Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-22 | (svn r4528) - Fix: fix idiotic gcc warning | Darkvater | |
2006-04-22 | (svn r4527) - Feature [NewGRF]: Add support for specifying parameters to GRF ↵ | Darkvater | |
files. Usage: "mygrf = 1". You can pass up to 128 parameters, each one seperated by a comma or a space-character. Big thanks to peter1138 for the inspiration and examples. | |||
2006-04-22 | (svn r4526) - CodeChange: do some more cleanup, mainly changing the ↵ | Darkvater | |
OldChunkTypes from full bitmasks into segmented values like in SaveLoad. | |||
2006-04-22 | (svn r4525) - Codechange: Do a little cleanup; also fix a typo while here: ↵ | Darkvater | |
_old_vehicle_multipler should be _old_vehicle_multiplier | |||
2006-04-22 | (svn r4524) - Codechange: Use GB() macros for getting the saveload ↵ | Darkvater | |
file/memory types | |||
2006-04-22 | (svn r4522) -Fix: include stdio before stddef; some targets don't like the ↵ | truelight | |
other way around. | |||
2006-04-22 | (svn r4521) - Fix: be consistent about the size of the player-name in MP. ↵ | Darkvater | |
This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight | |||
2006-04-22 | (svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me. | celestar | |
2006-04-22 | (svn r4518) - Fix: specify the 'stopall' console command as a debug command. ↵ | Darkvater | |
Mostly because stopped airplanes in mid-air 1. look funny 2. won't ever budge again. (change of r2449) | |||
2006-04-22 | (svn r4517) - NewGRF: fix and complete the feature list | peter1138 | |
2006-04-22 | (svn r4516) -Fix: Committed one file too much. Thanks egladil for immidiate ↵ | celestar | |
spotting | |||
2006-04-22 | (svn r4515) -Codechange: TPFMode2 is currently only used for ↵ | celestar | |
TRANSPORT_WATER. So remove all stuff that deals with other transport types and assert TRANSPORT_WATER | |||
2006-04-22 | (svn r4514) Cleanup of a cleanup ... lines left behind | belugas | |
2006-04-22 | (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. | belugas | |
2006-04-22 | (svn r4512) - Codechange: Sprinkle some doxygen magic over settings.c | Darkvater | |
2006-04-21 | (svn r4510) - NewGRF bounds checking: | peter1138 | |
- check Engine ID is within range - don't try setting a vehicle name if the string id is not a valid Engine ID | |||
2006-04-21 | (svn r4508) -Fix: (FS#125) Fixed a problem that caused ↵ | celestar | |
DeliverGoodsToIndustry to not work as intended. Note: write something better for this entire function | |||
2006-04-21 | (svn r4507) Just a comment | celestar | |
2006-04-21 | (svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. ↵ | celestar | |
Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased | |||
2006-04-21 | (svn r4505) -Fix (FS#94) Ships can now be used to set up feeders as well. | celestar | |
2006-04-21 | (svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium) | celestar | |
2006-04-21 | (svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in ↵ | celestar | |
front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners. | |||
2006-04-21 | (svn r4500) - NewGRF: When running a callback with no vehicle, use the ↵ | peter1138 | |
purchase list 'cargo' type first, and then fallback to the default if needed. | |||
2006-04-21 | (svn r4498) - Use an item's name instead of value when parsing configuration ↵ | peter1138 | |
lists. | |||
2006-04-21 | (svn r4497) - NewGRF minor fixes: (Rubidium) | peter1138 | |
- Remove a define in favour of using the lengthof() an array. - Fix typos in language names enum. - Add Brazilian ISO code. | |||
2006-04-21 | (svn r4496) - NewGRF: switch custom engine names from storing a char* to ↵ | peter1138 | |
using the new StringID based text system. Vehicle name translations now work. | |||
2006-04-21 | (svn r4495) - NewGRF: Implement conversion from old language IDs (bitmask) ↵ | peter1138 | |
to new language IDs (value) | |||
2006-04-21 | (svn r4494) - NewGRF: Clean up and reset custom texts | peter1138 | |
2006-04-21 | (svn r4493) Newgrf : Action 04. Beginning of implementation. | belugas | |
Some TODOs left, but the core is there. Thanks to Peter1138 for code, advice and patience And to Patchman for letting us define a lot of langids :) | |||
2006-04-20 | (svn r4491) - Codechange: handle IGT_LIST types just as the other types with ↵ | Darkvater | |
a proper name and value setting (for example for newgrf parameters). | |||
2006-04-20 | (svn r4490) - Feature: The integer-list parser now accepts a space character ↵ | Darkvater | |
as an item seperator next to the comma. | |||
2006-04-20 | (svn r4489) - Codechange: some small cleanups in the settings-parser code, ↵ | Darkvater | |
mainly substituting terminating 0 characters with '\0'. | |||
2006-04-20 | (svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project files | peter1138 | |
2006-04-20 | (svn r4487) - Codechange: replace the custom currency magic number 23 with a ↵ | peter1138 | |
define | |||
2006-04-20 | (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. ↵ | peter1138 | |
This reduces the amount of house keeping we do and the chance of memory leaks. | |||
2006-04-20 | (svn r4484) - Newstations: Use StringIDs instead of char*s to reference our ↵ | peter1138 | |
custom names. | |||
2006-04-20 | (svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. ↵ | peter1138 | |
This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used. | |||
2006-04-20 | (svn r4482) WebTranslator2 update to 2006-04-20 10:29:39 | miham | |
german - 2 fixed, 22 changed by moewe2 (22), Neonox (2) italian - 76 changed by sidew (76) norwegian - 38 fixed by oletk (38) polish - 3 fixed, 10 changed by meush (13) slovenian - 84 fixed, 1 deleted, 45 changed by christooss (130) | |||
2006-04-20 | (svn r4481) - Fix: Validate the given sprite ID when loading a sprite. | peter1138 | |
2006-04-19 | (svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no ↵ | celestar | |
longer emit sparks when engine is pulled on convrail (MeusH) P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well. | |||
2006-04-19 | (svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player ↵ | celestar | |
icon, but compute its position from the length of the string. | |||
2006-04-19 | (svn r4474) - NewGRF: Skip non-fatal errors when not in stage 2. | peter1138 | |
2006-04-19 | (svn r4473) - Newstations: | peter1138 | |
- Alter parameters of CMD_BUILD_RAILROAD_STATION to accept a custom station class and id. - Add a dynamically allocated list of custom stations that the SpecIndex (m4) references. | |||
2006-04-18 | (svn r4472) WebTranslator2 commit2 system precheck failed, fix in progress | miham | |
2006-04-18 | (svn r4471) - Pools: Add a facility for calling a custom function during ↵ | peter1138 | |
pool block clean up. | |||
2006-04-18 | (svn r4470) -Fix: FS#97 — Possible bug in Win64 versions (by michi_cc) | KUDr | |
Doesn't fix any known bug, but the code is now bit cleaner. The proper result of subtraction of two pointers is ptrdiff_t. | |||
2006-04-18 | (svn r4469) WebTranslator2 update to 2006-04-18 | miham | |
portuguese - 21 strings updated spanish - 50 strings updated german - 35 strings updated italian - 54 strings updated turkish - 52 strings updated polish - 113 strings updated | |||
2006-04-18 | (svn r4468) -Fix: (FS#45) correct declaration of NORETURN for gcc (egladil) | celestar | |
2006-04-18 | (svn r4467) -Fix: New plantations now cause the correct ".. being planted ↵ | celestar | |
.." news item (MeusH) | |||
2006-04-18 | (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle ↵ | celestar | |
serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain) |