Age | Commit message (Collapse) | Author |
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76 houses, is slightly exponential and travels further for larger towns.
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climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?)
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commands actually used for compilation.
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Oskar.
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depots (pasky).
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(bociusz).
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- Number of passangers and mail in exclusive test offer window is swapped
- Wrong data caused by double index shift is displayed in exclusive test offer window
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Also don't pitch custom station sprites by railtype
(pasky)
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This also fixes the annoying unecessary language file recompiles.
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GUI yet) (pasky)
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crash us (pasky)
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spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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loads whatever is
available. Fixes George's long vehicles. (pasky)
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FOR_EACH_ENGINE() to more appropriate FOR_EACH_OBJECT(). (pasky)
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with a case-INsensitive one (joint effort of Bjarni and Darkvater).
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such as Macintosh and MorphOS; thanks for testing Bjarni :)
-Added turkish.txt to lang-project and screenshot.h to ttd-project
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spritegroups if there is no structure to search (i.e. in purchase lists) (pasky)
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r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
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In bemidi.cpp
- Whitespace cleanup
- Simplify one if ()
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Cleaned up whitespace in namegen.c
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Some whitespace and magic number cleanup (in news_gui)
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spritegroups. (pasky)
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Remove the memmove special case for MSVC
According to the MSDN it was just plain wrong and memmove was directly used in some places anyway
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Cleanups and #if 0 some unused debug code
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