Age | Commit message (Collapse) | Author |
|
is now in lang/unfinished (bociusz).
|
|
|
|
|
|
|
|
|
|
request using the RailtypeInfo struct
|
|
right vehicle type (chrishuebsch)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc)
|
|
|
|
strings more explicit
|
|
when cloning refitted trains (chrishuebsch)
|
|
suggestions
|
|
language on basis of the current locale
|
|
|
|
|
|
replaced it by a member of RailtypeInfo
|
|
|
|
|
|
1341 missing strings
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-This allows a player to clone an excisting vehicle of his own
-[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
-Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
|
|
|
|
|
|
|
|
|
|
|
|
few places, also make use of GB and SB nearby
|
|
|
|
Renamed railtypes.c into railtypes.h, all other tables are in .h files. (It should be in the tables dir but I couldn't figure out how to get it there without deleting it first).
Added const and extern.
|
|
|
|
|
|
rail type specific information. Begun populating it with a bunch of sprites, more to come later. This should result in cleaner, more compact code which allows easy introduction of new railtypes.
|
|
with this file and wanted to get rid of this first
|
|
now rendered properly again
|
|
disproportionately often
|