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2006-09-01(svn r6291) -Feature: Vehicle lists from the station window now also got the ↵bjarni
goto depot button -Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-09-01(svn r6290) -Feature: When automatically detecting the language try to first ↵tron
match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise
2006-09-01(svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set ↵belugas
over newstations. It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai) - Protect newgrf text from entries of 1 char and fewer - Protect currency name from an overrun of ids Thanks to glx
2006-08-31(svn r6288) -Regression: Restore automatic language detection, which was ↵tron
broken in r4886 when the language codes got extended
2006-08-31(svn r6287) -Codechange: Remove a redundant checktron
2006-08-31(svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), ↵tron
therefore remove it
2006-08-31(svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete ↵truelight
wrapper, not the Destroy function (/me slaps hisself)
2006-08-31(svn r6284) -Code Cleanup r6282: cleaned up the code a bitbjarni
2006-08-31(svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc()bjarni
2006-08-31(svn r6282) -Codechange: made a function to create the vehicle list for ↵bjarni
vehicle list windows this list is also used by mass goto depot to ensure that they use the same vehicles right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
2006-08-31(svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go ↵rubidium
to Osai for reporting and providing the patch.
2006-08-31(svn r6280) -Codechange: Use the same naming for trains as for other vehicles:Darkvater
CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT
2006-08-31(svn r6279) -Codechange (r1525): Use proper const pointers for functions ↵Darkvater
that do not change them .
2006-08-31(svn r6278) -Revert the colour-mess in the vehicle window for ships, ↵Darkvater
fourwheelers and aircraft as well which I missed out in the last commit.
2006-08-31(svn r6277) Clean up the train details drawing routinetron
2006-08-31(svn r6276) Remove a redundant assignmenttron
2006-08-31(svn r6275) Get rid of an ugly casttron
2006-08-31(svn r6274) Clean up a bittron
2006-08-31(svn r6273) Clean up the custom currency window handler a bittron
2006-08-31(svn r6272) -Revert the colour-mess in the vehicle window. Servicing depot ↵Darkvater
destinations have the same colour as always, if the vehicle goes to stop inside the depot the colour is red, as it was. -Tooltip windows should be somewhat short, not a whole essay.
2006-08-31(svn r6271) Remove stale commenttron
2006-08-31(svn r6270) Remove the "unsorted" vehicle sorter, because it's plain uselesstron
2006-08-31(svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when ↵bjarni
resizing to smaller windows (AsterixMG)
2006-08-31(svn r6268) Remove now pointless assignment (followup of r6267)tron
2006-08-31(svn r6267) Simplify the control flow in the rail tile loop by eliminating a ↵tron
bool flag and replacing it by a simple goto
2006-08-31(svn r6266) Replace four shifts by a single multiplication and let the ↵tron
compiler handle what to do with it - it does a better job
2006-08-31(svn r6265) Check whether to draw catenary at all once before the drawing ↵tron
loop instead of on every iteration
2006-08-31(svn r6264) Get rid of a casttron
2006-08-31(svn r6263) WebTranslator2 update to 2006-08-31 12:34:27miham
dutch - 4 fixed by habell (4) french - 4 fixed, 4 changed by glx (8) german - 4 fixed by Neonox (4) polish - 4 fixed by meush (4) portuguese - 11 fixed, 17 changed by izhirahider (19), nars (9) turkish - 9 fixed, 10 changed by jnmbk (19)
2006-08-31(svn r6262) Remove unused #define and function declarationtron
2006-08-31(svn r6261) -Fix r6246: fixed sprite related crash related to other player's ↵bjarni
vehicle list windows (spotted by Darkvater)
2006-08-31(svn r6260) Improve readabilitytron
2006-08-31(svn r6259) Extract the axis directly, don't use a trinary operatortron
2006-08-31(svn r6258) Reduce the number of induction variables and inner scopes for ↵tron
clarity
2006-08-31(svn r6257) Use memcmp() to check the MD5 sum instead of using a home brewed ↵tron
loop
2006-08-31(svn r6256) if () cascades -> switch ()tron
2006-08-31(svn r6255) Simplify drawing of catenary in depotstron
2006-08-31(svn r6254) if () cascade -> switch ()tron
2006-08-31(svn r6253) Comment out code with #if 0, not //. Join statements which ↵tron
needlessly span many lines into fewer lines
2006-08-31(svn r6252) Replace a comglomerate of ifs for animated station tiles by a ↵tron
small table and a loop iterating over it
2006-08-31(svn r6251) Replace 2 bool variables by a simple switchtron
2006-08-30(svn r6249) -Fix: fixed assert when pressing goto depot in an empty list ↵bjarni
(forgot to disable the button in this condition) -Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
2006-08-30(svn r6247) -Fix(r6244): invalid arguments caused infinite loopglx
2006-08-30(svn r6246) -Feature: added the many times requested "send all vehicle to ↵bjarni
depot" button it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot) it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
2006-08-30(svn r6245) -Add: added comments for all YAPF C interface functions (yapf.h) ↵KUDr
used by other modules, added FollowTrackInit() into YAPF track followers.
2006-08-30(svn r6244) -Fix: allow any order for strgen parametersglx
2006-08-30(svn r6243) -Codechange: made SortVehicleList() static as well since that ↵bjarni
one is not used in any other files either (Thanks Tron for pointing this out)
2006-08-30(svn r6242) -Codechange: made BuildVehicleList static as it is not used in ↵bjarni
any other files anymore added window_type to arguments and used it to replace an if cascade with a switch case
2006-08-30(svn r6241) -Fix r6240: missed altering one line in last commitbjarni
2006-08-30(svn r6240) -Code cleanup: in PlayerVehWndProc: replaced size_of_row with ↵bjarni
w->resize.step_height it was only used twice, so there was no reason to calculate it for each event