Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-18 | Fix #8104: Always add WINDOW_RESIZABLE flag to SDL2 (#8211) | nikolas | |
This fixes a bug that can reproduced with these steps: * Start openttd in fullscreen mode * Turn off fullscreen mode * Try to resize the window. The window can't be resized. | |||
2020-06-12 | Update: Translations from eints | translators | |
polish: 1 change by MaksOPENTTD1 danish: 1 change by beruic | |||
2020-06-12 | Add: [CMake] Always export compile commands (#8199) | Frédéric Simonis | |
2020-06-10 | Revert f51e66f6: creating zip bundle fails for MacOS | glx22 | |
2020-06-09 | Cleanup: Fix typos in code comments. | TechGeekNZ | |
2020-06-09 | Cleanup: Give `SetDirtyBlocks` a more descriptive name. | TechGeekNZ | |
2020-06-09 | Fix: [CMake] SDL2 Sound was not included | arikover | |
2020-06-08 | Fix: Display banlist's indexes correctly | Miguel Horta | |
Bug introduced via commit ab711e6942 | |||
2020-06-08 | Fix: CMake option values should be ON/OFF | glx22 | |
2020-06-08 | Fix: Restore compression of pdb | glx22 | |
2020-06-08 | Fix: Generate windows installer only for stable releases | glx22 | |
2020-06-08 | Fix: Restore zip bundle for MacOS | glx22 | |
2020-06-07 | Fix: [CMake] Error when SDL2 provides SDL2Config | Frédéric Simonis | |
2020-06-07 | Cleanup: Correct typographic errors in code comments. | TechGeekNZ | |
2020-06-07 | Cleanup: Add undocumented parameter to GetSpriteSize. | TechGeekNZ | |
2020-06-06 | Fix: MacOS bundle creation | glx | |
2020-06-05 | Fix: Incorrect REV_YEAR, and parsing of .ottdrev | glx | |
2020-06-05 | Fix: update COMPILING.md stating what changed with CMake | Patric Stout | |
2020-06-05 | Codechange: remove #ifdef from .cpp files to exclude features | Patric Stout | |
With CMake, these files are simply not compiled to start with. | |||
2020-06-05 | Fix: [AzurePipelines] switch the CI / CD to CMake too | Patric Stout | |
This also means dropping Debian/jessie, as it has a CMake that is too old (3.0), with no real path to upgrade. | |||
2020-06-05 | Add: create bundles via CPack | Patric Stout | |
CPack works closely together with CMake to do the right thing in terms of bundling (called 'package'). This generates all the packaging we need, and some more. | |||
2020-06-05 | Add: introduce CMake for project management | Patric Stout | |
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc. | |||
2020-06-05 | Codechange: rework how grf and ob[msg] are generated | Patric Stout | |
For grfs, it now uses CMake scripts to do its job, and both grf files are split into their own folder to make more clear what is going on. Additionally, it no longer builds in-source (although the resulting grf is copied back in the source folder). For ob[msg] it now uses CMake scripts to generate the translation files; the result is no longer stored in-source (but in the build folder). Although all files are available to create the GRFs and basesets, it won't really work till CMake is introduced (which will happen in a few commits from here) | |||
2020-06-05 | Codechange: move regression outside of bin and make it work via CMake script | Patric Stout | |
The tst_stationlist savegame had to be changed to start the correct AI. In the old setup, all regression AIs had the same name, which made it impossible to run both regressions in parallel. With the new setup this is possible. Although all files are available to run the regression, it won't really work till CMake is introduced (which will happen in a few commits from here) | |||
2020-06-05 | Remove: all existing project files | Patric Stout | |
This prepares for the switch to CMake, which takes over all current exisiting forms of project files. | |||
2020-06-05 | Fix: unbreak building with ICU on macOS | Marcus Calhoun-Lopez | |
A symbol clash breaks building ICU on macOS, and although it isn't necessary, it might as well be possible. | |||
2020-06-05 | Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle ↵ | TechGeekNZ | |
instead of Station. | |||
2020-06-05 | Cleanup: Add note explaining how settings.h is generated from source. | TechGeekNZ | |
2020-06-05 | Cleanup: Fix typo in settings.h.preamble. | TechGeekNZ | |
2020-06-04 | Codechange: Realign SDL driver with SDL2 driver to ease maintenance and ↵ | TechGeekNZ | |
emphasise differences. | |||
2020-06-01 | Codechange: remove has_newindustries global | Yexo | |
2020-06-01 | Codechange: replace custom timer and OnGameTick() with OnHundrethTick() | Yexo | |
2020-06-01 | Codechange: remove has_newhouses global | Yexo | |
2020-06-01 | Add: [Script] Native priority queue; useful e.g. for pathfinders. | Michael Lutz | |
2020-06-01 | Fix #8066: Try another fallback colourspace if first one fails | Niels Martin Hansen | |
2020-06-01 | Fix: [Win32] Crash message not fitting in crash dialog | glx | |
2020-06-01 | Fix #7970: [Win32] Disable event loop on crash to prevent recursive faults | glx | |
2020-06-01 | Fix #8166: don't crash on loading an invalid roadtype newgrf | Yexo | |
Initialization code for GRFFile::roadtype_map was copied from railtype_map. But while RailType is a byte-sized enum and could thus be initialized via memset, RoadType doesn't have a defined size. | |||
2020-06-01 | Fix #8024: make online content gui more responsive while loading | Yexo | |
Previously the internal content list was invalidated and sorted for every new item added. Now the sorting is delayed until the GUI is drawn, which means we only sort once per GUI tick. Since the amount of incoming items per GUI tick is not controlled by the GUI but rather by network speed, we were previously doing a lot of duplicate work per tick, causing the mouse cursor to lag while the list was initialized. | |||
2020-05-30 | Update: Translations from eints | translators | |
croatian: 1 change by VoyagerOne | |||
2020-05-28 | Cleanup: Correct typographic errors in code comments. | TechGeekNZ | |
2020-05-27 | Fix: Compilation warnings in story_gui and script_story_page | Jonathan G Rennison | |
See: #7896 | |||
2020-05-27 | Update: Translations from eints | translators | |
chinese (traditional): 2 changes by ww9980 chinese (simplified): 1 change by ww9980 | |||
2020-05-26 | Fix: Inconsistency in handling of SDL2 in source.list | glx | |
2020-05-26 | Fix: VS 2019 16.6 doesn't like newlines in <SettingsCommandLine> | glx | |
2020-05-22 | Feature: Push-buttons on storybook pages (#7896) | Niels Martin Hansen | |
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit. | |||
2020-05-21 | Codechange: Store info about the dedicated server log file in globals with ↵ | Michael Lutz | |
automatic destruction to simplify control flow in openttd_main. | |||
2020-05-21 | Codechange: Use std::string in the driver and blitter selection code. | Michael Lutz | |
2020-05-21 | Codechange: Store base set related texts in std::strings. | Michael Lutz | |
2020-05-21 | Codechange: Use std::string in INI file parsing. | Michael Lutz | |