Age | Commit message (Collapse) | Author |
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build some industries in the scenario editor.
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-Feature: Enable doubleclick in the found new industries window to build an industries
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extra checking and such anymore.
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ship was build.
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got flooded, causing glitches
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building universal binaries
10.5 support needs this and it will not break 10.3 support
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assert when it overflows anyway (eg. code change without proper check change)
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done in *allocT functions.
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instead of quartz
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
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'enumerate' all options in a drop down menu.
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(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
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its now useless counterpart function
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function counterpart HandleButtonClick.
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console when not in network game
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now useless RaiseWindowButtons function
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returned to water, even when it should've been canals.
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should be const.
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cleanup there
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of FS#1482.
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resized the window to something very small.
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lock
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window during runtime
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correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
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which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
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when station part is added/removed
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incorrect at some places
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tiles too (when non-uniform stations are OFF)
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some warnings and disclaimers when you want to unpause it.
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savegame
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station when trying to overtake in there.
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on it (when non-uniform stations are ON)
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helps readability a little bit.
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vehicle after another in the same chain
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rename it fitting to the naming style
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when the airport got destroyed.
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removing the last group
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generic.
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