Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-13 | (svn r2190) - Fix: [1179424] '.. (Parent directory)' does not show up in the ↵ | darkvater | |
root-directory anymore; win32 only (mgasterix) | |||
2005-04-12 | (svn r2189) Introduce and use IsCompatibleTrainStationTile() | tron | |
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used | |||
2005-04-12 | (svn r2188) Revert r2185, because trains always accerlated (Requested by ↵ | tron | |
Celestar) | |||
2005-04-12 | (svn r2187) Implement a slightly better workaround than r1588 did. (Joint ↵ | tron | |
effort with Celestar) | |||
2005-04-12 | (svn r2186) [Translations] Refreshed translations (20 strs/3 langs) | miham | |
2005-04-11 | (svn r2185) -Fix: Made sure that the realistic acceleration does not freeze ↵ | celestar | |
trains anymore | |||
2005-04-11 | (svn r2184) - CodeChange: remove the copy of ClearSlot(), which is now also ↵ | Darkvater | |
called for CmdSkipOrder(). This also fixes the involuntary crash introduced 2 revisions ago | |||
2005-04-11 | (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they ↵ | matthijs | |
caused preliminary rounding... | |||
2005-04-11 | (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d ↵ | matthijs | |
npf<level> to enable debugging printouts from npf. - Codechange: [NPF] Removed NPF_MARKROUTE macro, to mark routes just specify a npf debugging level >= 1 on the commandline. | |||
2005-04-11 | (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally ↵ | matthijs | |
laid out tracks. - Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic(). - Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic. - Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions. | |||
2005-04-11 | (svn r2180) -Fix: Deceleration code now only takes into account rail station ↵ | celestar | |
tiles for computing the remaining distance | |||
2005-04-11 | (svn r2179) - Fix: [ 1121437, 1114228 ] Vehicles not entering depots for ↵ | matthijs | |
auto servicing. | |||
2005-04-10 | (svn r2178) Postprevcommitaddendum: add debug.h if you use DEBUG() | Darkvater | |
2005-04-10 | (svn r2177) - Fix: Fix a slot desync with setting the invalid slot to the ↵ | Darkvater | |
correct value | |||
2005-04-10 | (svn r2176) Revise CheckOprhanedSlot(): | tron | |
- Don't assert the vehicle type, as it can be anything - Don't touch the slot information of the vehicle, because it's possible that it is not a road vehicle anymore and even if it is, it has nothing to to with that slot - Trim the debug printout, because the information about the vehicle is arbitrary (Joint effort with Darkvater) | |||
2005-04-10 | (svn r2175) [Translations] Updated translations (11 strs/3 langs) | miham | |
2005-04-09 | (svn r2174) [Translations] Updated translations (7 strs/2 langs) | miham | |
2005-04-09 | (svn r2173) -Fix: [ 1179380 ] Rail now builds on reserved land. Cause by the ↵ | celestar | |
problem that CMD_ERROR is just the highest bit of the return value, but CMD_CLEAR_LANDSCAPE returns a negative value for owned land. So the highest bit is set as well. Note to self: Finish Command Patch | |||
2005-04-09 | (svn r2172) [Translations] Translations from the last two days (37 strs/11 ↵ | miham | |
langs) | |||
2005-04-09 | (svn r2171) [Translations] Manually fixed string-order in english.txt ↵ | miham | |
(someone fscked it up!) | |||
2005-04-08 | (svn r2170) -fix: [1179457] the industry list can now no longer scroll down ↵ | bjarni | |
then the end of the list is reached (Hackykid) | |||
2005-04-08 | (svn r2169) -Fix: Doing the slot clearing also for crashed road vehicles ↵ | celestar | |
(c.f. previous commit) | |||
2005-04-08 | (svn r2168) - Fix: Various stages of invisible trains, and wrong ↵ | Darkvater | |
v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p | |||
2005-04-08 | (svn r2167) -fix: [autoreplace] trains now get the default cargo type if ↵ | bjarni | |
the engine replaced from did not have cargo capacity (instead of refitting to passengers) | |||
2005-04-07 | (svn r2166) Fixed two warnings in the last commit. | matthijs | |
2005-04-07 | (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily ↵ | matthijs | |
