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2006-03-19(svn r3987) Fix another bug in r3979 *grumble*tron
2006-03-19(svn r3986) Add [GS]etCrossingRoadOwnertron
2006-03-19(svn r3985) Make CmdBuildSingleRail() a bit more comprehensibletron
2006-03-19(svn r3984) Add a function to get the road axis of a level crossingtron
2006-03-19(svn r3983) Use existing functions to access tree and road infotron
2006-03-19(svn r3982) Fix last commit. I got confused by some strange test, which did ↵tron
nothing
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-19(svn r3980) Fix glitch in r3979 spotted by Rubidium. Maybe I'm getting too ↵tron
old for this...
2006-03-19(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵tron
get information about rail tiles
2006-03-19(svn r3977) - Change all STRING1's back to STRING in french.txt because ↵Darkvater
these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry
2006-03-19(svn r3976) Fix typo in r3946tron
2006-03-19(svn r3974) - Typo in r3973, missing }Darkvater
2006-03-19(svn r3973) Update french translation, adding STRING1 where needed, as well ↵belugas
as other omissions. Thanks to Darkvater for this opportunity
2006-03-18(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 ↵bjarni
filesystems now got the saving problem again, but now we can compile on all platforms again
2006-03-18(svn r3971) reverted r3742 as those new errors were not the right way to ↵bjarni
handle those exceptions
2006-03-18(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name ↵bjarni
contains german umlauts now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2006-03-18(svn r3947) use TOGGLEBIT() instead of manual bit toggling in ↵bjarni
CmdReverseTrainDirection (pointed out by glx)
2006-03-18(svn r3946) Add short hand names for common track combinationstron
2006-03-18(svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit ↵bjarni
messy in last commit)
2006-03-18(svn r3944) -Feature: it's now possible to turn a single unit in a trainbjarni
control-click on a unit in a train in a depot will make the click unit turn around this is useful if you want "normal" engines to act as dualheaded (one each way) or similar this only works on single unit units. Multiheaded and articulated engines get a red error box this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
2006-03-18(svn r3943) [Manual translations update: finnish (thanks to ln-)]miham
2006-03-18(svn r3942) GetRailType() != GetRailTileType(), fix r3941tron
2006-03-18(svn r3941) Get rid of RAIL_TYPE_SPECIALtron
2006-03-18(svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several ↵Darkvater
missing glyphs for the big font.
2006-03-18(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not ↵celestar
a problem up to now, but it's not The Right Thing (TM) to do either
2006-03-17(svn r3933) - [ 1439907 ] Increase client list window width so at least most ↵Darkvater
languages fit (wikipedian).
2006-03-17(svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ ↵Darkvater
1439921 ] German translation (wikipedian)
2006-03-17(svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers ↵Darkvater
(matthewwalton)
2006-03-17(svn r3930) - [Patches] Change the GUI-patch options from indeces to string ↵Darkvater
representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
2006-03-17(svn r3926) - [Patches]: Switched string for ship and aircraft replacement, ↵Darkvater
and also forgot to put back the callback function. Thanks Tron
2006-03-17(svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :)Darkvater
2006-03-17(svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches ↵Darkvater
chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
2006-03-17(svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit)tron
2006-03-17(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()tron
2006-03-17(svn r3915) - Savegame version 23: Do not save the autosave interval anymore ↵Darkvater
with savegames. Some people should be very happe atm ;)
2006-03-17(svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special ↵Darkvater
cases (add flag SLF_CONFIG_NO and empty string as name)
2006-03-17(svn r3913) Move declarations to rail_map.h so rail.h is dependent on ↵tron
rail_map.h and not the other way round
2006-03-17(svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; ↵tron
also add SetSignalType() and use the functions
2006-03-16(svn r3911) Add functions to retrieve/set the signal variant ↵tron
(electric/semaphore)
2006-03-16(svn r3909) [multistop]celestar
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot. -Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...) -Fix: Vehicles no longer stop on crossings and during overtake operations
2006-03-16(svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed ↵tron
out by Celestar)
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to ↵tron
shiny new functions and mark some strange constructs with XXX
2006-03-16(svn r3906) Before removing a rail/setting the owner of a road to none check ↵tron
if there's a transport route at all under the bridge
2006-03-16(svn r3905) -Fix: When returning the rail type under a bridge, check if ↵tron
there are rails at all
2006-03-16(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and ↵tron
make the only place which still extracted that info diretly use the wrapper
2006-03-16(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment ↵tron
(the line above already says what's going on)
2006-03-16(svn r3902) When drawing a bridge middle part get the bridge axis only once ↵tron
instead of again and again
2006-03-16(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions ↵tron
with similar functionality
2006-03-16(svn r3900) When clearing a bridge determine the bridge direction and tile ↵tron
offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
2006-03-16(svn r3899) Use wrapper functions to make more clear how deleting stuff ↵tron
under bridges works; also remove an unnecessary local variable