Age | Commit message (Collapse) | Author | |
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2004-12-23 | (svn r1253) -Update: updated the multiplayer doc a bit. | truelight | |
Via this commit I wanted to thank everyone who helped with this new network, with some people by name: Bjarni, for Endian support, Hackykid, for Masterserver and ingame server-list, Geniusdex, for suggestions and bug reporting, Darkvater, for the Windows testing, Tron, for his comments and suggestions for the network, sign_de, for his general help around the network, orudge, for his kind offer to host our masterserver, dominik, for the network GUI, and all the others I did not mention or forgot. Thank you all :) | |||
2004-12-23 | (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the ↵ | truelight | |
date for in which year the server must restart hisself. (0 = disabled, default value) | |||
2004-12-23 | (svn r1251) -Fix: [Console] The alias 'clean_company' is now working correctly | truelight | |
2004-12-23 | (svn r1250) -Fix: a dedicated server could not kick user number 1 | truelight | |
2004-12-23 | (svn r1249) -Fix: new files in the last commit had double content | truelight | |
2004-12-23 | (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge) | truelight | |
Works fine, beside some minor stuff: - Network is not working yet - Keyboard is not working - No MIDI support - 'A few file selector bugs involving drives' | |||
2004-12-23 | (svn r1247) -Fix: [ 1090313 ] Shares are now also sold when a company goes ↵ | truelight | |
bankrupt | |||
2004-12-23 | (svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because | truelight | |
company-index was sent, which should have been the client-index | |||
2004-12-23 | (svn r1244) -Fix: no longer show the current password when 'set company_pw' ↵ | truelight | |
is called without parameters (technical not possible, sorry DV) | |||
2004-12-23 | (svn r1243) -Fix: Scenario road-building toolbar also stickified. Thx for ↵ | darkvater | |
the notice teeone | |||
2004-12-23 | (svn r1242) -Fix: fix some morhpos warnings (tokai) | darkvater | |
2004-12-23 | (svn r1241) -To get empty password, '*' is not needed in the gui; forgot to ↵ | darkvater | |
remove it from the tooltip...it's late already. | |||
2004-12-23 | (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. | darkvater | |
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out. | |||
2004-12-22 | (svn r1239) -Feature: Added gui option of setting company password. It can ↵ | darkvater | |
be found in the 'company information' window -Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one. -Added a space between company name and player; looks better | |||
2004-12-22 | (svn r1238) Changelog update with the mac specific stuff since 0.3.4 | bjarni | |
2004-12-22 | (svn r1237) -Fix: Viewports crash when too many viewports are open. Their ↵ | darkvater | |
amount was not updated to reflect the updated windows amount (thx lefti) | |||
2004-12-22 | (svn r1236) MorphOS: added make release like in OSX (tokai) | bjarni | |
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai) | |||
2004-12-22 | (svn r1235) Daily langfile updates (automatic) | miham | |
2004-12-22 | (svn r1233) Fixed several currency issues. Now currencies should work ↵ | dominik | |
correctly again. | |||
2004-12-22 | (svn r1232) Plug memory leak | tron | |
2004-12-22 | (svn r1231) -Fix: missing header file for console_cmds.c | truelight | |
2004-12-22 | (svn r1228) -Add: [Network] When a server normally shuts down, it removed ↵ | truelight | |
itself from the server-list | |||
2004-12-22 | (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers) | truelight | |
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up | |||
2004-12-22 | (svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only ↵ | darkvater | |
status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :) | |||
2004-12-22 | (svn r1222) Currency cleanup. Changed some currency symbols according to ↵ | dominik | |
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones). | |||
2004-12-22 | (svn r1219) -Fix: compilation for windows release build (forgotten VARDEF) | darkvater | |
2004-12-22 | (svn r1218) Fix: Autosaves go to the correct folder again with ↵ | dominik | |
keep_all_autosave enabled | |||
2004-12-22 | (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." | dominik | |
2004-12-22 | (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all ↵ | darkvater | |
three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows") | |||
2004-12-22 | (svn r1213) -Feature: Stickified vehicle lists | darkvater | |
2004-12-22 | (svn r1212) -Feature: sticky windows all build-toolbars | darkvater | |
2004-12-21 | (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just ↵ | darkvater | |
make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized | |||
2004-12-21 | (svn r1210) Daily langfile updates (automatic) | miham | |
2004-12-21 | (svn r1209) -Fix: fix compiler warning (sorry) | truelight | |
2004-12-21 | (svn r1208) -Fix: the owner-check introduced in r1203 now also works ↵ | truelight | |
correctly for bridges (the middle-parts don't have any owner) | |||
2004-12-21 | (svn r1207) -Fix: Compiler warning due to the modified catchment areas | celestar | |
2004-12-21 | (svn r1206) Fix: Polished build docks window a bit. | dominik | |
2004-12-21 | (svn r1205) Fix: Made the network window a bit wider, so that other ↵ | dominik | |
languages don't have overlapping strings | |||
2004-12-21 | (svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly) | truelight | |
2004-12-21 | (svn r1203) -Fix: the pathfinder no longer sees rail with an other owner as a | truelight | |
possible route. This also makes sure signals don't show red because there is a train on the track of an other owner. | |||
2004-12-21 | (svn r1202) -Fix: removed unused variable | truelight | |
2004-12-21 | (svn r1201) -Fix: I forgot to add a * in r1183 ;) | truelight | |
2004-12-21 | (svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the | truelight | |
road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off. | |||
2004-12-21 | (svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when ↵ | truelight | |
a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :)) | |||
2004-12-21 | (svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other | truelight | |
companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner) | |||
2004-12-21 | (svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from ↵ | truelight | |
WE_KEYPRESS. Now you can change your player-name in the GUI again :) | |||
2004-12-21 | (svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now. | truelight | |
2004-12-21 | (svn r1195) Daily langfile updates (automatic) | miham | |
2004-12-20 | (svn r1194) Feature: You can now add and remove servers from the server ↵ | dominik | |
list. Those will be remembered until you delete them by pressing the Delete key. | |||
2004-12-20 | (svn r1189) Fix vehicle list update glitch when moving waggons in depots | tron | |