Age | Commit message (Collapse) | Author |
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for their directory
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scenario editor.
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during progress instead of waiting 200ms
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world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
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belarusian - 11 changes by KorneySan
catalan - 16 changes by arnau
czech - 5 changes by SmatZ
finnish - 17 changes by jpx_
french - 1 changes by glx
german - 8 changes by planetmaker
hungarian - 17 changes by IPG
italian - 28 changes by lorenzodv
persian - 170 changes by Peymanpn
polish - 2 changes by wojteks86
russian - 13 changes by Lone_Wolf
swedish - 11 changes by Zuu
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dutch - 10 changes by habell
english_US - 8 changes by Rubidium
german - 1 changes by planetmaker
italian - 10 changes by lorenzodv
polish - 8 changes by xaxa
romanian - 4 changes by kkmic
russian - 4 changes by Lone_Wolf
serbian - 4 changes by etran
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intro game for the first time
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centre tile is a bridge ramp/tunnel portal.
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tunnel or bridge
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lake is created
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window if a certain (configurable) threshold has been reached and its not a stable release
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language file
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more logical location
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english_US - 3 changes by Rubidium
french - 3 changes by glx
german - 3 changes by planetmaker
lithuanian - 13 changes by vytulis7
persian - 182 changes by Peymanpn
brazilian_portuguese - 6 changes by Tucalipe
romanian - 6 changes by tonny
russian - 6 changes by Lone_Wolf
serbian - 6 changes by etran
spanish - 6 changes by Terkhen
vietnamese - 6 changes by nglekhoi
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account.
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reason to do so (no UI to update)
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needed)
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drawn when a modal progress is busy
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forgotten
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variables to progress.cpp/h
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GrfProcessingState, and reset them after each loading stage.
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GrfProcessingState, and reset them after each loading stage.
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temporary data at a specific spot, esp. clear 'data_blocks' now.
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loading into a struct.
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units. (Hirundo)
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kind of unsigned. But since both were already casted to the right types later, this makes actually no difference.
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include the size of the parameter on the stack. (based on patch by Hirundo)
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codes in old OpenTTD. (Hirundo)
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