Age | Commit message (Collapse) | Author |
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-Fix: Sort the directories when making a scenario list
-Fix: Sort the directories when making a savegame list on Windows
-Fix: On OS/2 show the trailing \ if the current directory is a root directory
-Regression: On OS/2 the savegame list showed the scenario directory or crashed (probably introduced in r2609)
The rest is diff reduction between the 3 variants
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Partly reverted r2290
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english.txt)
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end of a grf file instead of its callers - this simplifies the code a bit
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make the info target more informative
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2817 in scenario editor. This was introduced in 2817
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the sprite loading was altered this is no longer necessary.
While here remove another write-only variable (_spritecache_size) and fix a comment (sprite replaces a lowercase letter instead of uppercase)
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spelling of "brûlé", fully translate partly untranslated strings and remove gratuitous whitespace (i hope i got it right)
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This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too
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it's the only ObjectiveC consumer
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separate step.
This should fix the dependency related problems and reduce the number of recompiled files when table/strings.h changes
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alignment of the musick track display
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arrays and simplify GetSpriteDimension() a bit
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new SVN-handler in WebTranslator
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is in
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the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
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about the custom currency behind a #define
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it static. Tell me if there's a problem, because i removed it from network_server.c, but afaict it should be ok
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autoreplace failed if new engine is cheaper than the old one (peter1138)
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save/load code, static in saveload.c
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serverside
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
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scattering it in several unrelated files
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to multiple simultaneous saves and therefore severe corruption
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void*.
Also add the new files to the MSVC project files.
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than one thread
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