Age | Commit message (Collapse) | Author |
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to Tron)
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-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
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don't know what the caller wants to do with the data
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new header (though i think some of these function don't belong into strings.c)
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which gets delivered to a town (worked because CT_STEEL and CT_WATER share the same enum number)
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due to not checking a pointer to be non-NULL
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output for multistops
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the latter
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- if cascades -> switch
- uint -> TileIndex
- (uint)-1 -> INVALID_TILE
- don't treat non-flags as flags
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just wrong, so setting CC/CXX using ?= simply did nothing
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The Wrong Thing(tm) when date is used within $(shell)
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there seem to be platforms (MorphOS) out there which don't provide some proper defaults.
Use gcc and g++ as defaults, because cc and c++ aren't available either. *sigh*
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long time ago
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(hopefully) more readable:
- check if end tile is on the map
- uint -> TileIndex
- if cascades -> switch
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roadstops.
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to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
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commit (tnx to DarkVater)
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with _map2-data if possible (Celestar / TrueLight)
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generation to hang infinitely
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while the load game dialog is open, openttd asserts.
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larger/smaller maps
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REMINDER FOR ALL DEVELOPERS:
We do have 2 patch-setting-arrays: player-based, server-based. PLEASE
put your new patch setting in the right one... thank you :)
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industries
in the map
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1kx1k maps should now be much faster, and give more than just oil-stuff ;)
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(and should be an uint16, not uint8)
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