Age | Commit message (Collapse) | Author |
|
constructor
|
|
-Cleanup: make some globals part of the build bridge window
|
|
|
|
|
|
|
|
|
|
|
|
names in the console.
|
|
|
|
-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
|
|
|
|
|
|
|
|
and leave empty' for 'Unload' orders
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
|
|
more consistent
|
|
|
|
|
|
|
|
simplifying calling code somewhat.
|
|
|
|
|
|
|
|
|
|
variable
|
|
town-owned road under drivethrough stops.
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
|
|
RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
|
|
|
|
|
|
PickerWindows.
|
|
initialised once and always with the same value with enums.
|
|
|
|
|
|
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
|
|
from lots
of windows causing 'two stage' opening effect.
|
|
SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
|
|
oil rig routes
|
|
|
|
were not available in original game, causing small planes and helis everywhere
|
|
Toolbar widgets (Roujin)
|
|
(Roujin)
|
|
the different Town guis and assign it only once, at creation
|
|
|
|
dropdowns
|
|
|
|
tile-info-window.
|
|
|
|
|
|
New World window
|