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2005-03-09(svn r1970) Fix some warnings which Cygwin showedtron
2005-03-08(svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more ↵Darkvater
comform the ones used throughout the game.
2005-03-08(svn r1968) - Fix: [NPF] Mixed declarations and statementsmatthijs
2005-03-08(svn r1967) Codechange: A mix of mostly indentation-related tidyups.pasky
2005-03-08(svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. ↵Darkvater
Breaks people! Don't forget the breaks in switch() statements!!
2005-03-08(svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should ↵matthijs
have been used two commits ago. Message for last commit should have been: - Add: [NPF] Added penalty for curves, straighter paths are now preferred when the length is the same. (HackyKid)
2005-03-08(svn r1964) - Add: [NPF] Added a penalty matthijs
2005-03-08(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on ↵matthijs
the path. - Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08(svn r1962) - SVN: set eol-style property for the last fileDarkvater
2005-03-08(svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out ↵Darkvater
of bounds array check.
2005-03-08(svn r1960) Darkvater
- SVN: ignore some files created with KDevelop - SVN: set eol-style properly for some of the newly added files _M . _M npf.c _M debug.c _M npf.h _M debug.h _M lang/unfinished/frisian.txt _M lang/unfinished/lithuanian.txt _M lang/unfinished/estonian.txt _M pool.c _M depot.c _M pool.h _M depot.h _M string.c _M string.h _M strings.h _M table/sprites.h _M table/currency.h _M table/files.h _M namegen.h
2005-03-08(svn r1959) -Fix: Repaired two memleaks I have hacked :(Celestar
2005-03-08(svn r1958) GenerateStationName() tidyup.pasky
2005-03-08(svn r1957) Compilation fix.pasky
2005-03-07(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better ↵matthijs
with larger stations (HackyKid)
2005-03-07(svn r1955) Fix: Make the town growth frequency scale properly both up and ↵pasky
down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
2005-03-07(svn r1954) Fix: The new AI now does not think it can connect to the road by ↵pasky
building its piece of road above the end of a tunnel anymore.
2005-03-07(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some ↵pasky
sprintf()s replced by snprintf()s.
2005-03-06(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ↵pasky
maps. (Inspired by toholio.)
2005-03-06(svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses ↵pasky
simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too.
2005-03-06(svn r1950) Fix: A slight adjustment in the DoRandom() function which ↵pasky
however causes dramatic improvement in the distribution of random numbers. With the original generator, e.g. Random()%44 on 100 attempts regularily generated only 22 different values! With this adjustment, the distribution is much more uniform, almost approaching the glibc's random() call. This means the random numbers are actually usable i.e. for the town names generators which almost never tried a large part of the names while others were very frequent. Note that we attempted to test whether the randomness did not degrade in some other way, and it came clean from the tests we performed. If you spot anything fishy, try without this patch, though.
2005-03-06(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now ↵pasky
selecting colours actually works.
2005-03-06(svn r1948) Add an explicit copyright notice regarding the Czech town names ↵pasky
generator and an offer to help. :-)
2005-03-06(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so ↵pasky
that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
2005-03-06(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot ↵pasky
built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
2005-03-06(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of ↵darkvater
network_core.h (Tron)". - VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06(svn r1944) Make --help output for -d at least somewhat useful.pasky
2005-03-06(svn r1943) Show the sprite ID in the check_length() error message. Also ↵pasky
show the correct sprite ID in the spriteskip notice.
2005-03-06(svn r1942) Fix r1938tron
2005-03-06(svn r1941) Report missing NewGRF file as a fatal error.pasky
2005-03-06(svn r1940) TODO about usrerror().pasky
2005-03-06(svn r1939) Revert part of r1938 which accidently crept intron
2005-03-06(svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ...tron
2005-03-06(svn r1937) TILE_FROM_XY() returns a TileIndex, not an inttron
2005-03-06(svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug ↵tron
where a TileIndex was only 24bit wide (on 32bit architectures)
2005-03-06(svn r1935) Missing braces; while here turn the ifs into a single switchtron
2005-03-06(svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and ↵tron
similar stuff)
2005-03-06(svn r1933) typedef socklen_t for BeOStron
2005-03-06(svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's ↵pasky
hope nothing conflicts with it in X.
2005-03-05(svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut.pasky
2005-03-05(svn r1930) Cleaned up the postfix-ending connecting code and introduced ↵pasky
some simple postfix-last-letter transformations when the ending first letter is 'i'.
2005-03-05(svn r1929) Feature: [namegen] Support for dynamic generation of the Czech ↵pasky
town names. The static names are still used in 1/4 of cases. I think the tables for dynamic generation must look pretty spectacular. :-) New stems are still needed and there can be occasional glitches, please let me know. I guess that this method of dynamic generation could be used for at least Slovak town names, too. And possibly other Slavic languages?
2005-03-05(svn r1928) Miscellaneous cleanups (data types, whitespace, const correctness)tron
2005-03-05(svn r1927) Replace implementation of UpdateStationAcceptance(). The new one ↵tron
doesn't malloc() and calculates the station area in one pass instead of 3
2005-03-05(svn r1926) Codechange: Renamed some of the predefined town names arrays for ↵pasky
consistent naming. - name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1 and name_german_hardcoded were renamed to *_real. - name_slovakish_1 was renamed to name_slovak_real. - name_finnish_2[ab] was renamed to name_finnish[12]. - Added comment near the town_names setting definition about the "Slovakish" pigginess.
2005-03-05(svn r1925) Fixed an infinite loop if the town generator runs out of town ↵pasky
names. The number of generated towns is then limited by the number of available names.
2005-03-04(svn r1924) Use same type names in declaration and implementationtron
2005-03-04(svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. ↵Darkvater
The width was not calculated using unsigned values, so all characters above 128 were "negative" - Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
2005-03-03(svn r1922) - Fix: Disappearing of crashed trains inside tunnels were not ↵Darkvater
checked properly.
2005-03-03(svn r1921) -Fix: Out of bounds array access which caused oil rigs to accept ↵tron
other cargo types besides passengers and mail