Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-09-01 | (svn r6291) -Feature: Vehicle lists from the station window now also got the ↵ | bjarni | |
goto depot button -Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once) | |||
2006-09-01 | (svn r6290) -Feature: When automatically detecting the language try to first ↵ | tron | |
match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise | |||
2006-09-01 | (svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set ↵ | belugas | |
over newstations. It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai) - Protect newgrf text from entries of 1 char and fewer - Protect currency name from an overrun of ids Thanks to glx | |||
2006-08-31 | (svn r6288) -Regression: Restore automatic language detection, which was ↵ | tron | |
broken in r4886 when the language codes got extended | |||
2006-08-31 | (svn r6287) -Codechange: Remove a redundant check | tron | |
2006-08-31 | (svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), ↵ | tron | |
therefore remove it | |||
2006-08-31 | (svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete ↵ | truelight | |
wrapper, not the Destroy function (/me slaps hisself) | |||
2006-08-31 | (svn r6284) -Code Cleanup r6282: cleaned up the code a bit | bjarni | |
2006-08-31 | (svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc() | bjarni | |
2006-08-31 | (svn r6282) -Codechange: made a function to create the vehicle list for ↵ | bjarni | |
vehicle list windows this list is also used by mass goto depot to ensure that they use the same vehicles right now only the list of all vehicles use this for goto depot, but eventually all the types will use this | |||
2006-08-31 | (svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go ↵ | rubidium | |
to Osai for reporting and providing the patch. | |||
2006-08-31 | (svn r6280) -Codechange: Use the same naming for trains as for other vehicles: | Darkvater | |
CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT | |||
2006-08-31 | (svn r6279) -Codechange (r1525): Use proper const pointers for functions ↵ | Darkvater | |
that do not change them . | |||
2006-08-31 | (svn r6278) -Revert the colour-mess in the vehicle window for ships, ↵ | Darkvater | |
fourwheelers and aircraft as well which I missed out in the last commit. | |||
2006-08-31 | (svn r6277) Clean up the train details drawing routine | tron | |
2006-08-31 | (svn r6276) Remove a redundant assignment | tron | |
2006-08-31 | (svn r6275) Get rid of an ugly cast | tron | |
2006-08-31 | (svn r6274) Clean up a bit | tron | |
2006-08-31 | (svn r6273) Clean up the custom currency window handler a bit | tron | |
2006-08-31 | (svn r6272) -Revert the colour-mess in the vehicle window. Servicing depot ↵ | Darkvater | |
destinations have the same colour as always, if the vehicle goes to stop inside the depot the colour is red, as it was. -Tooltip windows should be somewhat short, not a whole essay. | |||
2006-08-31 | (svn r6271) Remove stale comment | tron | |
2006-08-31 | (svn r6270) Remove the "unsorted" vehicle sorter, because it's plain useless | tron | |
2006-08-31 | (svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when ↵ | bjarni | |
resizing to smaller windows (AsterixMG) | |||
2006-08-31 | (svn r6268) Remove now pointless assignment (followup of r6267) | tron | |
2006-08-31 | (svn r6267) Simplify the control flow in the rail tile loop by eliminating a ↵ | tron | |
bool flag and replacing it by a simple goto | |||
2006-08-31 | (svn r6266) Replace four shifts by a single multiplication and let the ↵ | tron | |
compiler handle what to do with it - it does a better job | |||
2006-08-31 | (svn r6265) Check whether to draw catenary at all once before the drawing ↵ | tron | |
loop instead of on every iteration | |||
2006-08-31 | (svn r6264) Get rid of a cast | tron | |
2006-08-31 | (svn r6263) WebTranslator2 update to 2006-08-31 12:34:27 | miham | |
dutch - 4 fixed by habell (4) french - 4 fixed, 4 changed by glx (8) german - 4 fixed by Neonox (4) polish - 4 fixed by meush (4) portuguese - 11 fixed, 17 changed by izhirahider (19), nars (9) turkish - 9 fixed, 10 changed by jnmbk (19) | |||
2006-08-31 | (svn r6262) Remove unused #define and function declaration | tron | |
2006-08-31 | (svn r6261) -Fix r6246: fixed sprite related crash related to other player's ↵ | bjarni | |
vehicle list windows (spotted by Darkvater) | |||
2006-08-31 | (svn r6260) Improve readability | tron | |
2006-08-31 | (svn r6259) Extract the axis directly, don't use a trinary operator | tron | |
2006-08-31 | (svn r6258) Reduce the number of induction variables and inner scopes for ↵ | tron | |
clarity | |||
2006-08-31 | (svn r6257) Use memcmp() to check the MD5 sum instead of using a home brewed ↵ | tron | |
loop | |||
2006-08-31 | (svn r6256) if () cascades -> switch () | tron | |
2006-08-31 | (svn r6255) Simplify drawing of catenary in depots | tron | |
2006-08-31 | (svn r6254) if () cascade -> switch () | tron | |
2006-08-31 | (svn r6253) Comment out code with #if 0, not //. Join statements which ↵ | tron | |
needlessly span many lines into fewer lines | |||
2006-08-31 | (svn r6252) Replace a comglomerate of ifs for animated station tiles by a ↵ | tron | |
small table and a loop iterating over it | |||
2006-08-31 | (svn r6251) Replace 2 bool variables by a simple switch | tron | |
2006-08-30 | (svn r6249) -Fix: fixed assert when pressing goto depot in an empty list ↵ | bjarni | |
(forgot to disable the button in this condition) -Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc() | |||
2006-08-30 | (svn r6247) -Fix(r6244): invalid arguments caused infinite loop | glx | |
2006-08-30 | (svn r6246) -Feature: added the many times requested "send all vehicle to ↵ | bjarni | |
depot" button it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot) it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go | |||
2006-08-30 | (svn r6245) -Add: added comments for all YAPF C interface functions (yapf.h) ↵ | KUDr | |
used by other modules, added FollowTrackInit() into YAPF track followers. | |||
2006-08-30 | (svn r6244) -Fix: allow any order for strgen parameters | glx | |
2006-08-30 | (svn r6243) -Codechange: made SortVehicleList() static as well since that ↵ | bjarni | |
one is not used in any other files either (Thanks Tron for pointing this out) | |||
2006-08-30 | (svn r6242) -Codechange: made BuildVehicleList static as it is not used in ↵ | bjarni | |
any other files anymore added window_type to arguments and used it to replace an if cascade with a switch case | |||
2006-08-30 | (svn r6241) -Fix r6240: missed altering one line in last commit | bjarni | |
2006-08-30 | (svn r6240) -Code cleanup: in PlayerVehWndProc: replaced size_of_row with ↵ | bjarni | |
w->resize.step_height it was only used twice, so there was no reason to calculate it for each event |