Age | Commit message (Collapse) | Author |
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priority.
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applied correctly anymore as the configuration file is loaded after the first NewGRF scan
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WC_GAME_OPTIONS windows were too high, causing hiding of currency window as well.
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instead of vertically centering it.
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didn't scale properly to 'GUI' scale
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generator would trigger a "savegame corrupt" exception
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of a company.
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source and destination types.
-Change: Do not rely in TownEffects for awarding subsidies.
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has been calculated.
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each town (michi_cc).
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korean - 1 changes by junho2813
serbian - 17 changes by etran
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cases
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always the first
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company named itself, which seems like a very odd place to do so. Trigger it when the company is created instead
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causing funny results in some corner cases
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but relocated after loading, was missing for the monospace font
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german - 2 changes by planetmaker
italian - 2 changes by lorenzodv
russian - 2 changes by Lone_Wolf
spanish - 2 changes by Terkhen
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their parent windows
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didn't work
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Action 13 in GRFv8
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belarusian - 2 changes by Wowanxm
dutch - 2 changes by habell
english_US - 2 changes by Rubidium
finnish - 2 changes by jpx_
french - 2 changes by glx
polish - 1 changes by Spankin
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script.script_max_opcode_till_suspend
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parts some compilers failed at, are integrated in other parts of the code now too
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it mostly solves the sort() issues
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window were always hidden under the saveload window
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before committing :D)
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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out now finally, please?
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C++ glue templates to script/api/template
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