Age | Commit message (Collapse) | Author |
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non-conditional settings; with default from and to savegame versions all can be conditional. They previously were as well; the non-conditional ones were macros of the conditionals with to/from saveload versions hardcoded
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versions as well
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settings.h so settings.cpp gets recompiled when needed
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the need to state the "default" value for all items
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and as such compilation failed
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also fix a warning in version project
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and enable it in Makefile too
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traditional_chinese - 18 changes by elleryq
vietnamese - 7 changes by nglekhoi
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was impossible
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cross-compiling, and strndup is available in the binary for more exotic platforms
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properties to the new files.
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twice for the same station id
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without using it (Rubidium)
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generated settings data.
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further interpretation.
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IniLoadFile::GetGroup().
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virtual functions.
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files out of IniFile.
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one prop A or 15
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unterminated spritelayout in action0 prop 08 instead of crashing openttd
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existing station and a rail waypoint failed
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name becomes available
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traditional_chinese - 31 changes by elleryq
japanese - 16 changes by kokubunzi
vietnamese - 6 changes by nglekhoi
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traditional_chinese - 15 changes by elleryq
romanian - 2 changes by kkmic
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german - 21 changes by NG
hungarian - 1 changes by norbert79
thai - 1 changes by kidokun
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japanese - 39 changes by kokubunzi
korean - 119 changes by junho2813, telk5093
slovenian - 30 changes by
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italian - 54 changes by lorenzodv
japanese - 2 changes by kokubunzi
slovenian - 30 changes by
vietnamese - 3 changes by nglekhoi
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client to spectators, causing issues in bankruptcy (Rubidium)
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breached the 200.000 bytes "limit" for loading language files
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go to full screen at the resolution of the configuration file when starting OpenTTD
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basque - 2 changes by Thadah
finnish - 1 changes by jpx_
french - 1 changes by Snail_
italian - 35 changes by Snail_
slovenian - 30 changes by
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pointer might not be converted or be NULL at that point
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frisian - 59 changes by Taeke
irish - 58 changes by tem
slovenian - 30 changes by
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invalid ones
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(thanks Zuu)
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