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2011-12-19(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUItruebrain
2011-12-19(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only ↵truebrain
(GameScript only)
2011-12-19(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get ↵truebrain
the owner of those objects (GameScript only)
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-12-19(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate ↵truebrain
(GameScript only)
2011-12-19(svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan ↵truebrain
1970 of the real system (GameScript only)
2011-12-19(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ↵truebrain
ScriptGame::GetLandscape (GameScript only)
2011-12-19(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)truebrain
2011-12-19(svn r23616) -Add: ScriptGameSettings::SetValue, to set gamesettings ↵truebrain
(GameScript only)
2011-12-19(svn r23615) -Add: more API functions exposed to NoGo (part 2)truebrain
2011-12-19(svn r23614) -Add: more API functions exposed to NoGo (part 1)truebrain
2011-12-19(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can ↵truebrain
select this GS via the GUI (optional, defaults to false)
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23611) -Add: run the begin of the script already while generating, and ↵truebrain
don't sleep on DoCommand while doing so
2011-12-19(svn r23610) -Add: Doxygen files for NoGo API (Yexo)truebrain
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23608) -Fix: remove now unused strings from all other languages tootruebrain
2011-12-19(svn r23607) -Add: wire GameScript in all the GUIstruebrain
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from ↵truebrain
that directory
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain
2011-12-19(svn r23603) -Add: support for control commands in strings, in both network ↵truebrain
and safe/load (Rubidium)
2011-12-19(svn r23602) -Add: support for DEITY commands, commands where no real ↵truebrain
company was involved in (Rubidium)
2011-12-19(svn r23601) -Fix: fix the conflict in window numbertruebrain
2011-12-19(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a ↵truebrain
Window class
2011-12-19(svn r23599) -Codechange: document WC_ entries, and reoder a bittruebrain
2011-12-19(svn r23598) -Fix: harden FormatString against abusetruebrain
2011-12-19(svn r23597) -Codechange: fix up squirrel export script a bittruebrain
2011-12-19(svn r23596) -Update from WebTranslator v3.0:translators
belarusian - 1 changes by Wowanxm croatian - 1 changes by VoyagerOne finnish - 1 changes by jpx_ german - 1 changes by planetmaker italian - 1 changes by lorenzodv lithuanian - 1 changes by Devastator romanian - 1 changes by kkmic russian - 1 changes by Lone_Wolf spanish - 1 changes by Terkhen swedish - 1 changes by Zuu
2011-12-19(svn r23595) -Codechange: add comma after last enum to get a more uniform ↵rubidium
coding style
2011-12-19(svn r23594) -Codechange: follow coding style with multi line commentsrubidium
2011-12-19(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly ↵michi_cc
updated when converting rail or building level crossings.
2011-12-18(svn r23592) -Fix (r23590): forgot one casetruebrain
2011-12-18(svn r23591) -Update from WebTranslator v3.0:translators
english_US - 1 changes by Rubidium french - 1 changes by glx serbian - 51 changes by etran
2011-12-18(svn r23590) -Codechange: make the string validation settings better expandablerubidium
2011-12-18(svn r23589) -Codechange: Make the AI-start-delay setting translateable.frosch
2011-12-18(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise ↵smatz
out some indirect calls
2011-12-18(svn r23587) -Fix-ish: MSVC warnings in case strgen would be in the main ↵rubidium
project file
2011-12-17(svn r23586) -Fix: Draw PBS reservation also for bridges with railtype overlays.frosch
2011-12-17(svn r23585) -Codechange: replace some magic numbers with less magic constantsrubidium
2011-12-17(svn r23584) -Fix: Draw PBS reservations also for tunnels with railtype ↵frosch
overlays.
2011-12-17(svn r23583) -Codechange: prevent name collision with strgen variablerubidium
2011-12-17(svn r23582) -Fix [FS#4870]: add missing characters for certain languages ↵rubidium
and the large font -Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A -Change: make extra characters more consistent with the original font All by PaulC.
2011-12-17(svn r23581) -Fix (r23518) [FS#4890]: Cloning of vehicles crashed.frosch
2011-12-17(svn r23580) -Codechange: put the infrastructure maintenance cache testing ↵rubidium
behind the desync debug level guard, improving the game's speed significantly
2011-12-17(svn r23579) -Fix (r23525): Most up/down arrows stopped working.frosch
2011-12-17(svn r23578) -Update from WebTranslator v3.0:translators
turkish - 5 changes by niw3 urdu - 300 changes by haider
2011-12-17(svn r23577) -Fix (r23576): strgen project files aren't automatically updated :(rubidium