Age | Commit message (Collapse) | Author |
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the splitting of the load/refit button.
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'via' non-stop order to emphasize that loading/unloading will not be done.
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little more clear that 'transfer' is just an unload type.
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pixel less than window width, not one more.
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-Feature: ability to force a vehicle to not unload at a station.
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-Fix: unusable non-stop orders shown for waypoints and depots.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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3 lines
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some future changes.
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(non stop and full load are ambiguous and depend on some patch settings).
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distinct tasks, just make an extra button for it and hide them when not needed.
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load and full load any based on the patch setting instead of using the patch setting directly.
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some NewGRF data.
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remove 'hack' that used the full load flag to set the service if needed flag.
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remembering their position when toggling sizes
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over a bridge
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their depot.
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waypoints to vehicle orders.
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Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing().
-Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
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types, instead of deciding by the rail type directly.
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are unsigned by default. Patch by Dominik.
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Patch by Alberth.
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statements got ugly.
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function back to cpp
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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the drawing part of subsidies
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ancient savegames to loop infinitively.
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not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
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compiler's decisions about inlining
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Patch by Roujin.
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to reduce binary size and compile time
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assumes destination to be a station even when it did not set a destination yet.
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binary size saved
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