Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-25 | (svn r2070) - VS.NET: remove all superflouos file compilation directives ↵ | darkvater | |
(inherit setting from project defaults), except for w32dm.c which has to be C++. | |||
2005-03-25 | (svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer) | Darkvater | |
2005-03-25 | (svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) | Darkvater | |
2005-03-25 | (svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version ↵ | Darkvater | |
detection (orudge) | |||
2005-03-25 | (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also ↵ | Darkvater | |
protect bridge building against invalid bridges and some safeguards when drawing. | |||
2005-03-25 | (svn r2065) -Fix: reverted revision 2044, because it had more negative ↵ | truelight | |
effects than positive | |||
2005-03-25 | (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop ↵ | pasky | |
overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) | |||
2005-03-25 | (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, ↵ | pasky | |
modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) | |||
2005-03-25 | (svn r2062) - Set native eol-style on some OS specific files to allow ↵ | darkvater | |
cross-OS diff patching #2 | |||
2005-03-25 | (svn r2061) - Set native eol-style on some OS specific files to allow ↵ | Darkvater | |
cross-OS diff patching | |||
2005-03-25 | (svn r2060) Clean up some string construction and remove now unused macro | tron | |
2005-03-25 | (svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from ↵ | truelight | |
the PF are checked against the vehicle-position-hash, instead all vehicles to the PF-position-hash. Big speed increase (function usages drops from 9% to 0.5%!) for maps with a lot of trains. | |||
2005-03-25 | (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) | truelight | |
2005-03-25 | (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. | tron | |
2005-03-25 | (svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron | celestar | |
2005-03-25 | (svn r2055) -CodeChange: Begun introducting StationID | celestar | |
2005-03-25 | (svn r2054) -CodeChange: Removed an unused enum | celestar | |
2005-03-24 | (svn r2053) - Remove VS.NET dependencies from project file and list properly ↵ | darkvater | |
as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB. | |||
2005-03-24 | (svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in ↵ | darkvater | |
windows and F10, etc. is fixed. | |||
2005-03-24 | (svn r2051) - Remove trailing tabs from vs.net project file | darkvater | |
- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this! | |||
2005-03-24 | (svn r2050) Weekly langfile updates | miham | |
2005-03-24 | (svn r2049) -Update: updated project files | truelight | |
2005-03-24 | (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) | truelight | |
2005-03-24 | (svn r2047) -Fix: never commit your own personal changes... :( | truelight | |
2005-03-24 | (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h | truelight | |
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking) | |||
2005-03-24 | (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this ↵ | truelight | |
revision!! (with tnx to Celestar, Hackykid, dp-_ and Tron) | |||
2005-03-24 | (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user | truelight | |
2005-03-24 | (svn r2043) -Fix: committed too many files in the last commit | truelight | |
2005-03-24 | (svn r2042) -Fix: forgot to remove a printf ;) | truelight | |
2005-03-24 | (svn r2041) -Fix: not all vehicles did get a day_proc call (because of ↵ | truelight | |
rounding errors) | |||
2005-03-24 | (svn r2040) Readd check that got accidently removed in r2022 | tron | |
2005-03-23 | (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint | tron | |
remove now unused enums and remove a redundant condition in one if | |||
2005-03-23 | (svn r2038) -Fix: A player only received the money for one rail when ↵ | tron | |
clearing a tile with 2 rails and signals While here rewrite parts of the function to (hopefully) increase clarity | |||
2005-03-23 | (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. | tron | |
2005-03-23 | (svn r2036) Fix FindNearestHanger(), it never worked correctly because ↵ | tron | |
0xFFFF != 65000 and a 16bit number has no 17th bit While here also do some const gymnastics | |||
2005-03-23 | (svn r2035) - Remove unneeded realloc() | tron | |
- Use TileOffsByDir() instead of home brewed table | |||
2005-03-20 | (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD ↵ | celestar | |
flags for depots by something more meaningful | |||
2005-03-20 | (svn r2033) - Fix: Fix some more desync by saving the town growth frequency ↵ | pasky | |
iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. | |||
2005-03-19 | (svn r2032) -Codechange: A less hackish version of SVN version detection for ↵ | Celestar | |
OS/2 (orudge) | |||
2005-03-19 | (svn r2031) -Fix: Station #256 now gets cargo delivered as well | celestar | |
2005-03-19 | (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs | celestar | |
2005-03-19 | (svn r2029) -Fix: Added files I forgot to svn add the previous commit | celestar | |
2005-03-19 | (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, ↵ | celestar | |
updated readme, initial clipboard support (orudge) | |||
2005-03-19 | (svn r2027) Fixed a typo in the brazilian-portuguese language name | miham | |
2005-03-19 | (svn r2026) Moved brasilian_portuguese to finished languages | miham | |
2005-03-19 | (svn r2025) Daily langfile changes - 05/03/19 | miham | |
2005-03-19 | (svn r2024) -Fix: [autoreplace] reverted all changes involving ↵ | bjarni | |
v->set_for_replacement as they caused desyncs. The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just because it is set to be autoreplaced. We will have to find a better way to solve this problem. Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one) | |||
2005-03-19 | (svn r2023) Added brazilian-portuguese translation [yet unfinished] | miham | |
2005-03-18 | (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and ↵ | tron | |
simplify the function | |||
2005-03-17 | (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the ↵ | pasky | |
towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. |