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2005-01-10(svn r1474) Added some gcc flags in the Makefilecelestar
2005-01-10(svn r1472) -Fix: correct error message for when trying to build a railroad ↵darkvater
station over a bus/truck/etc-station.
2005-01-10(svn r1471) -Alternate icon added, made by Dominikdarkvater
-VS6 project file updated (bociusz)
2005-01-10(svn r1470) Revert r1457, this warning option was introduced with gcc 3.4tron
2005-01-10(svn r1469) -Fix: missed one in last committruelight
2005-01-10(svn r1468) -Fix: really old maps do load again (Darkvater / TrueLight)truelight
2005-01-10(svn r1467) Fixed a nasty bug where one could build one station OVER the otherCelestar
2005-01-10(svn r1466) -Fix: oops, depot windows can of course also scroll ↵darkvater
horizontally. Thanks si-m1.
2005-01-10(svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped ↵darkvater
year between 1920-2090 as wel as adding defines for it.
2005-01-10(svn r1464) -Fix: [1099106] Resizeable portion of bus/air/rail depots window ↵darkvater
unclickable
2005-01-10(svn r1463) -Fix: [1099451] Game crashes after the click on Rename (see also ↵darkvater
Bug 10992). There was no check for non-selected engine
2005-01-10(svn r1460) -Fix: [1099225] Bug Fix - Vehicle Lists not updated at ↵darkvater
Acqusition (thx tamlin and mpetrov) This also fixes some bug but can't find i right now.
2005-01-10(svn r1458) -Fix: remove byte *s again for windows.darkvater
2005-01-10(svn r1457) Make Darvater happy: -Wdeclaration-after-statementtron
2005-01-10(svn r1456) Simplify isWagon(), make it static and give it a canonical name ↵tron
(IsWagon)
2005-01-10(svn r1455) Fixed spritecache.c to compilemiham
2005-01-10(svn r1454) -Fix: small warnings in spritecache.cdarkvater
2005-01-10(svn r1453) Feature: MD5 hash check for TTD filesdominik
The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
2005-01-09(svn r1452) Fixed missing option from settings.c (Simen Graaten)miham
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-09(svn r1450) Updated norwegian townname generation (Simen Graaten)miham
2005-01-09(svn r1449) -Fix: signed/unsigned error on windowsdarkvater
-Change: Makefile added -Wsign-compare flag
2005-01-09(svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused truelight
massive desyncs) Warning: savegames which are made with the nightly of 08-01-2005 will NO LONGER work!!
2005-01-09(svn r1447) Move TILE_ADD(), TILE_ADDXY() and SafeTileAdd() to map.[ch] and ↵tron
make the latter map size agnostic
2005-01-09(svn r1445) -Fix: reversing a train also reverses the UP and DOWN status for ↵truelight
the realistic acceleration calculation -Fix: there was a big bug in setting the UP and DOWN flags making it easy possible for a overloaded train to go up a mountain. This is no longer possible. They will hang at a certain height
2005-01-09(svn r1444) -Fix: fixed weight for double-head trains (and with that the ↵truelight
acceleration) (now maglev lvl4 can reach their top speed, and are faster than lvl3) (Tnx to Darkvater :)) -Fix: Buy Vehicle GUI now shows HPs bigger than 32000 correctly
2005-01-09(svn r1443) Added feature that users are able to place multiple accepting ↵miham
industies nearby in the editor mode if the appropriate patches are set
2005-01-09(svn r1441) Fixed a couple of warnings, and removed a pointless assertcelestar
2005-01-09(svn r1440) -Feature: Allows more flexible airport layouts now, as the number ofcelestar
terminals in every group can be freely chosen -Codechange: AT_OILRIG is now 15, so that new airports can be added easily.
2005-01-09(svn r1439) Daily langfile updates [except latvian for non-iso8859-1 chars] ↵miham
(semi-automatic) The last patch (norwegian townnames was from Simen Graaten
2005-01-09(svn r1438) Added norwegian townnamesmiham
2005-01-08(svn r1437) -Fix: Safetileadd preprocessor magic is the same as for GCC and ↵darkvater
no longer extern
2005-01-08(svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator modedominik
2005-01-08(svn r1434) Fix: [ 1098553 ] Crash when all vehicles from a vehicles per ↵dominik
station list had been removed
2005-01-08(svn r1432) -Fix: I seem to be unable to revert a simple file :struelight
2005-01-08(svn r1431) -Fix: oeps, I added my personal Makefile in the last commit :(truelight
2005-01-08(svn r1430) -Fix: starting openttd with -g <invalid_name> now acts normaltruelight
2005-01-08(svn r1429) Change: bumped savegame to revision 5.truelight
- Now orders are bigger - Now _map2 is official 16 bits
2005-01-08(svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz]miham
2005-01-08(svn r1427) fixed issue where the wrong sprite could be used if ↵bjarni
autoreplacing between single and multiheaded trains
2005-01-08(svn r1426) -Codechange: cleaned up the reference code in the saveload routinestruelight
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version
2005-01-08(svn r1425) Added hotkeys for dock and airport toolbarcelestar
2005-01-08(svn r1424) Add dynamite to landscaping toolbar (hotkey 'D')dominik
2005-01-08(svn r1423) Fix: [ 1084074 ] Delayed news messagesdominik
2005-01-08(svn r1422) Fixed linux compiling, that was broken in r1420dominik
2005-01-08(svn r1421) improved autoreplace multiheaded trains. It now remembers the ↵bjarni
current heading for an engine instead of turning all of them like the first one and the last the other way
2005-01-08(svn r1420) -Fix: Console alias, load_game functionality and load fix (sign_de)darkvater
2005-01-08(svn r1419) fixed issue where autoreplacing dualheaded trains turned the ↵bjarni
last engine the wrong way
2005-01-07(svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to ↵darkvater
allow buying/selling of shares (Hackykid)
2005-01-07(svn r1417) Fix: The invisible tiles on the southern border are now ↵dominik
converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded. I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)