Age | Commit message (Collapse) | Author |
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as going into a tunnel, to support road vehicles looking back when finding a depot while in a tunnel.
-Fix [FS#290]: Make NPF look back when finding a depot for road vehicles.
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stopped NW/SE slopes being picked up, and compare middle of tile against current z, not previous.
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Thanks of 45 degree patch for bringing it up
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american - 3 fixed by WhiteRabbit (3)
brazilian_portuguese - 17 fixed by tucalipe (17)
catalan - 15 fixed, 10 changed by arnaullv (25)
dutch - 9 fixed by Zr40 (9)
estonian - 1 fixed by kristjans (1)
french - 17 fixed by glx (17)
german - 29 fixed by moewe2 (29)
hungarian - 17 fixed by miham (17)
italian - 17 fixed, 1 changed by lorenzodv (17), bluesboy84 (1)
japanese - 19 fixed by ickoonite (19)
korean - 19 fixed by darkttd (19)
norwegian_bokmal - 58 fixed by oletk (58)
polish - 113 fixed, 32 changed by meush (145)
romanian - 18 fixed by kneekoo (18)
russian - 15 fixed by Smoky555 (15)
slovak - 86 fixed by lengyel (86)
spanish - 113 fixed by eusebio (113)
swedish - 30 fixed by giddorah (30)
traditional_chinese - 16 fixed by xbddc (16)
turkish - 21 fixed by jnmbk (21)
ukrainian - 15 fixed by znikoz (10), fevral13 (4), mad (1)
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if this is a scheduled stop.
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smooth_economy
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your description ;)
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vehicle list, not station or shared order lists.
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incorrectly stopped signal updates
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it in UpdateVehicleTimetable.
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destination was not clamped to the map
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screen and high score chart.
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timetables based on
the times from the first (or subsequent) run-throughs.
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repay/borrow amounts
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type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
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vehicle window.
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arrive early even
if they haven't been timetabled to wait, so make sure the lateness counter gets
updated as well.
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(president) name
by index
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doesn't take up so much space on small resolutions.
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stations before one had to rename them.
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cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
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bulgarian - 7 fixed by thetitan (7)
catalan - 2 fixed, 2 changed by arnaullv (4)
danish - 15 fixed, 5 changed by ThomasA (20)
dutch - 8 fixed, 39 changed by Zr40 (45), webfreakz (2)
estonian - 2 fixed, 2 changed by t2t2 (4)
french - 7 fixed by Skiper (7)
hungarian - 1 fixed by miham (1)
italian - 2 fixed, 2 changed by lorenzodv (4)
russian - 57 fixed by Smoky555 (57)
spanish - 8 fixed by eusebio (8)
traditional_chinese - 1 fixed, 2 changed by xbddc (3)
turkish - 52 fixed by jnmbk (52)
ukrainian - 3 fixed, 2 changed by fevral13 (5)
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train goes up a hill between tunnels.
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Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
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american - 5 fixed by WhiteRabbit (5)
estonian - 11 fixed by t2t2 (11)
hungarian - 6 fixed, 2 changed by miham (8)
italian - 2 changed by lorenzodv (2)
japanese - 5 fixed by ickoonite (5)
norwegian_nynorsk - 6 fixed by pollux (6)
romanian - 6 fixed, 2 changed by kneekoo (8)
russian - 8 fixed, 2 changed by Smoky555 (10)
slovenian - 5 fixed by Sonicelo (5)
traditional_chinese - 5 fixed by xbddc (5)
ukrainian - 10 fixed by fevral13 (10)
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for UDP packets, i.e. unpassworded companies showed up passworded and vice versa.
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were not printed properly; they did even "overflow" into the next to-be-printed values.
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entrances reveals one of the bugs that will be fixed when FS#119 is fixed.
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fixing FS#119.
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bug from happening.
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american - 33 fixed by WhiteRabbit (33)
brazilian_portuguese - 5 fixed by tucalipe (5)
catalan - 5 fixed, 7 changed by arnaullv (12)
italian - 5 fixed by lorenzodv (5)
japanese - 8 fixed by ickoonite (8)
korean - 5 fixed, 2 changed by darkttd (7)
norwegian_nynorsk - 36 fixed by pollux (36)
portuguese - 7 fixed by izhirahider (7)
slovenian - 32 fixed by Necrolyte (32)
traditional_chinese - 78 fixed, 2 changed by xbddc (80)
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danger when searching for the nearest depot. From now on the segment can be closed without reason in that case (peter1138)
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invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate.
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cases (immeR)
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savegame failed and do not crash on loading savegames that were altered by patches or branches.
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all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself.
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directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore.
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CargoPacket::AllocateRaw using a very simple "caching" system.
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brazilian_portuguese - 38 fixed by tucalipe (38)
catalan - 35 fixed, 10 changed by arnaullv (45)
dutch - 33 fixed by webfreakz (14), habell (19)
estonian - 4 fixed by kristjans (4)
french - 32 fixed by glx (32)
hungarian - 7 fixed by miham (7)
italian - 34 fixed, 1 changed by lorenzodv (35)
korean - 34 fixed by darkttd (34)
romanian - 59 fixed by kneekoo (59)
russian - 45 fixed, 11 changed by Smoky555 (56)
swedish - 29 fixed by giddorah (29)
ukrainian - 1 fixed by mad (1)
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ensure an update of stdout (Zuu)
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