12-28 | (svn r1284) -Fix: Fixed 'money-cheat' (read: bug which could give people a ↵ | truelight | |
lot of money) | |||
2004-12-27 | (svn r1283) -Add: AutoRenew is now a client-side patch instead of a ↵ | truelight | |
game-side patch Note: this is the first commit that breaks compatibility with 0.3.5! -Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer. | |||
2004-12-27 | (svn r1282) -Fix: forget 2 files for the OS/2 patch. And forgot to add: | truelight | |
patch by Orudge, great job!! | |||
2004-12-27 | (svn r1281) -Fix: the OS/2 is now finished. Fixes: | truelight | |
- Networking - File selector issue - Keyboard input - Dedicated server console issue (use dedicated.cmd to open a server) - Plus many other minor issues | |||
2004-12-27 | (svn r1280) -Codechange: made the last patch a bit more... readable (in ↵ | truelight | |
other words: use that spacebar!!) | |||
2004-12-26 | (svn r1279) Fixed the scrollbar in the network gui(server list). It now ↵ | bjarni | |
updates when scrolling (HackyKid) | |||
2004-12-25 | (svn r1278) (Applied to trunk/ and branch/map/) | matthijs | |
-Made media/opentdd.64.png non-executable -Created an xpm version of media/openttd.64.png (required for debian) | |||
2004-12-25 | (svn r1277) Daily langfile updates (automatic) | miham | |
2004-12-24 | (svn r1276) -Fix: [Network] Bug in bind system. Advertising failed on ↵ | truelight | |
systems with more then 1 ip, and server_bind active to one of them. | |||
2004-12-24 | (svn r1274) Makefile: networking is not longer experimental | bjarni | |
2004-12-24 | (svn r1273) Daily langfile updates (automatic) | miham | |