Age | Commit message (Collapse) | Author |
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ViewportHighlightMode
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modified (M) version
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msys/mingw
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compilation failures.
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problematic autoroad placement in some cases
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noticeable with autoroad)
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same manner as others do.
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could case an assertion error. Patch by divide.
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current state and the state in the nearby future of OpenTTD.
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option
-Change: Enable one way roads like the remove via a toolbar icon
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rail building all react the same on CTRL as autorail.
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chance was really a 32769 in 65536 chance.
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directly use to change their behaviour, during network games as this can cause desyncs.
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stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.
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trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
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autoroad button
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something more descriptive
-Change: invert the two single roads gui buttons, making it consistent with rails toolbar
Based on a patch by Octopussy
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there are less diff when it is modified by MSVC
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czech - 1 changed by Hadez (1)
estonian - 1 fixed by kristjans (1)
french - 10 changed by glx (10)
italian - 3 fixed, 1 changed by lorenzodv (4)
japanese - 1 fixed by ickoonite (1)
slovenian - 1 fixed by Necrolyte (1)
swedish - 4 fixed, 4 changed by daishan (8)
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(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
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when the all vehicles are removed from the "current" group.
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WindowHighlightMode constants. Patch by SmatZ.
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ViewportPlaceMethod enumified constant. Patch by SmatZ.
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LeviathNL.
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cargos that are selected in the filter. Patch by divide.
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divide.
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first two. Patch by SmatZ.
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the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
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user-defined bit mask (prop 25) via callback 36
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cause a crash...
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follow our format
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the funding industry window. In some languages, it gets drawn outside of the gui.
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newgrf industry type to 'real' industry type
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instead of crashing.
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wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
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the news item pops up after the industry has been removed from the map.
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90 degree turn immediately after a 180 degree turn.
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