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2007-05-30(svn r9990) -Fix: MorphOS and AmigaOS do not like "//" in filenames as that ↵rubidium
means the same as "/../" in means in Unix.
2007-05-30(svn r9989) -Fix [FS#817]: trams/road vehicles did go to the closest road ↵rubidium
stop regardless whether they could actually "drive" on there.
2007-05-30(svn r9988) -Codechange: remove the last direct map accesses, except the ↵rubidium
ones needed for the savegame saving/loading mechanisms.
2007-05-30(svn r9987) -Fix [FS#818]: a train under a bridge could collide with a train ↵rubidium
on the bridge.
2007-05-30(svn r9986) -Fix (r9934): flooding towns could not remove tram tracks ↵rubidium
(boekabart).
2007-05-30(svn r9985) -Update: WebTranslator2 update to 2007-05-30 09:59:31miham
dutch - 1 fixed by habell (1) italian - 16 fixed, 22 changed by lorenzodv (38) korean - 1 fixed by darkttd (1) norwegian_bokmal - 8 fixed by jankmi (8) ukrainian - 30 fixed by mad (30)
2007-05-30(svn r9984) -Codechange: Remove an obsolete structure and a now meaningless ↵belugas
enum, in favor of the "real thing"
2007-05-30(svn r9983) -Codechange: Use the "enabled" property of the industry spec.belugas
2007-05-29(svn r9982) -Fix (r9874): autoreplacing vehicles from a group could ↵bjarni
sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group
2007-05-29(svn r9981) -Fix: fixed a rare event that could cause autoreplace to run out ↵bjarni
of money and generate an error (spotted by elmex and UndernotBuilder) This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only)
2007-05-29(svn r9980) -Merge: Windows Installer changes in 0.5 (r9864).rubidium
2007-05-29(svn r9979) -Merge: release changes from 0.5. rubidium
2007-05-29(svn r9976) -Codechange: Declare a writable array of specs for industry and ↵belugas
industry tiles. It will be initialized by the original data upon game start. Rename some enums to be more consistent too
2007-05-29(svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the ↵belugas
enabled member out of GRFFileProps (end of previous commit).
2007-05-29(svn r9974) -Codechange: Remove the enabled member of GRFFileProps, since ↵belugas
it'snot really grf related
2007-05-29(svn r9973) -Cleanup: removed some code that kept both ends of a dualheaded ↵bjarni
engine in the same train (when moving wagons in a depot) NormaliseTrainConsist() is called later in the same command and it will take care of this issue
2007-05-29(svn r9972) -Fix (r9969): silence a warning. rubidium
2007-05-29(svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' ↵rubidium
messed with the railtype of bridges.
2007-05-29(svn r9970) -Update: WebTranslator2 update to 2007-05-29 09:12:20miham
brazilian_portuguese - 29 fixed by tucalipe (29) catalan - 30 fixed by arnaullv (30) danish - 1 fixed by ThomasA (1) dutch - 29 fixed, 2 changed by webfreakz (31) french - 30 fixed, 2 changed by glx (32) hungarian - 29 fixed by miham (29) italian - 30 fixed, 1 changed by lorenzodv (31) japanese - 18 fixed by ickoonite (18) korean - 34 fixed by darkttd (34) portuguese - 5 fixed by izhirahider (5) romanian - 28 fixed, 682 changed by CrystyB (710) swedish - 31 fixed by giddorah (31) traditional_chinese - 57 fixed by thomasau (57)
2007-05-29(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove ↵belugas
hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-28(svn r9967) -Fix (r9938): autoreplace would in certain conditions move ↵bjarni
dualheaded engines in a train (usually to the rear) -Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine) This can make a difference if there are wagons in the train
2007-05-28(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, ↵rubidium
thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
2007-05-28(svn r9965) -Fix: the ownership of drive through road stops on town owned ↵rubidium
roads wasn't properly reset when the road stop was removed.
2007-05-28(svn r9964) -Fix: removing of road should not be free of charge. rubidium
2007-05-28(svn r9963) -Fix (r9962): 'smooth_scroll' patch setting was ignored (always ↵peter1138
on) in some places.
2007-05-28(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵peter1138
with patch setting 'smooth_scroll'
2007-05-28(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.rubidium
2007-05-28(svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a ↵rubidium
tram rails with normal rails to for a crossing.
2007-05-27(svn r9959) -Fix: Only call GetNextVehicle for trains.maedhros
2007-05-27(svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable.rubidium
2007-05-27(svn r9957) -Change: replace cargo tram with freight tram for consistency.rubidium
2007-05-27(svn r9956) -Codechange: Add tram livery schemespeter1138
2007-05-27(svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less ↵maedhros
mysterious.
2007-05-27(svn r9954) -Fix [FS#811]: trolley AI crashed when trying to determine what ↵rubidium
the roadbits are.
2007-05-27(svn r9953) -Fix: Only check whether trains are multiheaded when cloning.maedhros
2007-05-27(svn r9952) -Fix r9951: it was not possible to build a drive-through station ↵glx
over a road/tram
2007-05-27(svn r9951) -Fix: slope check was incomplete when building road over tram ↵glx
track (and vice-versa) -Fix: you could build a drive-through station over a sloped road/tram track
2007-05-26(svn r9950) -Feature(tte): allow terraforming under bridges.rubidium
2007-05-26(svn r9949) -Fix: (road) depots got deowned on bankrupts.rubidium
2007-05-26(svn r9948) -Fix (r9947): building illegal roads on slopes. Why do 'fixes' ↵rubidium
always have the tendancy to backfire?
2007-05-26(svn r9947) -Fix [FS#807]: don't check whether roadbits may be built when ↵rubidium
they are already built for another type.
2007-05-26(svn r9946) -Fix: more places that weren't correctly marked dirty...rubidium
2007-05-26(svn r9945) -Fix: bridges were not properly marked dirty when ↵rubidium
adding/removing roadtypes.
2007-05-26(svn r9944) -Fix: tile selection drawn on the wrong height for some road ↵rubidium
bridges.
2007-05-26(svn r9943) -Fix [FS#806]: building roads/trams did take notice of the ↵rubidium
foundation of the opposite roadtype.
2007-05-26(svn r9942) -Fix [FS#804]: crash when upgrading both ends of a bridge. rubidium
2007-05-26(svn r9941) -Fix: trams could be cloned to appear in normal road depots and ↵bjarni
vice versa (spotted by Desolator)
2007-05-26(svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.rubidium
2007-05-26(svn r9939) -Fix (r3139): EngineHasArticPart(v) is only valid for trains.maedhros
2007-05-26(svn r9938) -Fix [FS#799]: 100 wagons train + replace enginebjarni
Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached