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AgeCommit message (Expand)Author
2021-09-18Fix #9521: Don't load at just removed docks that were part of a multi-dock st...SamuXarick
2021-09-18Fix: wrong error message when building canals over ship depots / locksSamuXarick
2021-09-18Fix: reduce cost of building canals over objects on seaSamuXarick
2021-09-18Feature: Button to open order window from VL_SHARED_ORDERS windowBernard Teo
2021-09-18Feature: Ctrl-Clicking GB_SHARED_ORDERS vehicle list opens order windowBernard Teo
2021-09-17Update: Translations from eintstranslators
2021-09-16Update: Translations from eintstranslators
2021-09-15Update: Translations from eintstranslators
2021-09-14Feature: Display icon/text whether vehicle is lost in vehicle (list) window (...SamuXarick
2021-09-14Feature: [AI/GS] Missing water related functions and objects (#8390)SamuXarick
2021-09-14Update: Translations from eintstranslators
2021-09-13Update: Translations from eintstranslators
2021-09-12Doc: update multiplayer documentation with latest changes (#9552)Patric Stout
2021-09-12Update: Translations from eintstranslators
2021-09-12Feature: Multiple rotating views on title screenNiels Martin Hansen
2021-09-12Fix #9241: Grove and forest tree brushes also create rainforests (#9542)Vít Šefl
2021-09-11Fix #9527: Crash when trying to place multitile objects at map edgeCharles Pigott
2021-09-11Codechange: Object non-zero dimension check was not logically correctCharles Pigott
2021-09-11Update: Translations from eintstranslators
2021-09-11Fix #9463: [Win32] Try to work around XAudio2 crashes by catching SEH excepti...Michael Lutz
2021-09-11Add: support filtering content entries for patchpacks (#9541)Patric Stout
2021-09-10Update: Translations from eintstranslators
2021-09-09Update: Translations from eintstranslators
2021-09-09Fix #8603: Don't give focus to text filter when opening Object GUI (#9547)Tyler Trahan
2021-09-09Fix #9535: Maintain a reverse dependency map of network content (#9538)Jonathan G Rennison
2021-09-05Feature: Hide block signals in GUI by default (#8688)Tyler Trahan
2021-09-05Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConn...Patric Stout
2021-09-02Codechange: validate that all STR_NNN strings are defined and used (#9518)Patric Stout
2021-09-01Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrintRubidium
2021-08-31Fix a2051bad: SendCmdNames only sent one name per packet (#9528)Patric Stout
2021-08-31Fix #9407: desync when founding a town nearby a station (#9526)Patric Stout
2021-08-31Add: Larger size renderings of the logo/icon (#8961)Niels Martin Hansen
2021-08-31Fix: pathfinders always tried to avoid docking tiles (even if nothing was on ...Patric Stout
2021-08-30Update: Translations from eintstranslators
2021-08-29Update: Translations from eintstranslators
2021-08-28Fix: when DNS didn't resolve any IPs, the debug message was misleading (#9519)Patric Stout
2021-08-28Codechange: remove unused strings (#9516)Patric Stout
2021-08-28Update: Translations from eintstranslators
2021-08-28Codechange: reference a string by its name, not with "another + 1" (#9517)Patric Stout
2021-08-28Fix b6a116a: convert server_advertise to server_game_type in config file (#9515)Loïc Guilloux
2021-08-27Update: Translations from eintstranslators
2021-08-26Update: Translations from eintstranslators
2021-08-25Update: Translations from eintstranslators
2021-08-24Update: Translations from eintstranslators
2021-08-23Update: Translations from eintstranslators
2021-08-23Fix: [Network] show query errors in the server listing instead of error popup...Patric Stout
2021-08-23Fix #9490: [Network] a full server couldn't be queried either (#9508)Patric Stout
2021-08-23Fix #9501: [Network] crash when more than one game-info query was pending (#9...Patric Stout
2021-08-23Fix c4b700f1: remove left-over debug statement (#9510)Patric Stout
2021-08-23Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)Patric Stout