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2006-08-15(svn r5902) -Fix [FS#26]: BIGMULS return-type fix (Graphite)Darkvater
2006-08-15(svn r5901) -Fix [FS#253]: Differing price calculation for tunnels depending ↵Darkvater
on starting point
2006-08-14(svn r5900) -Fix [FS#84]: Warning silencing fix for OpenTTD on Windows x64 ↵Darkvater
(michi_cc)
2006-08-14(svn r5899) - Fix [FS#242]: Multistop not working when using NPF (r5033) ↵Darkvater
(mart3p)
2006-08-14(svn r5898) -Fix [FS#249]: Bugfix: Goto Depot not always working for road ↵Darkvater
vehicles. (mart3p)
2006-08-14(svn r5897) -Fix [ 1519167 ] Bus trying to service in depot of other company ↵Darkvater
(mart3p)
2006-08-14(svn r5896) Remove pointless indirection similar to r5894 and remove an ↵tron
unnecessary global variable
2006-08-14(svn r5895) Remove dead codetron
2006-08-14(svn r5894) Remove a totally unnecessary indirection in the vehicle sorter ↵tron
code. Less code, less data, simply better
2006-08-14(svn r5893) WebTranslator2 update to 2006-08-14 20:38:49miham
dutch - 2 fixed by webfreakz (2) french - 2 fixed by glx (2) german - 2 fixed by Neonox (2) hungarian - 2 fixed by miham (2) polish - 2 fixed by meush (2) portuguese - 2 fixed by izhirahider (2) ukrainian - 1 fixed by znikoz (1)
2006-08-14(svn r5892) -Fix (r5887): silence MSVC warning(s) about signedness of some ↵rubidium
comparisons with _date.
2006-08-14(svn r5891) -Code cleanup: cleaned up the code added in revision 5888bjarni
2006-08-14(svn r5888) -Fix: [autoreplace] if vehicles breakdowns and service are ↵bjarni
turned off, the vehicles failed to enter any depots now they will quickly go to a depot if set to be replaced the tradeoff is that a vehicle set to be replaced and without a depot in the orders will forget about the orders and head for a depot. If the replace fails (lack of money), it will exit and try to head for the depot again also all vehicles of that type will rush to the depots at once, risking causing traffic jams. This is because there is no way to even it out like normal depot visits offers Tip: add a depot to the orders of all vehicles, set it to service only and it will always be skipped unless the vehicle is set to be replaced. This should help on the jam issue and if the replace fails, the vehicle will go though a whole round of the orders and make more money before trying again
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14(svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due ↵Darkvater
to lack of money.
2006-08-13(svn r5883) -Fix [FS#272]: use the height of the edge of the map for shadows ↵rubidium
of aircrafts that are outside the map; similar to r5841, caused by r5794.
2006-08-13(svn r5874) -Feature [FS#234]: Remember the maximized state and restore on ↵Darkvater
start. This also fixes a bug where a different resolution is chosen for a maximized window, but it retains the maximized flag. Only win32.
2006-08-13(svn r5873) - Fix a bad comment in r5871, and add a further check for saving ↵Darkvater
strings.
2006-08-13(svn r5872) - Feature: Add an icon to the SDL openttd executable.Darkvater
2006-08-12(svn r5871) -Feature: Add a possibility to handle pointer strings without a ↵Darkvater
buffer from the configuration file. Handy for variables that will never be changed during runtime
2006-08-12(svn r5866) - Forward-port the release-changes from the 0.4 branch back to ↵Darkvater
trunk. This ensures an updated changelog, known-bugs, etc.
2006-08-12(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopestron
2006-08-12(svn r5854) -Fix: [elrails] now electric engines are stopped if they enter a ↵bjarni
non-electrified depot even if they would have left right away if the depot had catenary this solves the issue where electric engines in a certain situation could leave non-electrified depots, turn around and enter all the time
2006-08-12(svn r5853) -Fix: [elrails] FS#178 Electric Trains can leave Conventional Depotbjarni
now the user will get an error if he tries to start the train and the status bar will say "no power" instead of "stopped" Electric trains already driving in and out of non-electrified depots will still do so, but you can't start new ones
2006-08-11(svn r5843) Wrong path for masm64.rules in VS2005 project file (michi_cc)Darkvater
2006-08-11(svn r5841) -Fix r5794: use the height of the edge of the map for shadows of ↵rubidium
disasters that are outside the map
2006-08-11(svn r5839) Fix : A ship in a depot must be stopped before allowed to be cloned.belugas
As this is standard behaviour for all other vehicle types...
2006-08-10(svn r5836) - Silence a warning on mingw. Thanks glx.Darkvater
2006-08-10(svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵tron
ramps on steep sloped tiles
2006-08-10(svn r5831) - Fix (r5765): regression regarding windows filetimes. ↵Darkvater
st->st_mtime's type time_t is only 64bit on windows64, so we need to convert it.
2006-08-09(svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. ↵peter1138
This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D.
2006-08-09(svn r5820) - NewGRF: Add support for extra vehicle text in the purchase ↵peter1138
list for road vehicles, aircraft and ships.
2006-08-09(svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This ↵peter1138
may affect the default refit costs for the default rail vehicles.
2006-08-09(svn r5813) Add x64 target to VS2005 project files (michi_cc)Darkvater
2006-08-08(svn r5810) Shuffle some constants for clarity and remove a case which ↵tron
cannot occur in DrawFoundation()
2006-08-08(svn r5809) Turn the tests for valid bridge ramp slopes into something ↵tron
comprehensible
2006-08-07(svn r5806) Inline FindLandscapeHeight() into its only remaining caller and ↵tron
remove the attribute "type" from struct TileInfo
2006-08-07(svn r5805) -Fix: FS#189 Boolean cheats do not workbjarni
This turned out to be an endian issue affecting all big endian computers (Vernon aka ploppy)
2006-08-07(svn r5801) - Codechange: The exception dialog showed the last ↵Darkvater
modification-date of win32.c instead of the last compilation-date. Use __DATE__ __TIME__ instead of __TIMESTAMP__; only affected windows not built with mingw/cygwin.
2006-08-07(svn r5800) - Fix: When directories were changed in 'Play Scenario', ↵Darkvater
pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this.
2006-08-07(svn r5799) WebTranslator2 update to 2006-08-07 11:21:14miham
slovak - 31 fixed, 3 changed by lengyel (34)
2006-08-07(svn r5798) - Fix [r5062]: When expanding a town, the test to check if a ↵peter1138
tile is a road depot also excluded all non-road tile types (i.e. bridges/tunnels with road.) Thanks to Graphite for finding this.
2006-08-06(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing ↵tron
data, too
2006-08-06(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵tron
instead of a TileInfo
2006-08-06(svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to ↵tron
size_{x,y,z}
2006-08-06(svn r5785) Fix(5771) : Silenced a warning in MSVC that prevented from ↵belugas
compiling.
2006-08-05(svn r5782) [Translations] Added initial japanese translationmiham
2006-08-05(svn r5773) Clarify why the owner is checked before a palette is chosen when ↵tron
drawing a station tile: some stations are not owned by players
2006-08-05(svn r5772) Road depots always have an player as owner, so remove an useless ↵tron
check
2006-08-05(svn r5771) Unify several code paths and data structures for drawing train ↵tron
depots and waypoints