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2004-11-21(svn r721) Daily langfile updates (automatic)miham
2004-11-20(svn r703) Attempt to improve the town growth algorithm - now it scales over ↵pasky
76 houses, is slightly exponential and travels further for larger towns.
2004-11-20(svn r702) -Fix: Buffer overflow in music/sound/video-driver-parameter (Oskar_)truelight
2004-11-20(svn r698) Merge a town growth fix from TTDPatch - in arctic and desert ↵pasky
climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?)
2004-11-20(svn r697) Fix the town road removal crash _still_ present there.pasky
2004-11-20(svn r696) Do not consider a road station as street when growing the town.pasky
2004-11-20(svn r694) Make the town sometimes build streets on slopes.pasky
2004-11-19(svn r688) Fix eol-style (hopefully).pasky
2004-11-19(svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly.pasky
2004-11-19(svn r681) Support for VERBOSE configuration variable which shows the ↵pasky
commands actually used for compilation.
2004-11-19(svn r679) Clarify bp.sprite assignment in GfxMainBlitter(). Pointed out by ↵pasky
Oskar.
2004-11-19(svn r677) -newgrf: Fix some custom electric trains appearing in maglev ↵darkvater
depots (pasky).
2004-11-17(svn r669) -Add missing language files to VS.NET and VS6 project files ↵darkvater
(bociusz).
2004-11-17(svn r668) -Fix: [ 1068269 ]tron
- Number of passangers and mail in exclusive test offer window is swapped - Wrong data caused by double index shift is displayed in exclusive test offer window
2004-11-17(svn r667) Fix bug in rendering stations from savegamestron
Also don't pitch custom station sprites by railtype (pasky)
2004-11-17(svn r666) -Added missing sprite.c for VS6 project filedarkvater
2004-11-17(svn r665) code fixes for newgrf.c/newgrf.hdominik
2004-11-17(svn r664) Fix warning on MorphOStron
2004-11-17(svn r663) [newgrf] sorry, forgot newgrf.hdominik
2004-11-17(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.hdominik
2004-11-17(svn r661) Make strgen print its own revision instead of the repo's.tron
This also fixes the annoying unecessary language file recompiles.
2004-11-17(svn r660) Fix typo introduced in r655tron
2004-11-17(svn r659) Support for cutomized TTDPatch-style new stations (no selector ↵tron
GUI yet) (pasky)
2004-11-17(svn r658) Ignore callbackish randomized spritegroups - they would just ↵tron
crash us (pasky)
2004-11-17(svn r657) Do not touch 0x8000 bit in sprite index for custom waypoints. (pasky)celestar
2004-11-17(svn r655) Add the necessary bits to make building on SunOS/Solaris worktron
2004-11-17(svn r654) Hopefully complete support for randomized variational ↵tron
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-17(svn r653) Prevent SDL parachute from catching SIGSEGV and SIGFPE (pasky)tron
2004-11-17(svn r652) Factorise special case for MorphOS regarding signal() handlingtron
2004-11-17(svn r651) LoadNewGrfFile() now doesn't care about num_sprites and just ↵miham
loads whatever is available. Fixes George's long vehicles. (pasky)
2004-11-17(svn r650) Pasky fix #4. (Misc fixes to get USSet going)miham
2004-11-17(svn r649) Support for custom rail vehicle refit bitmasks. (pasky)miham
2004-11-17(svn r648) Dummy skip-support for two new station properties. Rename ↵miham
FOR_EACH_ENGINE() to more appropriate FOR_EACH_OBJECT(). (pasky)
2004-11-17(svn r647) Cleanup custom station classes handling. (pasky)miham
2004-11-16(svn r646) -Fix: braindead case-sensitive file extension filter replaced ↵darkvater
with a case-INsensitive one (joint effort of Bjarni and Darkvater).
2004-11-16(svn r645) -Feature: Finally support for TTDLX games on Big Endian machines ↵darkvater
such as Macintosh and MorphOS; thanks for testing Bjarni :) -Added turkish.txt to lang-project and screenshot.h to ttd-project
2004-11-16(svn r637) Add keycode for the key to open the console on BeOStron
2004-11-16(svn r636) Set svn:eol-style for screenshot.htron
2004-11-15(svn r635) Fix choosing a spritegroup from deterministic variational ↵tron
spritegroups if there is no structure to search (i.e. in purchase lists) (pasky)
2004-11-15(svn r634) Added turkish translation (iso8859-1)miham
2004-11-15(svn r633) Daily langfile updates (automatic)miham
2004-11-15(svn r631) Merge r440, r444, r485, r630 to trunk:tron
r440 Move screenshot function declarations to new file screenshot.h Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values r485 Remove unused field from struct ScreenshotFormat
2004-11-15(svn r628) Merge r442 to trunk:tron
In bemidi.cpp - Whitespace cleanup - Simplify one if ()
2004-11-15(svn r627) Merge r439 to trunk:tron
Cleaned up whitespace in namegen.c
2004-11-15(svn r626) Merge r438 to trunk:tron
Some whitespace and magic number cleanup (in news_gui)
2004-11-15(svn r625) Almost complete support for deterministic variational vehicle ↵tron
spritegroups. (pasky)
2004-11-15(svn r624) Merge r377 to trunk:tron
Remove the memmove special case for MSVC According to the MSDN it was just plain wrong and memmove was directly used in some places anyway
2004-11-15(svn r623) -Feature: [ 1066504 ] Pause key pauses the gametron
2004-11-15(svn r621) Merge r450 to trunk:tron
Cleanups and #if 0 some unused debug code
2004-11-15(svn r620) Daily langfile updates (automatic)miham