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2005-01-29(svn r1718) Use the enum TileType as parameter/return type for ↵tron
[GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29(svn r1717) -Fix: some compilation problems for braindead VS6 and added ↵darkvater
missing files to project (thx bociusz)
2005-01-29(svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving ↵tron
the map
2005-01-29(svn r1715) Move [GS]etMapExtraBits to tile.[ch]tron
2005-01-29(svn r1714) Add missing includetron
2005-01-29(svn r1713) Split off several functions which query/set information about a ↵tron
single tile from map.h and put them into a seperate file tile.h
2005-01-29(svn r1712) - Fix: a hacked client can no longer send other players trains ↵bjarni
to a depot - Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced Now all 4 types of vehicles goes to a depot if they needs to be replaced
2005-01-29(svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)bjarni
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging) Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
2005-01-29(svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the ↵bjarni
time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles )
2005-01-28(svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot ↵bjarni
if they need to be replaced
2005-01-28(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where ↵bjarni
a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
2005-01-28(svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot ↵bjarni
if they needs to be replaced
2005-01-28(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()tron
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
2005-01-28(svn r1705) Sign owner variable is a byte, not int32 of coursedominik
2005-01-28(svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed ↵dominik
correctly in the hangar window
2005-01-28(svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now ↵dominik
also scrolls exactly in tile direction if e.g. up and left are pressed
2005-01-28(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf ↵dominik
file doesn't exist
2005-01-27(svn r1701) Style police ^^tron
2005-01-27(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles ↵bjarni
that are not available yet (Hackykid)
2005-01-27(svn r1699) - Feature [autoreplace] a plane will now go to the hangar right ↵bjarni
after landing if it needs to be replaced - Fix [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar
2005-01-27(svn r1698) - Feature [autoreplace] helicopters will now go to the nearest ↵bjarni
hangar if they are set to autoreplace and don't have any airport with a hangar in schedule
2005-01-27(svn r1697) Remove superflous special case for the VOID border tiles in ↵tron
FindLandscapeHeightByTile() While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out
2005-01-27(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where ↵tron
it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-27(svn r1695) -Fix: I broke maximum speed sorting for anything but trains with ↵Celestar
the new acceleration. Sorry
2005-01-27(svn r1694) -Fix: Forgot to remove a DEBUG statement :(celestar
2005-01-27(svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying toCelestar
expand railroad stations beyond maximum spread
2005-01-26(svn r1691) -Fix: oops, forgot to bump the company-info-versiontruelight
2005-01-26(svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace ↵bjarni
to get vehicles, that's not invented yet - Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
2005-01-26(svn r1689) -Fix: big typo in network_udp.c, the company-password flag ↵truelight
didn't work
2005-01-26(svn r1687) - Feature: [autoreplace] server now checks for ↵bjarni
plane<->helicopter replacement and reject replacement if needed
2005-01-26(svn r1686) Fix (Work around?) crash when generating tropical mapstron
2005-01-26(svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as ↵dominik
helicopters, as introduced in r1682
2005-01-26(svn r1684) - Fix: [autoreplace] made sure that planes only show planes in ↵bjarni
replace GUI and helicopters only show helicopters
2005-01-26(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently ↵tron
works, but on non-square maps the wrong tiles would get marked as MP_VOID
2005-01-26(svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly ↵dominik
recognized
2005-01-26(svn r1681) -Feature: New realistic acceleration.celestar
This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off
2005-01-26(svn r1680) Feature: Replace train GUI now remembers the railtype selected ↵bjarni
in the dropdown menu
2005-01-26(svn r1679) Fix: dropdown menus now returns the index of the string that was ↵bjarni
clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;)
2005-01-26(svn r1678) Added cheat option for setting production of raw-material ↵miham
product industries in game
2005-01-26(svn r1677) Forgot to change the save/load size for 3 variablestron
2005-01-25(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and ↵tron
adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25(svn r1675) Ignore scenario filestron
2005-01-25(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom ↵dominik
levels
2005-01-25(svn r1673) - Codechange: Removed some redundant comments from r1667dominik
Saving the player color for signs will work right after the savegame bump
2005-01-25(svn r1672) Simplify dependency tracking and actually implement it for C++ ↵tron
files, too. Note: Do "make clean" to get rid of the old dependency files
2005-01-25(svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an ↵tron
optimization flag
2005-01-25(svn r1670) Garbage collect some variables, because they are only used once ↵tron
and hide magic, like containing -o where a filename must be the next parameter
2005-01-25(svn r1669) Rename all ttd_XXX to just XXX, because we already know who we ↵tron
are (;
2005-01-25(svn r1668) -Fixed windows installer (autorail.grf) and a changelog typodarkvater
2005-01-25(svn r1667) - Feature: Signs are now shown in the color of the player who ↵dominik
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)