Age | Commit message (Collapse) | Author |
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as super class.
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super class.
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class as super class.
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IsValidVehicle(vehicle).
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super class.
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class, so use the item size that is set in the pool.
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super class.
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super class.
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class as super class.
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cargo packets, which results in a nice reduction of code duplication.
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directly instead of using the wrapper functions.
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pool that is not beyond the first free pool item. It does not necessarily point to the first free item, but it reduces allocation time as it does not have to start at the first item in the pool to find the first free item.
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so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
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for stations (in such a manner that they can be used for other pools too).
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easier in other places.
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catalan - 51 changed by arnaullv (51)
german - 3 changed by chu (3)
polish - 5 fixed by meush (5)
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collision detection on bridges/tunnels.
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"road" everywhere except in the tile type.
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WE_CREATE event.
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state of UDP sockets.
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the right) when opening it, move it to the left so it stays inside the screen.
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640 pixels.
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windows.cpp
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bar for when the window becomes less than 640 pixels in width.
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unique name check.
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and COMMA handle writing 64 bit integers to the strings.
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the road bit perpendicular on the slope made the foundation disappear.
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game, while it did not in the menu.
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minimum size, so take the size of the window after WE_CREATE has been called as bare minimum size.
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(Darkvater)
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on Windows (In-)
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Same as idea as for the previous commits, i.e. you could already do so but the button would be out of reach.
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game windows. These windows also already supported downsizing, but again the resize button would be unreachable.
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in case of low resolutions; one could already make the window smaller, but the resize button was unreachable.
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determining the maximum height for a window.
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they resized the window themselves and that should be interfered by making sure the window is resized in the right "step" size.
-Fix (r10704): call the WE_RESIZE when resizing during initialization of the windows.
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windows that are smaller than the default window size.
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