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2009-04-02(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.rubidium
2009-04-02(svn r15916) -Codechange: let the network game list use NetworkAddressrubidium
2009-04-02(svn r15915) -Codechange: let the udp code use NetworkAddress.rubidium
2009-04-02(svn r15914) -Codechange: let the content handling make use of NetworkAddress.rubidium
2009-04-01(svn r15911) -Update: WebTranslator2 update to 2009-04-01 13:51:05translators
icelandic - 27 fixed, 11 changed by scrooge (38) serbian - 37 fixed by etran (37)
2009-04-01(svn r15910) -Fix [FS#2777]: Clarify that TILE_INVALID is part of AIMap make ↵yexo
doxygen output some documentation for it.
2009-04-01(svn r15909) -Fix (r15892): Apple, PLEASE do not fill your API with #if ↵rubidium
!__LP64__. Especially when another part of your API depends on whether __LP64__ is defined and thus making it non-trivial to silence the warnings from the undefinedness of __LP64__ in #if !__LP64__...
2009-04-01(svn r15908) -Fix: off-by-one in viewport strings/flags; left + width != rightrubidium
2009-03-31(svn r15907) -Fix (r15841): some strings in save/load dialog were drawn with ↵glx
a 2 pixel offset
2009-03-31(svn r15906) -Codechange: Completed widget number enum of world-generation ↵alberth
windows.
2009-03-31(svn r15905) -Fix (r15424): chat completion got called twice causing tab ↵rubidium
completion to seemingly fail
2009-03-30(svn r15902) -Cleanup: remove pointless merge info; we're not intending to ↵rubidium
merge moved files back anyways...
2009-03-30(svn r15901) -Add: AIIndustryType::IsBuiltOnWater(), HasHeliport() and ↵frosch
HasDock(). Just like AIIndustry.
2009-03-30(svn r15900) -Fix (r5076): Adding settings is not enough, you also have to ↵frosch
use them.
2009-03-30(svn r15899) -Fix (r15898): Removed widget number comments used for debugging.alberth
2009-03-30(svn r15898) -Codechange: Added nested widgets for create-scenrario windowalberth
2009-03-30(svn r15897) -Codechange: Completed widget numbers and comment of ↵alberth
create-scenario window.
2009-03-30(svn r15896) -Update: WebTranslator2 update to 2009-03-30 17:35:58translators
danish - 2 changed by beruic (2) icelandic - 27 fixed, 13 changed by scrooge (40) indonesian - 6 changed by anansboga (6) polish - 1 fixed, 13 changed by meush (14) serbian - 97 fixed by etran (97) traditional_chinese - 2 fixed by josesun (2)
2009-03-30(svn r15895) -Fix (r15685): fixing the slopes was done a bit more often than ↵rubidium
intended making map generation with the original generator horribly slow
2009-03-30(svn r15894) -Codechange: remove console widget array (it was empty anyway) ↵glx
and window desc
2009-03-30(svn r15893) -Add: watermark crash.sav and don't generate crash information ↵glx
if a loaded crash.sav causes a crash
2009-03-29(svn r15892) -Codechange: [OSX] some type fixes so OpenTTD likes more of the ↵rubidium
3.1.x Xcodes.
2009-03-29(svn r15891) -Fix (r13464): YAPF used different penalties for aqueducts than ↵frosch
for other water tiles.
2009-03-29(svn r15890) -Codechange: unify the way 'can a town be placed here?' checks ↵smatz
are done -Change: the requirements for location of 'random' town are now a bit less strict
2009-03-29(svn r15889) -Codechange: Add pre/inter/post space to nested background widgetsalberth
2009-03-29(svn r15888) -Fix (r15103)[FS#2772]: Round the production rate up, so e.g. ↵frosch
oilrigs always produce some passengers on lowest production level.
2009-03-29(svn r15887) -Fix: Reorder dmusic.cpp / null_m.cpp in source.list so msvc ↵yexo
doesn't reorder them in the generated project files.
2009-03-29(svn r15886) -Fix [FS#2770]: libtimidity cannot handle frees of NULL (in ↵rubidium
contrast of most other frees)
2009-03-29(svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() ↵alberth
callback
2009-03-28(svn r15884) -Codechange: New widgets for the industry windowsglx
2009-03-28(svn r15883) -Codechange: Make a widget enum for the sign list and use ↵peter1138
widget offsets instead of direct locations.
2009-03-28(svn r15882) -Codechange: New widgets for generation progress window.alberth
2009-03-28(svn r15881) -Fix (r15875): add an explicit cast so some compilers stop ↵yexo
complaining.
2009-03-28(svn r15880) -Codechange: add an invisible widget on company manager face ↵glx
windows to position company manager face image
2009-03-28(svn r15879) -Codechange: add an invisible widget on advanced company face ↵glx
window to determine where to draw the strings instead refering to other widgets. Required for rtl languages.
2009-03-28(svn r15878) -Codechange: New widgets for the engine preview window.alberth
2009-03-28(svn r15877) -Codechange: Let drop down lists know about font height.peter1138
2009-03-28(svn r15876) -Codechange: Nested widgets for build-dock station and dock ↵alberth
toolbar windows.
2009-03-28(svn r15875) -Add: AIBridge::GetBridgeID() so AIs can get the type of bridge ↵yexo
that are already build.
2009-03-28(svn r15874) -Codechange: New widgets for the game options window.yexo
2009-03-28(svn r15873) -Codechange: Changing two comments to Doxygen comment.alberth
2009-03-28(svn r15872) -Codechange: add paddings for widgets, this makes writing new ↵yexo
widget arrays less cumbersome.
2009-03-28(svn r15871) -Fix: Repositioning and resizing the coverage highlight buttons ↵alberth
of the build-dock window
2009-03-28(svn r15870) -Codechange: New widgets for the autoreplace window.yexo
2009-03-28(svn r15869) -Codechange: New widgets for select manager face and select ↵glx
livery windows
2009-03-28(svn r15868) -Codechange: remove the close box from the widget array instead ↵yexo
of doing it in the constructor of the difficulty window. This makes it work again in rtl languages.
2009-03-28(svn r15867) -Codechange: remove the assumption that the first widgets are ↵yexo
the close box/title bar. Most work already done by r15756.
2009-03-28(svn r15866) -Codechange: New widgets for the difficulty window.yexo
2009-03-27(svn r15865) -Codechange: New widgets for company finances windowsglx
2009-03-27(svn r15864) -Codechange: add some 'invisible' widgets on company finances ↵glx
window, and use them to determine where to draw strings instead using some magic values