summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2006-03-23(svn r4059) -Fix: add --dedicated flag to configuretruelight
2006-03-23(svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use ↵tron
of the comma operator
2006-03-22(svn r4039) - NewGRF: Add support for a few more vehicle variables. These ↵peter1138
are sometimes used for animation of sprites.
2006-03-22(svn r4033) - Codechange: [Debian] Update debian packaging files to use ↵matthijs
debconf for user interaction.
2006-03-22(svn r4030) Darkvater * r4030 /trunk/ (openttd.dsp openttd.vcproj): - ↵Darkvater
[win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (thx DmitryKo and KUDr)
2006-03-22(svn r4028) The last external user of FindLandscapeHeightByTile() is gone ↵tron
(r4027). Move its implementation into its only caller - FindLandscapeHeight() - and remove it
2006-03-22(svn r4027) Remove another call to FindLandscapeHeightByTile()tron
2006-03-22(svn r4023) - Fix: [ 1453646 NPF ] Road vehicles planning through the back ↵matthijs
of depots and stations.
2006-03-22(svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added ↵bjarni
in 10.3 this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
2006-03-22(svn r4011) [test WT2 #2.]miham
2006-03-22(svn r4010) [test WT2]miham
2006-03-22(svn r4007) Add a function to make a farm field tiletron
2006-03-21(svn r4004) -CodeChange : Renaming sprites and functionsbelugas
2006-03-21(svn r4003) - Minor codebeautifier@workDarkvater
2006-03-21(svn r4002) - Fix: Use the title of a savegame in the saveload ↵Darkvater
dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed.
2006-03-21(svn r4001) - Add length parameter to FiosMakeSavegameName() and use this ↵Darkvater
function for creating the full path instead of home-brewn snprintf.
2006-03-21(svn r4000) Rewrite GetSlope{Tileh,Z}_{Road,Track} in a less confusing waytron
2006-03-21(svn r3999) - Fix: [win32] Change the order of DestroyWindow and ↵Darkvater
ChangeDisplay. On some machines a sizechange messagequeue is handled before sending WM_DISPLAYCHANGE resulting in an improper resolution written to the configuration file when exiting from fullscreen. (Frostregen)
2006-03-21(svn r3998) - Fix: When removing rail track from a while where only X and Y ↵peter1138
(/ and \) pieces exist, explicitly update signals in both directions.
2006-03-21(svn r3997) - Default the patch-setting 'pause_on_join' to true.Darkvater
2006-03-21(svn r3996) -Fix: Slope and height information returned for some tile types ↵tron
is wrong This leads to graphical glitches when drawing foundations. This doesn't fix all problems, but at least some of them.
2006-03-21(svn r3995) -Fix: Committed one file too much in 3992 (Thanks to Tron for ↵celestar
pointing it out)
2006-03-21(svn r3994) - Fix: convert filenames to UTF-8-MAC instead of UTF-8 for ↵Darkvater
MACOSX, because that's what it uses. This is no real fix for the current iconv hack but it should at least work properly
2006-03-20(svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be ↵celestar
terraformed. Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one) Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts. That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff. TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile).
2006-03-20(svn r3991) -Fix : Last remaining separation of SpriteID from Palettebelugas
2006-03-20(svn r3990) Remove another call to FindLandscapeHeight()tron
2006-03-19(svn r3988) Remove the info about valid rails on shore tiles. It's the same ↵tron
as for any other sloped tile
2006-03-19(svn r3987) Fix another bug in r3979 *grumble*tron
2006-03-19(svn r3986) Add [GS]etCrossingRoadOwnertron
2006-03-19(svn r3985) Make CmdBuildSingleRail() a bit more comprehensibletron
2006-03-19(svn r3984) Add a function to get the road axis of a level crossingtron
2006-03-19(svn r3983) Use existing functions to access tree and road infotron
2006-03-19(svn r3982) Fix last commit. I got confused by some strange test, which did ↵tron
nothing
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-19(svn r3980) Fix glitch in r3979 spotted by Rubidium. Maybe I'm getting too ↵tron
old for this...
2006-03-19(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵tron
get information about rail tiles
2006-03-19(svn r3977) - Change all STRING1's back to STRING in french.txt because ↵Darkvater
these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry
2006-03-19(svn r3976) Fix typo in r3946tron
2006-03-19(svn r3974) - Typo in r3973, missing }Darkvater
2006-03-19(svn r3973) Update french translation, adding STRING1 where needed, as well ↵belugas
as other omissions. Thanks to Darkvater for this opportunity
2006-03-18(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 ↵bjarni
filesystems now got the saving problem again, but now we can compile on all platforms again
2006-03-18(svn r3971) reverted r3742 as those new errors were not the right way to ↵bjarni
handle those exceptions
2006-03-18(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name ↵bjarni
contains german umlauts now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2006-03-18(svn r3947) use TOGGLEBIT() instead of manual bit toggling in ↵bjarni
CmdReverseTrainDirection (pointed out by glx)
2006-03-18(svn r3946) Add short hand names for common track combinationstron
2006-03-18(svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit ↵bjarni
messy in last commit)
2006-03-18(svn r3944) -Feature: it's now possible to turn a single unit in a trainbjarni
control-click on a unit in a train in a depot will make the click unit turn around this is useful if you want "normal" engines to act as dualheaded (one each way) or similar this only works on single unit units. Multiheaded and articulated engines get a red error box this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
2006-03-18(svn r3943) [Manual translations update: finnish (thanks to ln-)]miham
2006-03-18(svn r3942) GetRailType() != GetRailTileType(), fix r3941tron
2006-03-18(svn r3941) Get rid of RAIL_TYPE_SPECIALtron