Age | Commit message (Collapse) | Author |
|
icelandic - 79 fixed by scrooge (79)
|
|
american - 1 fixed by WhiteRabbit (1)
brazilian_portuguese - 5 fixed, 116 changed by tucalipe (121)
french - 1 changed by glx (1)
|
|
why the makefile failed to warn about this)
also removed a few lines of debug code
|
|
hungarian - 1 fixed by miham (1)
|
|
brazilian_portuguese - 43 fixed by tucalipe (43)
bulgarian - 71 fixed by kokobongo (71)
french - 1 fixed by belugas (1)
|
|
cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train
if the train is carrying the type of cargo, that is default for the engine, it will not be refitted
if the last wagon do not carry cargo, the refit will be to the type of the last wagon, that do carry cargo
|
|
verify the presence of music files in gm forlder.
A song can now be removed from the programmed list (in custom list 1 and 2) by clicking on it.
Added music.c[ch] files, to make it all a bit cleaner.
Now, the name of the gm file is associated with the title of the song.
|
|
afrikaans - 2 fixed, 2 changed by TrueTenacity (4)
bulgarian - 67 fixed, 99 changed by kokobongo (166)
|
|
bulgarian - 218 fixed, 79 changed by quicksilverbg (20), kokobongo (203), groupsky (74)
french - 1 changed by glx (1)
italian - 14 changed by sidew (14)
|
|
afrikaans - 79 fixed by TrueTenacity (79)
bulgarian - 317 fixed, 13 changed by kokobongo (10), groupsky (320)
finnish - 48 changed by lauri.kajan (48)
|
|
scrolling can now use this "scrollwheel" to scroll up/down (ln-)
|
|
hapo])
|
|
bulgarian - 191 fixed, 73 changed by quicksilverbg (105), kokobongo (141), groupsky (18)
slovenian - 84 fixed by Sonicelo (84)
|
|
|
|
finnish - 2 fixed by kerba (2)
german - 14 fixed by moewe2 (14)
spanish - 4 changed by eusebio (4)
|
|
[ 1459348 ] Helicopters (possibly other aircraft) stopping in depot...
by committing FS#233 Bugfix for autorenewed/autoreplaced helicopters staying in depot (Mart3p)
now helicopters (this only applied to helicopters) no longer stops in hangars when replaced and they will not even go there for autorenew if the model is out of date
|
|
bulgarian - 104 fixed by quicksilverbg (104)
|
|
bulgarian - 88 fixed, 1 changed by quicksilverbg (89)
lithuanian - 7 fixed by Plyta (7)
|
|
catalan - 19 fixed by jecaro (19)
norwegian - 11 fixed by oletk (5), brygge_2 (6)
romanian - 22 fixed by kneekoo (22)
swedish - 23 fixed, 1 deleted, 30 changed by cjw (54)
|
|
are complete, but hey, it's in unfinished)
|
|
danish - 12 fixed by Bjarni (12)
|
|
danish - 8 fixed by Bjarni (8)
estonian - 16 fixed by t2t2 (8), vermon (8)
finnish - 17 fixed by lauri.kajan (17)
galician - 25 fixed by Condex (25)
|
|
since the target is long gone. Also corrected BUILD_OSX_BUNDLE as phony target
|
|
afrikaans - 45 fixed, 4 changed by TrueTenacity (49)
bulgarian - 500 fixed by groupsky (500)
norwegian - 21 fixed, 11 changed by brygge_2 (6), oletk (26)
|
|
|
|
flood.
|
|
norwegian - 7 fixed by oletk (7)
portuguese - 1 fixed by izhirahider (1)
|
|
|
|
afrikaans - 128 fixed, 128 changed by TrueTenacity (256)
spanish - 15 fixed by eusebio (15)
|
|
afrikaans - 127 fixed, 36 changed by TrueTenacity (163)
turkish - 1 fixed by jnmbk (1)
|
|
type, that is set to max 0 (spotted by roboman)
somebody might add a better string than "too many vehicles in game" since none are allowed, but at least it will not crash anymore
|
|
|
|
target compilers; Set CC_TARGET / CXX_TARGET
up the same way as CC_HOST / CXX_HOST, and add or fix their options within the configure script. In the
Makefile, instead of overriding CC / CXX with the target compilers if they are set, set the target compilers
with the default compilers if none are set (bit of a mouthful), and use the target compilers explicitly.
|
|
|
|
trunk. This ensures an updated changelog, known-bugs, etc.
|
|
cascaded to WE_RESIZE handler, causing the Save and Map toolbar widgets to be altered. Fix by putting the break; back.
|
|
by oil rigs also using it...
|
|
dutch - 1 fixed by webfreakz (1)
hungarian - 1 changed by miham (1)
|
|
Spotted by gigajum
|
|
toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
|
|
czech - 15 fixed by Hadez (15)
french - 1 fixed, 3 changed by belugas (4)
italian - 1 changed by sidew (1)
ukrainian - 1 fixed by znikoz (1)
|
|
|
|
|
|
its return value to make it a bit less ambiguous
|
|
|
|
- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y)
|
|
affiliated with the terraforming toolbar. So don't let the terraforming toolbar try to close them, they aren't open then anyway.
Also remove an empty case
|
|
malloc()ing it
|
|
broke in MSVC
|
|
|