Age | Commit message (Collapse) | Author |
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build attempts at unbuildable industries.
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created during the game.
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(some of it is used in the very near future).
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probability to decide which industry to build.
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local variable.
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IndustryBuildData::TryBuildNewIndustry().
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metadata struct as well
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with a list
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index to ReadLanguagePack, and simplify one of its callers
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of dynlang
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metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
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pointer.
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afterwards.
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the language "list"
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ships/aircraft got switched
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degree turn option doesn't need to mention it's not supported for OPF
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(un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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catalan - 1 changes by arnau
polish - 2 changes by silver_777
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causing it to be overwritten by the "sort by" string
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work around a compiler bug in gcc-4.0.1 which breaks graphics display in x86_64 binaries (Rubidium)
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frequently as done for other vehicle types.
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basque - 49 changes by HerrBasque
polish - 1 changes by voythas
portuguese - 1 changes by JayCity
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when installing (Win32)
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for instead of having cargo waiting
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UpdateStationWaiting
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constants (uni657)
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code as well (Hirundo)
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vehicles entering or leaving a tunnel (Hirundo)
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entering or leaving a tunnel (Hirundo)
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the tunnel / bridge entering code (Hirundo)
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(anymore) after an aircraft crashed
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of a vehicle, not just the head of the vehicle
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language files
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modifying it)
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differs between the file scan and other stages
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(disabled/influencing) NewGRFs weren't properly ignored which could cause a desync
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NewGRF for desync purposes" message
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joining/starting a server)
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the style used by the max case constant's name
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about to the limit imposed by the NewGRF specs as we're already quite close to the limit; less than 10% from the limit with the currently translated languages
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