changable now. - Codechange: [NPF] Improved the NPF hash calculation slightly. - Codechange: [NPF] Increased hash size, should speed up somewhat. | |||
2005-04-07 | (svn r2164) - Language: [ 1173684 ] fix some wrong french translations (glx) | Darkvater | |
2005-04-07 | (svn r2163) - SVN: Set ignore on grfcodec for when you decode/encode grf ↵ | Darkvater | |
files there | |||
2005-04-07 | (svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now ↵ | Darkvater | |
say left/right instead of up/down | |||
2005-04-07 | (svn r2161) - Fix: When resizing a window, the button is also visibly depressed | Darkvater | |
- CodeChange: Use images as arrows in the scenario-date scroller, looks better - Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving) - Fix: Fix sprite offsets of the arrow sprites in openttd.grf | |||
2005-04-06 | (svn r2160) - Fix (Regression): Convert rail failed to work; stupid ↵ | Darkvater | |
bitshifts :P (sorry) | |||
2005-04-06 | (svn r2159) - Fix: [NPF] Road vehicles never found their target station or ↵ | matthijs | |
depots (introduced in r2154) - Fix: [NPF] Trains still tried to go through the back of depots. | |||
2005-04-06 | (svn r2158) [Translations] Updated translations (72 strs/2 langs) | miham | |
2005-04-06 | (svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in ↵ | Darkvater | |
Multiplayer Menu - Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user. | |||
2005-04-06 | (svn r2156) -Fix: in revision 2104 someone forgot to add a very important ↵ | truelight | |
check in GetPrevVehicleInChain; this caused some nasty bugs in depots, like wagons without engines complain about not being stopped, and stuff like that. Hopefully this fixes those problems. With a big tnx to BJH for his perfect demo! | |||
2005-04-06 | (svn r2155) - Fix: Company value was $2 when value more than an int32 could ↵ | Darkvater | |
handle (use max64 instead of max) | |||
2005-04-05 | (svn r2154) - Fix: [NPF] Vehicles should no longer try to drive through the ↵ | matthijs | |
back of depots and road stations. - Add: GetDepotDirection() wrapper function. - Fix: [NPF] Ships can now actually reach buoys. | |||
2005-04-05 | (svn r2153) - Fix: [ 1173690 ] Path displaying as "C:\\" in saveload window ↵ | darkvater | |
win32-only (glx) | |||
2005-04-05 | (svn r2152) - Fix: Chatbar in MP games is now on-top of the news window. | darkvater | |
- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer. - CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc. | |||
2005-04-05 | (svn r2151) [Translations] Updated translations (36 strs/2 langs) | miham | |
2005-04-04 | (svn r2150) [Translations] Updated translations (14 strs/10 langs) | miham | |
2005-04-04 | (svn r2149) - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did ↵ | Darkvater | |
not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling. | |||
2005-04-04 | (svn r2148) - Add: [NPF] Trains can now plan taking into account that they ↵ | matthijs | |
can reverse in depots. This makes forced servicing tracks work with NPF. | |||
2005-04-04 | (svn r2147) - Add: [NPF] Give red presignal exit signals a different ↵ | matthijs | |
(higher) penalty, to discourage trains from waiting at presignal exits. | |||
2005-04-04 | (svn r2146) - Fix: [ 1175973 ] Crash if any key is pressed in startup ↵ | matthijs | |
(pkirchhofer) | |||
2005-04-03 | (svn r2145) [Translations] Updated translations (174 strs/6 langs) | miham | |
[Translations] Also switched to two spaces instead of tabs (Darkvater requested) | |||
2005-04-03 | (svn r2144) - Fix: AI crash when trying to remove stations with index higher ↵ | darkvater | |
than 256. | |||
2005-04-03 | (svn r2143) - Fix: [ 1175748 ] Wrong Button-Images in scenario-editors ↵ | Darkvater | |
landscape-tool (thanks chrishuebsch) | |||
2005-04-03 | (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ↵ | Darkvater | |
road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! | |||
2005-04-03 | (svn r2141) - Fix: Keys now hopefully only activate the right windows. If ↵ | Darkvater | |
console/querybox/chatbox is open, all input goes there, if closed to game itself. |