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2011-08-24(svn r22830) -Codechange: move more logic to after the scanning of NewGRFsrubidium
2011-08-24(svn r22829) -Codechange: unify the dirtying of windows after an AI scanrubidium
2011-08-24(svn r22828) -Codechange: give some variables a better name and clean up the ↵rubidium
code of loading old style GRFs
2011-08-24(svn r22827) -Codechange: pass the/a more proper sub directory when opening ↵rubidium
(some) files instead of the default one
2011-08-24(svn r22826) -Codechange: pass sub directory to NewGRF loading functionsrubidium
2011-08-24(svn r22825) -Codechange: pass subdir to FioOpenFilerubidium
2011-08-24(svn r22824) -Codechange: pass sub directory to ini loadingrubidium
2011-08-24(svn r22823) -Codechange: pass the sub directory to search in to GetFileTitlerubidium
2011-08-24(svn r22822) -Codechange: make a distinction between base sets and newgrfs ↵rubidium
for their directory
2011-08-24(svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the ↵terkhen
scenario editor.
2011-08-24(svn r22820) -Codechange: perform a full (re)draw cycle in the first draw ↵rubidium
during progress instead of waiting 200ms
2011-08-24(svn r22819) -Fix: include the header where it should be includedrubidium
2011-08-24(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for ↵rubidium
world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
2011-08-23(svn r22817) -Update from WebTranslator v3.0:translators
belarusian - 11 changes by KorneySan catalan - 16 changes by arnau czech - 5 changes by SmatZ finnish - 17 changes by jpx_ french - 1 changes by glx german - 8 changes by planetmaker hungarian - 17 changes by IPG italian - 28 changes by lorenzodv persian - 170 changes by Peymanpn polish - 2 changes by wojteks86 russian - 13 changes by Lone_Wolf swedish - 11 changes by Zuu
2011-08-22(svn r22816) -Feature(ette): [NewGRF] Also age wagons and articulated parts.frosch
2011-08-22(svn r22815) -Update from WebTranslator v3.0:translators
dutch - 10 changes by habell english_US - 8 changes by Rubidium german - 1 changes by planetmaker italian - 10 changes by lorenzodv polish - 8 changes by xaxa romanian - 4 changes by kkmic russian - 4 changes by Lone_Wolf serbian - 4 changes by etran
2011-08-22(svn r22814) -Fix (r22813): typorubidium
2011-08-22(svn r22813) -Fix [FS#4575]: make naming of currencies more consistentrubidium
2011-08-22(svn r22812) -Fix: incorrect currency coderubidium
2011-08-22(svn r22811) -Change: don't try to load static NewGRFs when loading the ↵rubidium
intro game for the first time
2011-08-22(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town ↵michi_cc
centre tile is a bridge ramp/tunnel portal.
2011-08-22(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a ↵rubidium
tunnel or bridge
2011-08-21(svn r22808) -Change [FS#4740]: make it less likely that a one tile wide ↵rubidium
lake is created
2011-08-21(svn r22807) -Feature-ish: show a message about missing strings in the intro ↵rubidium
window if a certain (configurable) threshold has been reached and its not a stable release
2011-08-21(svn r22806) -Codechange: store the number of untranslated strings in the ↵rubidium
language file
2011-08-21(svn r22805) -Codechange: move use of magic number for version checking to ↵rubidium
more logical location
2011-08-21(svn r22804) -Update from WebTranslator v3.0:translators
english_US - 3 changes by Rubidium french - 3 changes by glx german - 3 changes by planetmaker lithuanian - 13 changes by vytulis7 persian - 182 changes by Peymanpn brazilian_portuguese - 6 changes by Tucalipe romanian - 6 changes by tonny russian - 6 changes by Lone_Wolf serbian - 6 changes by etran spanish - 6 changes by Terkhen vietnamese - 6 changes by nglekhoi
2011-08-21(svn r22803) -Fix (r22796): clicking should not work either when hiding windowsrubidium
2011-08-21(svn r22802) -Fix (r22781): Coding style.frosch
2011-08-21(svn r22801) -Feature: [YAPF] Take canal/ocean speed fraction of ships into ↵michi_cc
account.
2011-08-21(svn r22800) -Fix (r22796): don't run the scanning threaded when there is no ↵rubidium
reason to do so (no UI to update)
2011-08-21(svn r22799) -Fix (r22792): compile failure when there is no networking supportrubidium
2011-08-21(svn r22798) -Change: jump immediately to the next mode after scanning (if ↵rubidium
needed)
2011-08-21(svn r22797) -Add: progress bar for scanning NewGRFsrubidium
2011-08-21(svn r22796) -Codechange: run the NewGRF scanning in a separate threadrubidium
2011-08-21(svn r22795) -Codechange: load the intro game the first time without NewGRFsrubidium
2011-08-21(svn r22794) -Codechange: let window drawing determine which windows may be ↵rubidium
drawn when a modal progress is busy
2011-08-21(svn r22793) -Codechange: remove callback default to make clear they are not ↵rubidium
forgotten
2011-08-21(svn r22792) -Codechange: use scan callback for initial NewGRF scanningrubidium
2011-08-21(svn r22791) -Codechange: use callback for scanning from the NewGRF windowrubidium
2011-08-21(svn r22790) -Codechange: add callback for when NewGRF scanning is completerubidium
2011-08-21(svn r22789) -Codechange: rename generation window class to modal progressrubidium
2011-08-21(svn r22788) -Codechange: move modal progress related functions and ↵rubidium
variables to progress.cpp/h
2011-08-21(svn r22787) -Codechange: rename genworld redraw constantrubidium
2011-08-21(svn r22786) -Codechange: rename genworld mutices to model_progress muticesrubidium
2011-08-21(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgressrubidium
2011-08-21(svn r22784) -Fix: Move Action 2 references from GRFFile to ↵frosch
GrfProcessingState, and reset them after each loading stage.
2011-08-21(svn r22783) -Fix: Move Action 1 references from GRFFile to ↵frosch
GrfProcessingState, and reset them after each loading stage.
2011-08-21(svn r22782) -Fix: Add GrfProcessingState::ClearDataForNextFile() to clear ↵frosch
temporary data at a specific spot, esp. clear 'data_blocks' now.
2011-08-21(svn r22781) -Codechange: Group global variables temporarily used during GRF ↵frosch
loading into a struct.