Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-06 | (svn r1402) Trim trailing whitespace | tron | |
2005-01-06 | (svn r1401) -Fix: glitches in train-depot GUI (tnx to Hackykid) | truelight | |
-Fix: glitch in Company Overview GUI (Hackykid) | |||
2005-01-06 | (svn r1400) -Fix: signal stays red if a track is removed (Darkvater / Tron / ↵ | truelight | |
TrueLight) | |||
2005-01-06 | (svn r1399) -Fix: Fixes for compiling with Watcom C/C++ (ie, OS/2 port). ↵ | truelight | |
(orudge) Note: If people could watch out for initialising structs with *non-constants* in future... it's a bit annoying, I know, but Open Watcom isn't the only compiler which doesn't support this (yet) - Borland, for example, still doesn't like it. | |||
2005-01-06 | (svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This ↵ | darkvater | |
includes 'Add Server', chat, etc. Feature is Windows only. | |||
2005-01-06 | (svn r1397) Add missing RESIZE_NONE | tron | |
2005-01-06 | (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff | tron | |
2005-01-06 | (svn r1395) Fix assertion when building road bridge | tron | |
2005-01-05 | (svn r1393) fix [ 1096026 ]. Autorenew trains should now hopefully work like ↵ | bjarni | |
it did before autoreplace was added DEREF_ENGINE is now used in autoreplace | |||
2005-01-05 | (svn r1392) Use TileOffsByDir() instead of home brewed table | tron | |
2005-01-05 | (svn r1391) Make an assert map size agnostic | tron | |
2005-01-05 | (svn r1390) Use TileOffsByDir() instead of home brewed table | tron | |
2005-01-05 | (svn r1389) -Add: [Network] Added packet protection. No longer a client or ↵ | truelight | |
server reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead. | |||
2005-01-05 | (svn r1388) Feature: [SDL] Show revision number in window title | dominik | |
2005-01-05 | (svn r1387) Fix: Airplanes now also crash when only one invalid order is in ↵ | dominik | |
the schedule | |||
2005-01-05 | (svn r1386) Move TileIndexDiff to map.h | tron | |
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir() | |||
2005-01-05 | (svn r1385) Fix: [ 1095020 ] When all stations in an aircraft's order list ↵ | dominik | |
are demolished, the plane eventually crashes (running out of fuel) | |||
2005-01-05 | (svn r1384) Fix: Sometimes when lists were saved, a lot of blank lines had ↵ | dominik | |
been added | |||
2005-01-05 | (svn r1383) Fix: You can now also delete automatically found servers by ↵ | dominik | |
pressing "del" Fix: The scrollbar is correctly updated when deleting servers | |||
2005-01-05 | (svn r1382) Make automatic placement of rails in front of train depots map ↵ | tron | |
size agnostic | |||
2005-01-05 | (svn r1381) Fix: [ 1095143 ] Servers list now also saves the port | dominik | |
2005-01-04 | (svn r1380) -Fix: missed widget fixes; thanks Jango and TestMan57 | darkvater | |
2005-01-04 | (svn r1379) -Fix: various GUI glitches. Added default sizes to various ↵ | darkvater | |
widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me! | |||
2005-01-04 | (svn r1378) Fix: train engines are now only replaced if the engine is really ↵ | bjarni | |
set to be replaced and they are replaced to the type that engine type is set to be replaced to (instead of whtat the first engine in the train is set to) | |||
2005-01-04 | (svn r1377) -Fix: only a server can rename a town in a MP game | darkvater | |
2005-01-04 | (svn r1376) fixed an issue where a modified client could try to replace a ↵ | bjarni | |
vehicle to an invalid engine ID and crash the server. Now the server just rejects the request. Also added a check for vehicle ownership, so you should not be able to replace other player's vehicles | |||
2005-01-04 | (svn r1375) -Fix: [1050990] Buying trains sometimes accounted for ↵ | darkvater | |
incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky. | |||
2005-01-04 | (svn r1374) -Feature: Add sticky item to finances window; sticky remains ↵ | darkvater | |
when requesting big/small window -Moved resize icon in save dialog to bottom-right | |||
2005-01-04 | (svn r1373) -Fix: compilation fix for windows | darkvater | |
2005-01-04 | (svn r1372) -Fix: fixed some GUI glitches introduced with resize-buttons | truelight | |
2005-01-04 | (svn r1370) -Add: added console support for loading maps. Use 'load', ↵ | truelight | |
'list_files' and 'goto_dir' to navigate and load games. | |||
2005-01-04 | (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. ↵ | darkvater | |
Anywhere where there are horizontal scrollers these are now left/right arrows | |||
2005-01-04 | (svn r1368) -Fix: Disabled dropdown menu options are gray again (instead of ↵ | truelight | |
blue) (redid revision 1357) | |||
2005-01-04 | (svn r1367) -Fix: Full-Loading trains no longer get "lost" after a while ↵ | matthijs | |
(Hackykid) | |||
2005-01-04 | (svn r1366) -Fix: [1093186] rough land in snow upon dying of tree | darkvater | |
2005-01-04 | (svn r1365) -Fix: very, very nasty buffer overflow bug introduced with ↵ | darkvater | |
replace vehicles. You CANNOT access the i[255] of an array that only has 255 elements! I will kick the next person that does that so hard...goddammit (I only noticed it because it screwed up my console in the debug build and took me at least an hour to fix) | |||
2005-01-03 | (svn r1361) -Remove .cod files from VS6 project as well (bociusz) | darkvater | |
2005-01-03 | (svn r1359) Fix typos in last commit | tron | |
2005-01-03 | (svn r1358) Assert bounds of depot list when searching for a depot | tron | |
2005-01-03 | (svn r1357) -Fix: Disabled dropdown menu options are gray again (instead of ↵ | darkvater | |
blue) | |||
2005-01-03 | (svn r1356) -Fix: [1092363] missing GCC_PACK in oldloader.c (thx hafken) | darkvater | |
2005-01-03 | (svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite ↵ | darkvater | |
rocks as well | |||
2005-01-03 | (svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, ↵ | tron | |
not some arbitrary data types | |||
2005-01-03 | (svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place ↵ | darkvater | |
rocks on trees and vice versa | |||
2005-01-03 | (svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side ↵ | darkvater | |
is possible during the game until someone buys road vehicles. In networked games only the server can change it. | |||
2005-01-03 | (svn r1351) fixed issue in last commit where it it not update the replace ↵ | bjarni | |
train window properly when changing company colour (the lower two panels stayed the old colour until the window was reopened) | |||
2005-01-03 | (svn r1350) Replace Vehicle GUI: | bjarni | |
- Replaced "WP(w,replaceveh_d).line_height" with "w->resize.step_height" since they needed to be the same anyway - Cleaned the code a litte for readability (like correct tabbing) - Added company color to replace vehicle windows to make them look like the rest of the vehicle windows and made the caption text white (also to fit the standard) --This line, and those below, will be ignored-- M vehicle_gui.c M lang/english.txt M window.h | |||
2005-01-03 | (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor | darkvater | |
2005-01-03 | (svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵ | truelight | |
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way | |||
2005-01-03 | (svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two ↵ | darkvater | |
bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide; |