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2005-04-13(svn r2190) - Fix: [1179424] '.. (Parent directory)' does not show up in the ↵darkvater
root-directory anymore; win32 only (mgasterix)
2005-04-12(svn r2189) Introduce and use IsCompatibleTrainStationTile()tron
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
2005-04-12(svn r2188) Revert r2185, because trains always accerlated (Requested by ↵tron
Celestar)
2005-04-12(svn r2187) Implement a slightly better workaround than r1588 did. (Joint ↵tron
effort with Celestar)
2005-04-12(svn r2186) [Translations] Refreshed translations (20 strs/3 langs)miham
2005-04-11(svn r2185) -Fix: Made sure that the realistic acceleration does not freeze ↵celestar
trains anymore
2005-04-11(svn r2184) - CodeChange: remove the copy of ClearSlot(), which is now also ↵Darkvater
called for CmdSkipOrder(). This also fixes the involuntary crash introduced 2 revisions ago
2005-04-11(svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they ↵matthijs
caused preliminary rounding...
2005-04-11(svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d ↵matthijs
npf<level> to enable debugging printouts from npf. - Codechange: [NPF] Removed NPF_MARKROUTE macro, to mark routes just specify a npf debugging level >= 1 on the commandline.
2005-04-11(svn r2181) - Add: DistanceTrack() to calculate the distance over optimally ↵matthijs
laid out tracks. - Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic(). - Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic. - Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions.
2005-04-11(svn r2180) -Fix: Deceleration code now only takes into account rail station ↵celestar
tiles for computing the remaining distance
2005-04-11(svn r2179) - Fix: [ 1121437, 1114228 ] Vehicles not entering depots for ↵matthijs
auto servicing.
2005-04-10(svn r2178) Postprevcommitaddendum: add debug.h if you use DEBUG()Darkvater
2005-04-10(svn r2177) - Fix: Fix a slot desync with setting the invalid slot to the ↵Darkvater
correct value
2005-04-10(svn r2176) Revise CheckOprhanedSlot():tron
- Don't assert the vehicle type, as it can be anything - Don't touch the slot information of the vehicle, because it's possible that it is not a road vehicle anymore and even if it is, it has nothing to to with that slot - Trim the debug printout, because the information about the vehicle is arbitrary (Joint effort with Darkvater)
2005-04-10(svn r2175) [Translations] Updated translations (11 strs/3 langs)miham
2005-04-09(svn r2174) [Translations] Updated translations (7 strs/2 langs)miham
2005-04-09(svn r2173) -Fix: [ 1179380 ] Rail now builds on reserved land. Cause by the ↵celestar
problem that CMD_ERROR is just the highest bit of the return value, but CMD_CLEAR_LANDSCAPE returns a negative value for owned land. So the highest bit is set as well. Note to self: Finish Command Patch
2005-04-09(svn r2172) [Translations] Translations from the last two days (37 strs/11 ↵miham
langs)
2005-04-09(svn r2171) [Translations] Manually fixed string-order in english.txt ↵miham
(someone fscked it up!)
2005-04-08(svn r2170) -fix: [1179457] the industry list can now no longer scroll down ↵bjarni
then the end of the list is reached (Hackykid)
2005-04-08(svn r2169) -Fix: Doing the slot clearing also for crashed road vehicles ↵celestar
(c.f. previous commit)
2005-04-08(svn r2168) - Fix: Various stages of invisible trains, and wrong ↵Darkvater
v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p
2005-04-08(svn r2167) -fix: [autoreplace] trains now get the default cargo type if ↵bjarni
the engine replaced from did not have cargo capacity (instead of refitting to passengers)
2005-04-07(svn r2166) Fixed two warnings in the last commit.matthijs
2005-04-07(svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily ↵matthijs
changable now. - Codechange: [NPF] Improved the NPF hash calculation slightly. - Codechange: [NPF] Increased hash size, should speed up somewhat.
2005-04-07(svn r2164) - Language: [ 1173684 ] fix some wrong french translations (glx)Darkvater
2005-04-07(svn r2163) - SVN: Set ignore on grfcodec for when you decode/encode grf ↵Darkvater
files there
2005-04-07(svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now ↵Darkvater
say left/right instead of up/down
2005-04-07(svn r2161) - Fix: When resizing a window, the button is also visibly depressedDarkvater
- CodeChange: Use images as arrows in the scenario-date scroller, looks better - Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving) - Fix: Fix sprite offsets of the arrow sprites in openttd.grf
2005-04-06(svn r2160) - Fix (Regression): Convert rail failed to work; stupid ↵Darkvater
bitshifts :P (sorry)
2005-04-06(svn r2159) - Fix: [NPF] Road vehicles never found their target station or ↵matthijs
depots (introduced in r2154) - Fix: [NPF] Trains still tried to go through the back of depots.
2005-04-06(svn r2158) [Translations] Updated translations (72 strs/2 langs)miham
2005-04-06(svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in ↵Darkvater
Multiplayer Menu - Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user.
2005-04-06(svn r2156) -Fix: in revision 2104 someone forgot to add a very important ↵truelight
check in GetPrevVehicleInChain; this caused some nasty bugs in depots, like wagons without engines complain about not being stopped, and stuff like that. Hopefully this fixes those problems. With a big tnx to BJH for his perfect demo!
2005-04-06(svn r2155) - Fix: Company value was $2 when value more than an int32 could ↵Darkvater
handle (use max64 instead of max)
2005-04-05(svn r2154) - Fix: [NPF] Vehicles should no longer try to drive through the ↵matthijs
back of depots and road stations. - Add: GetDepotDirection() wrapper function. - Fix: [NPF] Ships can now actually reach buoys.
2005-04-05(svn r2153) - Fix: [ 1173690 ] Path displaying as "C:\\" in saveload window ↵darkvater
win32-only (glx)
2005-04-05(svn r2152) - Fix: Chatbar in MP games is now on-top of the news window.darkvater
- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer. - CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc.
2005-04-05(svn r2151) [Translations] Updated translations (36 strs/2 langs)miham
2005-04-04(svn r2150) [Translations] Updated translations (14 strs/10 langs)miham
2005-04-04(svn r2149) - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did ↵Darkvater
not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling.
2005-04-04(svn r2148) - Add: [NPF] Trains can now plan taking into account that they ↵matthijs
can reverse in depots. This makes forced servicing tracks work with NPF.
2005-04-04(svn r2147) - Add: [NPF] Give red presignal exit signals a different ↵matthijs
(higher) penalty, to discourage trains from waiting at presignal exits.
2005-04-04(svn r2146) - Fix: [ 1175973 ] Crash if any key is pressed in startup ↵matthijs
(pkirchhofer)
2005-04-03(svn r2145) [Translations] Updated translations (174 strs/6 langs)miham
[Translations] Also switched to two spaces instead of tabs (Darkvater requested)
2005-04-03(svn r2144) - Fix: AI crash when trying to remove stations with index higher ↵darkvater
than 256.
2005-04-03(svn r2143) - Fix: [ 1175748 ] Wrong Button-Images in scenario-editors ↵Darkvater
landscape-tool (thanks chrishuebsch)
2005-04-03(svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ↵Darkvater
road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]!
2005-04-03(svn r2141) - Fix: Keys now hopefully only activate the right windows. If ↵Darkvater
console/querybox/chatbox is open, all input goes there, if closed to game itself.